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Ship Building: Difference between revisions

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[[File:ship building2.png|400px|right]]
[[File:ship building2.png|400px|right]]
As you speak with the vendor, you can either buy a new [[ship]], or edit a starship you currently own. Select the option to view or modify your ship, then choose the ship you would like to modify, and press X on controller (B on keyboard) to get to the [[Ship Builder]]. From here you can either delete or move things piece by piece, or you can delete everything at one time to start from scratch.
As you speak with the [[vendor]], you can either buy a new [[ship]], or edit a starship you currently own. Select the option to view or modify your ship, then choose the ship you would like to modify, and press X on controller (B on keyboard) to get to the [[Ship Builder]]. From here you can either delete or move things piece by piece, or you can delete everything at one time to start from scratch.
   
   
==Starship License==
==Starship License==
As you fly around the universe, you will find that there are different Starship, and Starship part classes.
As you fly around the [[universe]], you will find that there are different Starship, and [[Starship part classes]].
*'''[[Class A Ships]]''' are normally low [[firepower]], but have high [[mobility]].
*'''[[Class A Ships]]''' are normally low [[firepower]], but have high [[mobility]].
*'''[[Class B Ships]]''' have moderate firepower and moderate mobility.
*'''[[Class B Ships]]''' have moderate firepower and moderate mobility.
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==Before You Build==
==Before You Build==
Before you get started, there is a size limit when building your ship. When in the Ship Builder screen, you are not able to build beyond 40m in length and width, and 9m in height. If you try to place any Starship modules, beyond these parameters, you will receive an error. A good thing to keep in mind as you look at ship parts is most of these pieces have stats that provide different benefits. Some pieces have specific stats, a weapon module will show what type of damage it will do, cockpits may show extra Cargo space, as well as how many crew stations there are on your ship. Engines will have the amount of thrust, and the engines health. Fuel Tanks will show how much fuel it holds, and Shield modules will show the Shields max health and Regen rate.
Before you get started, there is a [[size limit]] when building your ship. When in the [[Ship Builder]] screen, you are not able to build beyond 40m in length and width, and 9m in height. If you try to place any [[Starship modules]], beyond these parameters, you will receive an error. A good thing to keep in mind as you look at [[ship parts]] is most of these pieces have stats that provide different benefits. Some pieces have specific stats, a [[weapon module]] will show what type of damage it will do, cockpits may show extra [[Cargo space]], as well as how many crew stations there are on your ship. [[Engines]] will have the amount of thrust, and the engines health. [[Fuel Tanks]] will show how much fuel it holds, and [[Shield modules]] will show the [[Shields max health]] and [[Regen rate]].
   
   
These stats show things such as a Mass Value, and some have a Hull value. The higher your Hull value, the higher your ships Health.
These stats show things such as a [[Mass]] Value, and some have a [[Hull]] value. The higher your Hull value, the higher your ships Health.


When Building your ship, know that there are some parts which have to be apart of the ship no matter what. The parts you need to have a ship that at the very least flies are as follows:
When Building your ship, know that there are some parts which have to be apart of the ship no matter what. The parts you need to have a ship that at the very least flies are as follows:
A Cockpit - not only essential, but also sets your crew size on this ship
*A Cockpit - not only essential, but also sets your crew size on this ship
A Docker - must be the outlying edge on a ship, but also connect to your cockpit
*A Docker - must be the outlying edge on a ship, but also connect to your cockpit
The minimum amount of Engines - This will be dependent on how much Mass your ship has
*The minimum amount of Engines - This will be dependent on how much Mass your ship has
A Grav Drive - allows your ship to jump to other star systems. Upgrade to increase your jump range.
*A Grav Drive - allows your ship to jump to other star systems. Upgrade to increase your jump range.
A Landing Bay- this must somehow connect to your cockpit
*A Landing Bay- this must somehow connect to your cockpit
A Reactor - This will determine the class of modules you can use for this ship  
*A Reactor - This will determine the class of modules you can use for this ship  
At least 1 Fuel Tank - Store Helium-3 which is used by the Grav Drive to perform a jump.
*At least 1 Fuel Tank - Store Helium-3 which is used by the Grav Drive to perform a jump.
Landing Gear - This must be on the same ground level as your Landing Bay, and how large your ship is, will determine how many Landing Gears you need.
*Landing Gear - This must be on the same ground level as your Landing Bay, and how large your ship is, will determine how many Landing Gears you need.
As long as you have these base parts, you will be able to create at least a 1 man flying starship. And can add more or better parts as you go
As long as you have these base parts, you will be able to create at least a 1 man flying starship. And can add more or better parts as you go
   
   
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