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*[[ | *[[Missile Weapons]] | ||
*[[ship targeting]] | |||
*[[Target-locked ships]] | |||
*[[target-locked ship]] | |||
*[[targeting mode]] | |||
*[[ship thrusters]] | |||
*[[ship turning rate]] | |||
*[[maneuverability]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[Class A ships]] | *[[Class A ships]] | ||
*[[Class B ships]] | *[[Class B ships]] | ||
*[[Class C ships]] | *[[Class C ships]] | ||
*[[ | *[[ship-borne weaponry]] | ||
*[[Targeting Mode]] | |||
*[[Ballistic Ship Weapons]] | |||
*[[boost pack]] | |||
*[[fuel]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[digital lock]] | *[[digital lock]] | ||
*[[hack]] | |||
*[[Advanced locks]] | |||
*[[Expert locks]] | |||
*[[Master-level locks]] | |||
*[[digipick]] | *[[digipick]] | ||
*[[ | *[[shields]] | ||
*[[ | *[[harmonics]] | ||
*[[ | *[[shield capacity]] | ||
*[[Energy Ship Weapons]] | *[[Energy Ship Weapons]] | ||
*[[ | *[[Targeting Mode]] | ||
*[[ | *[[recharge]] | ||
*[[cargo space]] | |||
*[[capacity]] | |||
*[[cargo capacity]] | |||
*[[boosting]] | |||
*[[Ship boosts]] | |||
*[[engine]] | *[[engine]] | ||
*[[ | *[[top speed]] | ||
*[[ | *[[levels]] | ||
*[[ | *[[Travel Speed]] | ||
*[[ | *[[Reload Speed]] | ||
*[[ | *[[improved ship modules]]. | ||
*[[superior ship modules]]. | |||
*[[cutting-edge ship modules]]. | |||
*[[experimental ship modules]] | *[[experimental ship modules]] | ||
*[[ | *[[Ship Weapons]] | ||
*[[ | *[[particle beam]] | ||
*[[ | *[[ship systems]] | ||
*[[ | *[[repair]] | ||
*[[ | *[[Turret weapons]] | ||
*[[ | *[[Ship turret weapons]] | ||
*[[ | *[[sub-system]] | ||
*[[ | *[[Automated Ship Weapons]] | ||
*[[ | *[[EM Ship Weapons]] | ||
*[[ | *[[pilot]] | ||
*[[ | *[[electromagnetic damage]] | ||
*[[ | *[[Combat training]] | ||
*[[ | *[[boost packs]] | ||
*[[ | *[[boost]] | ||
*[[ | *[[catch on fire]] | ||
*[[ | *[[knockdown]] | ||
*[[hovering]] | *[[hovering]] | ||
*[[ingredients]] | *[[ingredients]] | ||
*[[ | *[[recipes]] | ||
*[[ | *[[gourmet]] | ||
*[[ | *[[delicacies]] | ||
*[[ | *[[exotic recipes]] | ||
*[[ | *[[credits]] | ||
*[[ | *[[containers]] | ||
*[[ | *[[ammo]] | ||
*[[Med Packs]] | *[[Med Packs]] | ||
*[[ | *[[pickpocket]] | ||
*[[ | *[[holstered weapons]] | ||
*[[ | *[[Bribery]] | ||
*[[NPCs]] | *[[NPCs]] | ||
*[[ | *[[Smuggling]] | ||
*[[Piracy]] | *[[Piracy]] | ||
*[[Piracy demands]] | *[[Piracy demands]] | ||
*[[ | *[[contraband scans]] | ||
*[[ | *[[weapon damage]] | ||
*[[ | *[[Damage Resistance]] | ||
*[[ | *[[flee]] | ||
*[[ | *[[level]] | ||
*[[ | *[[downed state]] | ||
*[[ | *[[affinity]] | ||
*[[ | *[[heal]] | ||
*[[ | *[[cargo links]] | ||
*[[ | *[[allies]] | ||
*[[ | *[[obey commands]] | ||
*[[ | *[[Med Pack]] | ||
*[[ | *[[Trauma Pack]] | ||
*[[ | *[[Emergency Kit]] | ||
*[[ | *[[grav drive]] | ||
*[[grav drive range]] | |||
*[[jump drives]] | |||
*[[fuel cost]] | |||
*[[hand scanner]] | |||
*[[scan distance]] | |||
*[[surface objects]] | |||
*[[harvest]] | |||
*[[craft]] | |||
*[[research projects]] | |||
*[[research]] | *[[research]] | ||
*[[ | *[[Spacesuits]] | ||
*[[Helmets]] | |||
*[[Packs]] | |||
*[[Research Lab]] | *[[Research Lab]] | ||
*[[ | *[[Organic Resources]] | ||
*[[ | *[[Creatures]] | ||
*[[ | *[[Animal Resources]] | ||
*[[ | *[[Plants]] | ||
*[[Scanner]] | *[[Scanner]] | ||
*[[Weapon Workbench]] | |||
*[[superior weapon mods]] | |||
*[[cutting-edge weapon mods]] | |||
*[[master-level weapon mods]] | |||
*[[Planetary resources]] | |||
*[[unique]] | |||
*[[cargo]] | |||
*[[habitation modules]] | |||
*[[Outpost Modules]] | |||
*[[superior outpost modules]] | |||
*[[cutting-edge outpost modules]] | |||
*[[scanner]] | *[[scanner]] | ||
