Industrialist
Industrialist | |
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File:Industrialist.jpg | |
Information | |
Starting Skills | Persuasion, Security, Research Methods |
Description | There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems. |
Patch | 1.0 |
Industrialist is a Background.
Starting Skills
Skill | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 |
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Persuasion | In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | 10% increased chance of success when persuading someone. | 20% increased chance of success when persuading someone. | 30% increased chance of success when persuading someone. | 50% increased chance of success when persuading someone. |
Research Methods | By skilfully employing both new and time tested methods, a researcher may complete projects faster, and even gain unexpected insights. | Resources required to craft items and complete research projects is reduced by 10%. | Resources required to craft items and complete research projects is reduced by 20%. | Resources required to craft items and complete research projects is reduced by 40%. | Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%. |
Security | While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training. | You can attempt to hack Advanced locks, and 2 auto attempts can be banked. | You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted. | You can attempt to hack Master-level locks, and 4 auto attempts can be banked. | Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked. |
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