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{{Mission Infobox
{{Mission Infobox
|Image = The Empty Nest.jpg
|Image = Starfield_EmptyNest1_EN1.png
|Name = The Empty Nest
|Name = The Empty Nest
|Type = Main Mission
|Type = Main Mission, Freestar Collective Missions
|Number = 3
|Number = 3
|Level = ?????
|Level =  
|Requirement = Complete The Old Neighbourhood
|Requirement =  
|Location = [[Landing Site]] [[The Lodge]] in [[Planet]] [[Jemison]] of [[Alpha Centauri]]
|Location = [[The Lodge]]
|Starting NPC = Sarah Morgan
|Starting NPC = Sarah Morgan
|Description = Sarah Morgan wants me to join an expedition headed up by Sam Coe, another Constellation member. We’ll be going to Freestar Collective space.
|Description = "Sarah Morgan wants you to join an expedition headed up by Sam Coe, another Constellation member."
|Reward = 350 [[XP]], 7200 [[Credits]], [[Sam Coe]] as [[Companion]]
|Reward = 350 [[XP]], 7200 [[Credits]], [[Sam Coe]] as [[Companion]]
|Achievement =  
|Achievement =  
|Previous = The Old Neighborhood
|Previous = The Old Neighborhood
|Next = Back to Vectera
|Next = All That Money Can Buy, Deputized
|Concurrent = Into the Unknown, Back to Vectera, Job Gone Wrong
|Patch = 1.0
|Patch = 1.0
}}
}}


==Walkthrough==
==Walkthrough==
As you stroll through the ambient surroundings of the Greenhouse area at the Lodge, approach [[Sam Coe]], who is awaiting your arrival alongside his daughter, Cora. Initiating a conversation triggers the next mission and adds Sam to your crew aboard your spaceship. Before you zoom off to Akila City in the Cheyenne system, remember that Sam will permanently join your party until this mission's end. That said, plan your side quests and activities accordingly.
In the [[mission]] "The [[Empty Nest]]," you are tasked by [[Sarah]] Morgan to join an expedition led by [[Sam Coe]], a fellow member of the [[Constellation]]. The mission begins at [[The Lodge]], where you find Sam and his daughter, [[Cora]], in the Greenhouse area. Engaging in conversation with Sam triggers the mission and adds him to your crew. Before you set off to [[Akila City]] in the Cheyenne [[system]], remember that Sam will be a permanent part of your party until the mission's conclusion, so plan your side quests and activities accordingly.


Your ship lands smoothly on Akila, and Sam is there by the landing area for a brief chat. He'll lay down the mission basics before you proceed to Galbank Vault. A guard near the city's entrance will initiate the "Freestar Collective mission Job Gone Wrong," a subplot you must resolve before progressing the main mission. Marshal Daniel Blake gives you two options: a persuasive conversation with the robbers to defuse the situation peacefully or an all-out assault. The choice is yours, but the persuasive route might offer the best rewards.
Upon landing in Akila City, you'll find Sam near the landing area for a brief discussion about the mission. Your next destination is the [[Galbank Vault]], but before you can proceed, a guard near the city's entrance will initiate the "Freestar Collective mission [[Job Gone Wrong]]." This subplot must be resolved before you can continue with the main mission. [[Marshal]] [[Daniel Blake]] presents you with two options: negotiate with the robbers to peacefully resolve the situation or launch an assault. The choice is yours, but the persuasive route might yield the best rewards.