*[[data]] | |||
*[[scan]] | *[[scan]] | ||
*[[ | *[[Light Years]] | ||
*[[ | *[[Chems]] | ||
*[[ | *[[superior chems]] | ||
*[[ | *[[cutting-edge chems]] | ||
*[[experimental projects]] | |||
*[[rare manufactured components]] | |||
*[[ | *[[exotic manufactured components]] | ||
*[[ | *[[unique manufactured components]] | ||
*[[ | *[[Outpost extractors]] | ||
*[[ | |||
*[[ | |||
*[[Ship reactors]] | *[[Ship reactors]] | ||
*[[ | *[[Deep Freeze]] | ||
*[[ | *[[Inferno]] | ||
*[[ | *[[extreme temperatures]] | ||
*[[ | *[[extreme pressure]] | ||
*[[ | *[[toxic]] | ||
*[[ | *[[toxic atmosphere]] | ||
*[[ | *[[corrosive atmosphere]] | ||
*[[ | *[[extreme gravity]] | ||
*[[ | *[[health]] | ||
*[[sprinting]] | *[[sprinting]] | ||
*[[ | *[[power attacks]] | ||
*[[knock down]] | |||
*[[Unarmed attacks]] | |||
*[[Stealth Meter]] | *[[Stealth Meter]] | ||
*[[ | *[[Sneaking]] | ||
*[[Suppressed Weapons]] | *[[Suppressed Weapons]] | ||
*[[ | *[[Sneak attack damage]] | ||
*[[ | *[[Doors]] | ||
*[[ | *[[space]] | ||
*[[ | *[[ground]] | ||
*[[ | *[[carrying capacity]] | ||
*[[kilograms]] | |||
*[[combat slide]] | |||
*[[fall damage]] | |||
*[[Zero-G]] | |||
*[[mantling]] | |||
*[[jump]] | |||
*[[atmosphere]] | |||
*[[resistance]] | |||
*[[Airborne environmental damage]] | |||
*[[Thermal environmental damage]] | *[[Thermal environmental damage]] | ||
*[[ | *[[Radiation environmental damage]] | ||
*[[ | *[[Corrosive environmental damage]] | ||
*[[ | *[[afflictions]] | ||
*[[ | *[[environmental damage]] | ||
*[[ | *[[energy damage]] | ||
*[[energy weapons]] | |||
*[[Physical damage]] | |||
*[[infections]] | |||
*[[melee]] | |||
*[[disarm]] | |||
*[[unarmed]] | |||
*[[injuries]] | |||
*[[recover]] | |||
*[[ranged sneak attacks]] | |||
*[[melee sneak attacks]] | |||
*[[stun]] | |||
*[[NPC]] | |||
*[[Settled Systems]] | |||
*[[close quarters combat]] | |||
*[[shotguns]] | |||
*[[Ballistic Weapons]] | |||
*[[Laser Weapons]] | |||
*[[Pistols]] | |||
*[[Melee Weapons]] | |||
*[[Heavy Weapons]] | |||
*[[EM Weapons]] | |||
*[[EM damage]] | |||
*[[Rifles]] | |||
*[[Particle Beam Weapons]] | |||
*[[Grenades]] | |||
*[[Explosives]] | |||
*[[non-automatic ranged weapons]] | |||
*[[Energy Weapons]] | |||
*[[Sniper]] | |||
*[[Scoped Weapons]] | |||
*[[Scope]] | |||
*[[Accuracy]] | |||
*[[Range]] | |||
*[[shooting without aiming]] | |||
*[[Disarm]] | |||
*[[Armor]] | |||
*[[human enemies]] | |||
*[[Humanoid enemies]] | |||
*[[pressure points]] | |||
*[[nerves]] | |||
*[[disable]] | |||
*[[Critical hit]] | |||
*[[Critical hit chance]] | |||
*[[critical damage]] | |||
*[[headshot]] | |||
*[[enemy legs]] | |||
*[[ranged weapons]] | |||
*[[Afflictions]] | |||
*[[Robots]] | |||
*[[Turrets]] | *[[Turrets]] | ||
*[[ | *[[Mines]] | ||
*[[ | *[[Stealth]] | ||
*[[ | *[[Builds]] | ||
*[[ | *[[Mech]] | ||
*[[ | *[[Menu]] | ||
*[[ | *[[Prologue]] | ||
*[[Xenowarfare]] | *[[Xenowarfare]] | ||
*[[ | *[[Creation Credits]] | ||
*[[Creation Club]] | |||
*[[Settled Systems News Network]] | |||
*[[Aliens]] | |||
*[[Running]] |
Revision as of 02:04, 29 August 2023
- Missile Weapons
- ship targeting
- Target-locked ships
- target-locked ship
- targeting mode
- ship thrusters
- ship turning rate
- maneuverability
- Class A ships
- Class B ships
- Class C ships
- ship-borne weaponry
- Targeting Mode
- Ballistic Ship Weapons
- boost pack
- fuel
- digital lock
- hack
- Advanced locks
- Expert locks
- Master-level locks
- digipick
- shields
- harmonics
- shield capacity
- Energy Ship Weapons
- Targeting Mode
- recharge
- cargo space
- capacity
- cargo capacity
- boosting
- Ship boosts
- engine
- top speed
- levels
- Travel Speed
- Reload Speed
- improved ship modules.
