Jump to content

Ship Building: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 63: Line 63:
Habs are short for Habitat Modules.
Habs are short for Habitat Modules.
   
   
Habitat Module
[[File:ship building7.png|400px]]
   
   
We recommend reading each of the names of these items, as these interior sections will tell you what type of compartment is being installed. These Modules can have multiple variants, which show a variety of personalization options, such as living quarters or kitchens, and can place other crafting tables inside of your ship.
We recommend reading each of the names of these items, as these interior sections will tell you what type of compartment is being installed. These Modules can have multiple variants, which show a variety of personalization options, such as living quarters or kitchens, and can place other crafting tables inside of your ship.
   
   
Habitat Interior
[[File:ship building8.png|400px]]
 
If you need to connect a landing bay to a cockpit, but don't have a way to connect them naturally, you may look into using a Hab module.
If you need to connect a landing bay to a cockpit, but don't have a way to connect them naturally, you may look into using a Hab module.
   
   
Cargo Space
==Cargo Space==
You can take just about everything with you, but you don't have to carry it in your pockets all the time. An optional but very helpful module would be adding a Cargo Hold to your ship. This module allows you to drop off items from your inventory and store them on your ship. This will help you if you need to deliver items from one planet to another, or if you have a lot items you would like to sell to vendors after going out to explore.
You can take just about everything with you, but you don't have to carry it in your pockets all the time. An optional but very helpful module would be adding a Cargo Hold to your ship. This module allows you to drop off items from your inventory and store them on your ship. This will help you if you need to deliver items from one planet to another, or if you have a lot items you would like to sell to vendors after going out to explore.
   
   
Line 76: Line 77:
   
   
While there is no real limit to the amount of Cargo holds you can place on your Starship, you may want to be wary of its placement as normally the Cargo holds can attach to your ships, but normally do not have attach points for anything else. This means that they will take space on your ship, but you will have to figure out the best positioning for them.
While there is no real limit to the amount of Cargo holds you can place on your Starship, you may want to be wary of its placement as normally the Cargo holds can attach to your ships, but normally do not have attach points for anything else. This means that they will take space on your ship, but you will have to figure out the best positioning for them.
[[File:ship building8.png|400px]]
   
   
Cargo Attatch point
==Check your flight errors==
Check your flight errors
You can press the Start button on Controller, or C on Keyboard to check your Flight errors. Any red errors that appear mean that the ship will not be able to operate until this issue is resolved, any yellow errors that appear are critical errors that are worth your attention, however your ship should be able to fly without this issue being resolved.
You can press the Start button on Controller, or C on Keyboard to check your Flight errors. Any red errors that appear mean that the ship will not be able to operate until this issue is resolved, any yellow errors that appear are critical errors that are worth your attention, however your ship should be able to fly without this issue being resolved.
   
   
Flight Errors
[[File:ship building9.png|400px]]
 
This handy tool will tell you every necessary part you are missing, if you need more Engines to fly your Starship, or if you need to have particular pieces placed in a certain way, such as a Docker needing to be the highest piece on top of your ship, or that your Landing Bay and Docking station both have to find a way to connect to your cockpit. This is truly an invaluable tool while creating your favorite vessel to travel the stars.
This handy tool will tell you every necessary part you are missing, if you need more Engines to fly your Starship, or if you need to have particular pieces placed in a certain way, such as a Docker needing to be the highest piece on top of your ship, or that your Landing Bay and Docking station both have to find a way to connect to your cockpit. This is truly an invaluable tool while creating your favorite vessel to travel the stars.
   
   
Weapons, Weapons, Weapons!
==Weapons, Weapons, Weapons!==
You can have up to 3 different types of weapons on your ship, but this doesn't mean that you can only have 3 weapons on a ship. If you decide to make yourself a no-nonsense Dreadnaught filled with as many Missile, Laser and Ballistic weapons as possible, you are able to do so, as long as you have the Credits, and the space. You will need to remove one of those 3 weapon types, if you want to be able to add any other weapon types (like an Electromagnetic type Weapon).
You can have up to 3 different types of weapons on your ship, but this doesn't mean that you can only have 3 weapons on a ship. If you decide to make yourself a no-nonsense Dreadnaught filled with as many Missile, Laser and Ballistic weapons as possible, you are able to do so, as long as you have the Credits, and the space. You will need to remove one of those 3 weapon types, if you want to be able to add any other weapon types (like an Electromagnetic type Weapon).
   
   
Once you have the weapons attached to your actual Starship, you'll need to assign them. While in the Editor mode, press Start on controller, or C on Keyboard, and this will bring up your flight errors, but you can also press the Left or Right Bumpers to move to the next menu to set up your Weapons. This way you can assign your weapons to one of the specific weapon buttons. If your weapon is not assigned here, they will not fire.
Once you have the weapons attached to your actual Starship, you'll need to assign them. While in the Editor mode, press Start on controller, or C on Keyboard, and this will bring up your flight errors, but you can also press the Left or Right Bumpers to move to the next menu to set up your Weapons. This way you can assign your weapons to one of the specific weapon buttons. If your weapon is not assigned here, they will not fire.
Assigning weapons
 
[[File:ship building10.png|400px]]
   
   
Advanced Starship Modules
==Advanced Starship Modules==
While using everything above to get the basics of ship building, as you level up, you may want to use better Ship Modules, or pilot other ships that were previously unavailable to you. As you level up, you can put skill points in certain Skills to give you more module options and improve your ship overall.
While using everything above to get the basics of ship building, as you level up, you may want to use better Ship Modules, or pilot other ships that were previously unavailable to you. As you level up, you can put skill points in certain Skills to give you more module options and improve your ship overall.


Starship Design - This skill in the Tech tree allows the installation of improved ship modules, giving you better parts to work with as you level this skill up
Starship Design - This skill in the Tech tree allows the installation of improved ship modules, giving you better parts to work with as you level this skill up


Starship Design skill
[[File:ship building11.png|400px]]


Piloting - as you level this skill up you will eventually unlock the ability to pilot or use class B and C Ships, and ship modules.
Piloting - as you level this skill up you will eventually unlock the ability to pilot or use class B and C Ships, and ship modules.


Piloting Skill
[[File:ship building12.png|400px]]


As you level up these skills and explore, you'll also find some other Ship Vendors off in other cities, here are a few just to give you a few places to look out for:
As you level up these skills and explore, you'll also find some other Ship Vendors off in other cities, here are a few just to give you a few places to look out for:
1,664

edits