After resolving the bank situation, head into the vault where Sam hands you a key. Use it to find a box containing a “Note for Sam.” Grab that and speak with Sam to learn your next objective, which is to talk to Jacob at the Coe Estate. Your conversation with Jacob doesn't go as planned, but no worries, you have options. You can either persuade Jacob to hand over Solomon's Maps, go fetch Cora from the ship to speak with him (though Sam isn't a fan of that), or pull off a slick theft while Sam distracts Jacob. Choose wisely, grab the maps, and head back to talk to Sam.
After dealing with the bank situation, head into [[the vault]] where Sam gives you a key. Use it to find a box containing a “Note for Sam.” Take the note and speak with Sam to learn your next objective: talking to [[Jacob]] at the [[Coe Estate]]. The conversation with Jacob doesn't go as planned, but you have options. You can [[persuade]] Jacob to give you [[Sol]]omon's Maps, bring Cora from the [[ship]] to talk to him (though Sam isn't keen on this), or steal the maps while Sam distracts Jacob. Choose wisely, grab the maps, and return to Sam.


Now that you've acquired Solomon's Maps, the location of the Empty Nest is revealed. This destination is a treacherous journey through a desert filled with challenges, so ensure your gear is up to par. Once you arrive, the area teems with Shaw Gang members, automated turrets, and robots. A good strategy is to pick off the outer guards stealthily to reduce the number of eyes spotting you. As you venture into the Empty Nest cave, there are even more enemies to eliminate. Secure a key from one of them to unlock a gate halfway through. Reaching the end, you finally locate Artifact Chi.
With Solomon's Maps in your possession, the location of the Empty Nest is revealed. The journey to this destination is fraught with challenges, including a desert filled with [[Shaw Gang]] members, automated turrets, and [[robot]]s. A good strategy is to stealthily eliminate the outer [[guards]] to reduce the number of [[enemies]] that can spot you. As you delve deeper into the Empty Nest cave, you'll encounter more enemies. Obtain a key from one of them to unlock a gate halfway through. At the end of the cave, you'll find [[Artifact]] Chi.


Just when you think it's all smooth sailing, you're ambushed by Shaw of the Shaw Gang upon leaving the cave. Employ your charisma for persuasion, or maybe you prefer a more combative approach; either way, dealing with Shaw is the final hurdle. An optional objective pops up as a horde of Ashta descend upon the area. Defend against these adversaries, and if you chose peace with Shaw, he'll reward you with a weapon and ammunition.
Just when you think the mission is over, Shaw of the Shaw Gang ambushes you as you leave the cave. You can either persuade Shaw to let you go or fight your way out. Dealing with Shaw is the final hurdle of the mission. An optional objective appears as a horde of [[Ashta]] descend upon the area. Defend against these enemies, and if you chose peace with Shaw, he'll reward you with a [[weapon]] and ammunition.


It's time to head back to the Lodge. At the pedestal, interact to place Artifact Chi as the next artifact piece. Wait for a spell as Sam finishes speaking. Finally, converse with him one more time to complete the mission, and voila! Sam becomes a permanent companion option.
Finally, return to [[the Lodge]]. At the pedestal, interact to place Artifact Chi as the next artifact piece. Wait for Sam to finish speaking, then talk to him one more time to complete the mission. Congratulations, Sam is now a permanent [[companion]] option.
 
==Tips and Tricks==
*This quest contains multiple [[Persuasion]] Conversation opportunities.
*Make sure you have your [[Cutter]] in your [[inventory]] when entering any cave like formation in order to collect valuable [[resources]].
*The [[Freestar Collective]] [[Faction quest]] "[[Job Gone Wrong]]" is part of this quest, but can be done separately.


==Objectives==
==Objectives==
===1. Talk to Sam Coe===
===Talk to Sam Coe===
*[[Sam Coe]] it located behind [[Sarah]] in [[the Conservatory]] within [[The Lodge]].
 
[[File:Starfield_EmptyNest1_EN1.png|400px]]
 
===Travel to Akila City===
*After speaking with [[Sam]], make your way outside and fast travel to [[Akila City]] in the [[Cheyenne System]].
*Note: If you have unexplored [[system]]s between wherever you are and [[Akila]], you may need to do multiple jumps until you get close enough to reach Akila.
 