- superior ship modules.
- cutting-edge ship modules.
- experimental ship modules
- Ship Weapons
- particle beam
- ship systems
- repair
- Turret weapons
- Ship turret weapons
- sub-system
- Automated Ship Weapons
- EM Ship Weapons
- pilot
- electromagnetic damage
- Combat training
- boost packs
- boost
- catch on fire
- knockdown
- hovering
- ingredients
- recipes
- gourmet
- delicacies
- exotic recipes
- credits
- containers
- ammo
- Med Packs
- pickpocket
- holstered weapons
- Bribery
- NPCs
- Smuggling
- Piracy
- Piracy demands
- contraband scans
- weapon damage
- Damage Resistance
- flee
- level
- downed state
- affinity
- heal
- cargo links
- allies
- obey commands
- Med Pack
- Trauma Pack
- Emergency Kit
- grav drive
- grav drive range
- jump drives
- fuel cost
- hand scanner
- scan distance
- surface objects
- harvest
- craft
- research projects
- research
- Spacesuits
- Helmets
- Packs
- Research Lab
- Organic Resources
- Creatures
- Animal Resources
- Plants
- Scanner
- Weapon Workbench
- superior weapon mods
- cutting-edge weapon mods
- master-level weapon mods
- Planetary resources
- unique
- cargo
- habitation modules
- Outpost Modules
- superior outpost modules
- cutting-edge outpost modules
- scanner
- data
- scan
- Light Years
- Chems
- superior chems
- cutting-edge chems
- experimental projects
- rare manufactured components
- exotic manufactured components
- unique manufactured components
- Outpost extractors
- Ship reactors
- Deep Freeze
- Inferno
- extreme temperatures
- extreme pressure
- toxic
- toxic atmosphere
- corrosive atmosphere
- extreme gravity
- health
- sprinting
- power attacks
- knock down
- Unarmed attacks
- Stealth Meter
- Sneaking
- Suppressed Weapons
- Sneak attack damage
- Doors
- space
- ground
- carrying capacity
- kilograms
- combat slide
- fall damage
- Zero-G
- mantling
- jump
- atmosphere
- resistance
- Airborne environmental damage
- Thermal environmental damage
- Radiation environmental damage
- Corrosive environmental damage
- afflictions
- environmental damage
- energy damage
- energy weapons
- Physical damage
- infections
- melee
- disarm
- unarmed
- injuries
- recover
- ranged sneak attacks
- melee sneak attacks
- stun
- NPC
- Settled Systems
- close quarters combat
- shotguns
- Ballistic Weapons
- Laser Weapons
- Pistols
- Melee Weapons
- Heavy Weapons
- EM Weapons
- EM damage
- Rifles
- Particle Beam Weapons
- Grenades
- Explosives
- non-automatic ranged weapons
- Energy Weapons
- Sniper
- Scoped Weapons
- Scope
- Accuracy
- Range
- shooting without aiming
- Disarm
- Armor
- human enemies
- Humanoid enemies
- pressure points
- nerves
- disable
- Critical hit
- Critical hit chance
- critical damage
- headshot
- enemy legs
- ranged weapons
- Afflictions
- Robots
- Turrets
- Mines
- Stealth
- Builds
- Mech
- Menu
- Prologue
- Xenowarfare
- Creation Credits
- Creation Club
- Settled Systems News Network
- Aliens
- Running