Industrialist

From Starfield Fans Wiki
Industrialist
File:Industrialist.jpg
Information
Starting Skills Persuasion, Security, Research Methods
Description There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems.
Patch 1.0

Industrialist is a Background.


Starting Skills

SkillDescriptionRank 1Rank 2Rank 3Rank 4
PersuasionIn the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.10% increased chance of success when persuading someone.20% increased chance of success when persuading someone.30% increased chance of success when persuading someone.50% increased chance of success when persuading someone.
Research MethodsBy skilfully employing both new and time tested methods, a researcher may complete projects faster, and even gain unexpected insights.Resources required to craft items and complete research projects is reduced by 10%.Resources required to craft items and complete research projects is reduced by 20%.Resources required to craft items and complete research projects is reduced by 40%.Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
SecurityWhile the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.You can attempt to hack Advanced locks, and 2 auto attempts can be banked.You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.You can attempt to hack Master-level locks, and 4 auto attempts can be banked.Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.

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