[[File:Starfield_EmptyNest1_EN2.png|400px]]
 
===Speak with Sam===
*Once you land, Speak with [[Sam]] who will join you.
*Be aware that [[Sam]] will be locked as your follower until you complete this [[mission]] once you select "Understood. Let's get going."
 
[[File:Starfield_EmptyNest1_EN3.png|400px]]
 
===Go to the Galbank Vault===
*As you begin your approach to the [[Galbank Vault]], you will be stopped by [[Akila City]] [[Security]].
*The guard explains there is trouble at the bank. Follow the dialogue choices and you will need to go speak with [[Mars]]hal [[Daniel Blake]].
 
[[File:Starfield_EmptyNest1_EN4.png|400px]]
 
===Mission Update: Job Gone Wrong===
*Speak with [[Mars]]hal [[Daniel Blake]] behind the armed [[guards]] pointing at the bank. During this conversation, you will find out that there is a hostage situation going on inside the bank. You will want to volunteer to handle the situation. In the next step you can try to Persuade them or attack the hostage takers.
 
[[File:Starfield_EmptyNest1_EN5a.png|400px]]
 
===Mission Update: Job Gone Wrong - Persuade the Bank Robbers to Surrender===
*Make your way to the bank's intercom to the left of the main entrance and talk to the hostage takers.
*Test your silver tongue or give them no choice in the matter. [[Persuasion]] Opportunity
*If you fail the [[Persuasion]] check and they refuse, you will be prompted with a few options:
**Speak with [[Mars]]hal Daniel on what can be done about it and he will give you a key to sneak around the back of the bank. 
**Ask to see the hostages
*If you pass the [[Persuasion]] check, you can still attack them, but you don't need to. You would then report back to [[Mars]]hal Daniel that you've convinced them to let the hostages go.
 
===Mission Update: Job Gone Wrong - Eliminate the Bank Robbers===
*Go around the back of the bank and use the key to open the door.
 
[[File:Starfield_EmptyNest1_EN5c.png|400px]]
*Clear out the building of all [[hostile]]s in whatever manner you choose.
*Once all would-be robbers are dealt with, head back out and speak with the [[Mars]]hal and let him know the hostages are safe.
 
[[File:Starfield_EmptyNest1_EN6.png|400px]]
*One you have completed [[Job Gone Wrong]], you may proceed to Deputized.
 
===Go to the Galbank Vault [again]===
*Re-enter the bank and make your way to [[the vault]].
*The vault is downstairs on your first right.
*Enter [[the vault]].
 
[[File:Starfield_EmptyNest1_EN7.png|400px]]
 
===Search for the Maps===
*There are multiple containers in this room that you will want to search to search until you find the maps.
*One of the [[Secure Storage Lockers]] contains a note directed towards [[Sam]].
 
[[File:Starfield_EmptyNest1_EN8a.png|400px]]
*Seems like someone named "[[Jacob]]" has beat us to it. Luckily [[Sam]] knows where to find him.
*Optional: Talk to [[Sam]] about  "[[Jacob]]." [[Persuasion]] Opportunity
 
===Talk to Jacob===
*Leave the bank and head North to the [[Coe Estate]]
.
 
[[File:Starfield_EmptyNest1_EN9a.png|400px]]
*Upon entering, approach [[Jacob]] and let the conversation ensue.
 
[[File:Starfield_EmptyNest1_EN9b.png|400px]]


===2. Travel to Akila City===
===Talk to Sam===
[[File:Starfield_EmptyNest1_EN9c.png|400px]]
At this point, you have several options:


===3. Talk to Sam===
===Talk to Jacob===
*Approach [[Jacob]] and begin the conversation.
*Option 1: [[Persuasion]] Option
**If successful, he'll walk away from the door and allow access to grab the maps.
**If you fail, you will need to try the other two options.
*Option 2: Bring [[Cora]] in and you'll convince [[Jacob]] to give you the  maps.
*Option 3: [[Sam]] will talk to [[Jacob]] and you will need to steal the maps.


