Social Skills: Difference between revisions
(Created page with "<noinclude>{{see also|Skills}} </noinclude>{{#ask:Category:Skills Category:Social Skills |?=Skill |?Image#50px |?Tier |?Background |?Description#- |?Rank 1#- |?Rank 2#- |?Rank 3#- |?Rank 4#- |?Challenge 1#- |?Challenge 2#- |?Challenge 3#- |?Challenge 4#- |limit=99999 |headers=plain }}<noinclude> Category:Skill Types</noinclude>") |
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Revision as of 07:50, 10 July 2023
- See also: Skills
Skill | Image | Tier | Background | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Challenge 1 | Challenge 2 | Challenge 3 | Challenge 4 |
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Commerce | Novice | Diplomat | In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business. | Buy for 5% less and sell for 10% more. | Buy for 10% less and sell for 15% more. | Buy for 15% less and sell for 20% more. | Buy for 20% less and sell for 25% more. | ?????? | ?????? | ?????? | ||
Deception | Deception.png | Advanced | Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset. | Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective. | Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective. | Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective. | Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective. | ?????? | ?????? | ?????? | ||
Diplomacy | Advanced | When a situation calls for words and not weapons, it’s best to rely on those trained in statecraft and de-escalation. | You can force a target NPC at or below your level to stop fighting for a while. | You can force a target NPC up to 10 levels higher than you to stop fighting for a while. | You can force a target NPC up to 20 levels higher than you to stop fighting for a while. | You can force target NPCs to permanently stop fighting (unless they're attacked again) | ?????? | ?????? | ?????? | |||
Gastronomy | Novice | Chef Beast Hunter Pilgrim | Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare. | You can craft specialty food and drinks, and research additional recipes at a Research Lab. | You can research and craft gourmet food and drinks. | You can research and craft food and drink delicacies. | Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes. | ?????? | ?????? | ?????? | ||
Instigation | Expert | When combat is required, it can be advantageous to convince others to do the fighting for you. | You can force a target NPC at or below your level to attack their allies for a limited time. | You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time. | You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time. | Enemies affected by Instigation will attack their allies until they are dead. | ?????? | ?????? | ?????? | |||
Intimidation | Advanced | The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle. | You can force a target NPC at or below your level to flee for a limited time. | You can force a target NPC up to 10 levels higher than you to flee for a limited time. | You can force a target NPC up to 20 levels higher than you to flee for a limited time. | Intimidated targets now flee for substantial amount of time. | Successfully Intimidate 5 different people. | Successfully Intimidate 25 different people. | Successfully Intimidate 50 different people. | |||
Isolation | Isolation.png | Advanced | By eschewing team tactics and embracing the advantages of "lone wolf" operations, one can vastly improve their combat effectiveness. | Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. | Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. | Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. | Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew. | ?????? | ?????? | ?????? | ||
Leadership | Expert | Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader. | Companions gain affinity 25% faster. | Companions have 50 more health and 50kg more carrying capacity. | Companions will occasionally heal you when you get low health. | Doubles the bonuses of Combat and Companions. Companions have a chance to pick themselves up from a downed state. | ?????? | ?????? | ?????? | |||
Manipulation | Manipulation.png | Master | Recent studies have shown that suggestion is not an art, but a science, and as such can be weaponized to exert control over the susceptible. | You can force a target NPC at or below your level to obey commands for a limited time. | You can force a target NPC up to 10 levels higher than you to obey commands for a limited time. | You can force a target NPC up to 20 levels higher than you to obey commands for a limited time. | Manipulated targets now obey commands for a substantial amount of time. | ?????? | ?????? | ?????? | ||
Negotiation | Advanced | In certain, more challenging communications, skilfully supplementing words with credits may help achieve the desired results. | You now have access to Bribery in speech challenges. | Reduces bribery cost by 25%. | Reduces bribery cost by 50%. | Occasionally, bribery won't cost any money. | ?????? | ?????? | ?????? | |||
Outpost Management | Expert | While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type, and specialized training. | Additional cargo links can be placed at outposts. | Additional robots can be constructed at outposts. | Additional crew can be assigned at outposts. | Outpost extractors produce twice as fast. | ?????? | ?????? | ?????? | |||
Persuasion | Novice | Diplomat Space Scroundel Industrialist Sculptor | In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | 10% increased chance of success when persuading someone. | 20% increased chance of success when persuading someone. | 30% increased chance of success when persuading someone. | 50% increased chance of success when persuading someone. | ?????? | ?????? | ?????? | ||
Scavenging | Novice | Chef Pilgrim Ronin | There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look. | There's a chance you'll find extra credits when searching containers. | There's a chance you'll find extra ammo when searching containers. | There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers. | Tracked resources will get highlighted when using the hand scanner. | ?????? | ?????? | ?????? | ||
Ship Command | Ship Command.png | Master | They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them. | You can have up to four active crew members. | You can have up to five active crew members. | You can have up to six active crew members. | You can have up to eight active crew members. | ?????? | ?????? | ?????? | ||
Theft | Novice | Cyber Runner Gangster | While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person. | Unlock the ability to pickpocket targets. | 10% greater chance to successfully pickpocket. | 30% greater chance to successfully pickpocket. | 50% greater chance to successfully pickpocket, Can now pickpocket holstered weapons. | ?????? | ?????? | ?????? | ||
Xenosociology | Master | While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion. | You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time. | You can force a target alien creature up to 10 levels higher than you to flee for a limited time. | You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time. | You can force a target creature up to 10 levels higher than you to obey commands for a limited time. | ?????? | ?????? | ?????? |