===4. Go to the Galbank Vault===
[[File:Starfield_EmptyNest1_EN10a.png|400px]]


===5. Complete “Job Gone Wrong”===
[[File:Starfield_EmptyNest1_EN10b.png|400px]]


===6. Search for the Maps===
===Talk to Sam===
*With map in hand, let's talk to [[Sam]].
*He will tell you that you need to head to [[Shaw Gang]] territory.


===7. Talk to Sam===
===Travel to the Empty Nest===
*Found on Akila, open fast travel and select the "Travel to [[Empty Nest]]" icon directly below [[Akila City]].
**Tip: If the fast travel point is missing, back out to galaxy view and reselect the [[planet]].
*


===8. Talk to Jacob===
[[File:Starfield_EmptyNest1_EN11.png|400px]]


===9. Talk to Sam===
===Get the Artifact===
[[File:Starfield_EmptyNest1_EN12b.png|400px]]
*It's about to get loud! Clear out the [[Shaw Gang]] camp in front of the [[Empty Nest]].
**Tip: You can just run to the Empty Nest entrance, but what's the fun in that?
*When entering there will be a few more gang members to take out. Onward through the tunnels will lead you to a door. Enter this door to get the artifact.


===10. Get the Maps===
[[File:Starfield_EmptyNest1_EN12a.png|400px]]


===11. Talk to Sam===
===Leave the Hideout===
*Make your way back out of the dungeon (you can't fast travel)
*Once outside you'll find a group of gang members lined up in front of the hideout.


===12. Travel to the Empty Nest===
===Deal with Shaw===
[[Shaw]] and her cronies were waiting for us. You have three approaches to this scenario:
*[Speech] - You can [[persuade]] [[Shaw]] to let you go peacefully. Failing to persuade Shaw will cause the gang to go [[hostile]]
*[Pay 1000 Credits] -You can bribe [[Shaw]] to let them go peacefully
*[Attack] - Kills [[Shaw's Gang]] (Selecting this dialogue option causes the gang to go [[hostile]])


===13. Get the artifact===
[[File:Starfield_EmptyNest1_EN13.png|400px]]


===14. Leave the hideout===
===Optional: Kill the Ashta===
*Your group will be ambushed by [[Ashta]].
*[[Ashta]] and the [[Shaw Gang]] will begin fighting each other.
*If you stay around and help the [[Shaw Gang]] with the [[Ashta]], you will be rewarded.


===15. Deal with Shaw===
===Return to the Lodge===
*Open up the [[Starmap]] and head back to [[the Lodge]]
.


===16. (Optional) Kill the Ashta===
[[File:Starfield_EmptyNest1_EN14.png|400px]]


===17. Return to the Lodge===
===Add the Artifact / Wait for Sam===
*Place your newly acquired artifact along with the rest and listen to the dialogue between the [[Constellation]] members.
.


===18. Add the artifact===
[[File:Starfield_EmptyNest1_EN15.png|400px]]


===19. Wait for Sam===
===Talk to Sam===
*Talk to Sam and you will have the option of recruiting [[Sam Coe]] as one of your [[Companions]].


===20. Talk to Sam===
[[File:Starfield_EmptyNest1_EN16.png|400px]]


==Additional Information==
==Additional Information==

Latest revision as of 23:49, 12 September 2023

The Empty Nest
Starfield EmptyNest1 EN1.png
Information
Type Main Mission, Freestar Collective Missions
Number 3
Location The Lodge
Starting NPC Sarah Morgan
Description "Sarah Morgan wants you to join an expedition headed up by Sam Coe, another Constellation member."
Reward 350 XP, 7200 Credits, Sam Coe as Companion
Previous Mission The Old Neighborhood
Concurrent Mission Into the Unknown, Back to Vectera, Job Gone Wrong
Next Mission All That Money Can Buy, Deputized
Patch 1.0

The Empty Nest is the mission 3 of Main Mission, Freestar Collective Missions.


Walkthrough

In the mission "The Empty Nest," you are tasked by Sarah Morgan to join an expedition led by Sam Coe, a fellow member of the Constellation. The mission begins at The Lodge, where you find Sam and his daughter, Cora, in the Greenhouse area. Engaging in conversation with Sam triggers the mission and adds him to your crew. Before you set off to Akila City in the Cheyenne system, remember that Sam will be a permanent part of your party until the mission's conclusion, so plan your side quests and activities accordingly.

Upon landing in Akila City, you'll find Sam near the landing area for a brief discussion about the mission. Your next destination is the Galbank Vault, but before you can proceed, a guard near the city's entrance will initiate the "Freestar Collective mission Job Gone Wrong." This subplot must be resolved before you can continue with the main mission. Marshal Daniel Blake presents you with two options: negotiate with the robbers to peacefully resolve the situation or launch an assault. The choice is yours, but the persuasive route might yield the best rewards.

After dealing with the bank situation, head into the vault where Sam gives you a key. Use it to find a box containing a “Note for Sam.” Take the note and speak with Sam to learn your next objective: talking to Jacob at the Coe Estate. The conversation with Jacob doesn't go as planned, but you have options. You can persuade Jacob to give you Solomon's Maps, bring Cora from the ship to talk to him (though Sam isn't keen on this), or steal the maps while Sam distracts Jacob. Choose wisely, grab the maps, and return to Sam.

With Solomon's Maps in your possession, the location of the Empty Nest is revealed. The journey to this destination is fraught with challenges, including a desert filled with Shaw Gang members, automated turrets, and robots. A good strategy is to stealthily eliminate the outer guards to reduce the number of enemies that can spot you. As you delve deeper into the Empty Nest cave, you'll encounter more enemies. Obtain a key from one of them to unlock a gate halfway through. At the end of the cave, you'll find Artifact Chi.

Just when you think the mission is over, Shaw of the Shaw Gang ambushes you as you leave the cave. You can either persuade Shaw to let you go or fight your way out. Dealing with Shaw is the final hurdle of the mission. An optional objective appears as a horde of Ashta descend upon the area. Defend against these enemies, and if you chose peace with Shaw, he'll reward you with a weapon and ammunition.

Finally, return to the Lodge. At the pedestal, interact to place Artifact Chi as the next artifact piece. Wait for Sam to finish speaking, then talk to him one more time to complete the mission. Congratulations, Sam is now a permanent companion option.

Tips and Tricks

Objectives

Talk to Sam Coe

Starfield EmptyNest1 EN1.png

Travel to Akila City

  • After speaking with Sam, make your way outside and fast travel to Akila City in the Cheyenne System.
  • Note: If you have unexplored systems between wherever you are and Akila, you may need to do multiple jumps until you get close enough to reach Akila.

Starfield EmptyNest1 EN2.png

Speak with Sam

  • Once you land, Speak with Sam who will join you.
  • Be aware that Sam will be locked as your follower until you complete this mission once you select "Understood. Let's get going."

Starfield EmptyNest1 EN3.png

Go to the Galbank Vault

Starfield EmptyNest1 EN4.png

Mission Update: Job Gone Wrong

  • Speak with Marshal Daniel Blake behind the armed guards pointing at the bank. During this conversation, you will find out that there is a hostage situation going on inside the bank. You will want to volunteer to handle the situation. In the next step you can try to Persuade them or attack the hostage takers.

Starfield EmptyNest1 EN5a.png

Mission Update: Job Gone Wrong - Persuade the Bank Robbers to Surrender

  • Make your way to the bank's intercom to the left of the main entrance and talk to the hostage takers.
  • Test your silver tongue or give them no choice in the matter. Persuasion Opportunity
  • If you fail the Persuasion check and they refuse, you will be prompted with a few options:
    • Speak with Marshal Daniel on what can be done about it and he will give you a key to sneak around the back of the bank. 
    • Ask to see the hostages
  • If you pass the Persuasion check, you can still attack them, but you don't need to. You would then report back to Marshal Daniel that you've convinced them to let the hostages go.

Mission Update: Job Gone Wrong - Eliminate the Bank Robbers

  • Go around the back of the bank and use the key to open the door.

Starfield EmptyNest1 EN5c.png

  • Clear out the building of all hostiles in whatever manner you choose.
  • Once all would-be robbers are dealt with, head back out and speak with the Marshal and let him know the hostages are safe.

Starfield EmptyNest1 EN6.png

Go to the Galbank Vault [again]

  • Re-enter the bank and make your way to the vault.
  • The vault is downstairs on your first right.
  • Enter the vault.

Starfield EmptyNest1 EN7.png

Search for the Maps

  • There are multiple containers in this room that you will want to search to search until you find the maps.
  • One of the Secure Storage Lockers contains a note directed towards Sam.

Starfield EmptyNest1 EN8a.png

  • Seems like someone named "Jacob" has beat us to it. Luckily Sam knows where to find him.
  • Optional: Talk to Sam about  "Jacob." Persuasion Opportunity

Talk to Jacob

.

Starfield EmptyNest1 EN9a.png

  • Upon entering, approach Jacob and let the conversation ensue.

Starfield EmptyNest1 EN9b.png

Talk to Sam

Starfield EmptyNest1 EN9c.png At this point, you have several options:

Talk to Jacob

  • Approach Jacob and begin the conversation.
  • Option 1: Persuasion Option
    • If successful, he'll walk away from the door and allow access to grab the maps.
    • If you fail, you will need to try the other two options.
  • Option 2: Bring Cora in and you'll convince Jacob to give you the  maps.
  • Option 3: Sam will talk to Jacob and you will need to steal the maps.

Starfield EmptyNest1 EN10a.png

Starfield EmptyNest1 EN10b.png

Talk to Sam

  • With map in hand, let's talk to Sam.
  • He will tell you that you need to head to Shaw Gang territory.

Travel to the Empty Nest

  • Found on Akila, open fast travel and select the "Travel to Empty Nest" icon directly below Akila City.
    • Tip: If the fast travel point is missing, back out to galaxy view and reselect the planet.

Starfield EmptyNest1 EN11.png

Get the Artifact

Starfield EmptyNest1 EN12b.png

  • It's about to get loud! Clear out the Shaw Gang camp in front of the Empty Nest.
    • Tip: You can just run to the Empty Nest entrance, but what's the fun in that?
  • When entering there will be a few more gang members to take out. Onward through the tunnels will lead you to a door. Enter this door to get the artifact.

Starfield EmptyNest1 EN12a.png

Leave the Hideout

  • Make your way back out of the dungeon (you can't fast travel)
  • Once outside you'll find a group of gang members lined up in front of the hideout.

Deal with Shaw

Shaw and her cronies were waiting for us. You have three approaches to this scenario:

  • [Speech] - You can persuade Shaw to let you go peacefully. Failing to persuade Shaw will cause the gang to go hostile
  • [Pay 1000 Credits] -You can bribe Shaw to let them go peacefully
  • [Attack] - Kills Shaw's Gang (Selecting this dialogue option causes the gang to go hostile)

Starfield EmptyNest1 EN13.png

Optional: Kill the Ashta

  • Your group will be ambushed by Ashta.
  • Ashta and the Shaw Gang will begin fighting each other.
  • If you stay around and help the Shaw Gang with the Ashta, you will be rewarded.

Return to the Lodge

.

Starfield EmptyNest1 EN14.png

Add the Artifact / Wait for Sam

  • Place your newly acquired artifact along with the rest and listen to the dialogue between the Constellation members.

.

Starfield EmptyNest1 EN15.png

Talk to Sam

  • Talk to Sam and you will have the option of recruiting Sam Coe as one of your Companions.

Starfield EmptyNest1 EN16.png

Additional Information

Images

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