To-Do List: Difference between revisions
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*[[ | *[[Heat Leech]] | ||
*[[ship | *[[The Facility]] | ||
*[[ | *[[Spacer Ship]] | ||
*[[ | *[[the Emissary]] | ||
*[[ | *[[Deimos Slim]] | ||
*[[ | *[[Razorleaf]] | ||
*[[ | |||
*[[ | |||
*[[ | *[[Ashta]] | ||
*[[ | *[[Akila]] | ||
*[[ | *[[Terrormorph]] | ||
*[[ | *[[wanted]] | ||
*[[ | *[[Chunks]] | ||
*[[human]] | |||
*[[Robots]] | |||
*[[Neuroamps]] | |||
*[[Colony War]] | |||
*[[implants]] | |||
*[[upgrades]] | |||
*[[humans]] | |||
*[[machines]] | |||
*[[exploration]] | |||
*[[ship designer]] | |||
*[[pilots]] | |||
*[[space trucker]] | |||
*[[learning]] | |||
*[[teaching]] | |||
*[[knowledge]] | |||
*[[blade]] | |||
*[[mercenary]] | |||
*[[hero]] | |||
*[[anatomy]] | |||
*[[species]] | |||
*[[Accuracy]] | |||
*[[Advanced locks]] | |||
*[[affinity]] | |||
*[[Afflictions]] | |||
*[[Airborne environmental damage]] | |||
*[[Aliens]] | |||
*[[allies]] | |||
*[[ammo]] | |||
*[[Animal Resources]] | |||
*[[Armor]] | |||
*[[atmosphere]] | |||
*[[Automated Ship Weapons]] | |||
*[[Ballistic Ship Weapons]] | *[[Ballistic Ship Weapons]] | ||
*[[Ballistic Weapons]] | |||
*[[boost]] | |||
*[[boost pack]] | *[[boost pack]] | ||
*[[ | *[[boost packs]] | ||
*[[ | *[[boosting]] | ||
*[[ | *[[Bribery]] | ||
*[[ | *[[Builds]] | ||
*[[capacity]] | *[[capacity]] | ||
*[[cargo]] | |||
*[[cargo capacity]] | *[[cargo capacity]] | ||
*[[ | *[[cargo links]] | ||
*[[ | *[[cargo space]] | ||
*[[ | *[[carrying capacity]] | ||
*[[ | *[[catch on fire]] | ||
*[[ | *[[Chems]] | ||
*[[ | *[[Class A ships]] | ||
*[[ | *[[Class B ships]] | ||
*[[ | *[[Class C ships]] | ||
*[[ | *[[close quarters combat]] | ||
*[[ | *[[combat slide]] | ||
*[[Combat training]] | *[[Combat training]] | ||
*[[containers]] | *[[containers]] | ||
*[[contraband scans]] | *[[contraband scans]] | ||
*[[weapon | *[[corrosive atmosphere]] | ||
*[[Corrosive environmental damage]] | |||
*[[craft]] | |||
*[[Creation Club]] | |||
*[[Creation Credits]] | |||
*[[Creatures]] | |||
*[[credits]] | |||
*[[critical damage]] | |||
*[[Critical hit]] | |||
*[[Critical hit chance]] | |||
*[[cutting-edge chems]] | |||
*[[cutting-edge outpost modules]] | |||
*[[cutting-edge ship modules.]] | |||
*[[cutting-edge weapon mods]] | |||
*[[Damage Resistance]] | *[[Damage Resistance]] | ||
*[[ | *[[data]] | ||
*[[ | *[[Deep Freeze]] | ||
*[[delicacies]] | |||
*[[digipick]] | |||
*[[digital lock]] | |||
*[[disable]] | |||
*[[disarm]] | |||
*[[Disarm]] | |||
*[[Doors]] | |||
*[[downed state]] | *[[downed state]] | ||
*[[ | *[[electromagnetic damage]] | ||
*[[ | *[[EM damage]] | ||
*[[ | *[[EM Ship Weapons]] | ||
*[[ | *[[EM Weapons]] | ||
*[[Emergency Kit]] | *[[Emergency Kit]] | ||
*[[enemy legs]] | |||
*[[energy damage]] | |||
*[[Energy Ship Weapons]] | |||
*[[energy weapons]] | |||
*[[Energy Weapons]] | |||
*[[engine]] | |||
*[[environmental damage]] | |||
*[[exotic manufactured components]] | |||
*[[exotic recipes]] | |||
*[[experimental projects]] | |||
*[[experimental ship modules]] | |||
*[[Expert locks]] | |||
*[[Explosives]] | |||
*[[extreme gravity]] | |||
*[[extreme pressure]] | |||
*[[extreme temperatures]] | |||
*[[fall damage]] | |||
*[[flee]] | |||
*[[fuel]] | |||
*[[fuel cost]] | |||
*[[gourmet]] | |||
*[[grav drive]] | *[[grav drive]] | ||
*[[grav drive range]] | *[[grav drive range]] | ||
*[[ | *[[Grenades]] | ||
*[[ | *[[ground]] | ||
*[[habitation modules]] | |||
*[[hack]] | |||
*[[hand scanner]] | *[[hand scanner]] | ||
*[[ | *[[harmonics]] | ||
*[[harvest]] | *[[harvest]] | ||
*[[ | *[[headshot]] | ||
*[[ | *[[heal]] | ||
*[[ | *[[health]] | ||
*[[ | *[[Heavy Weapons]] | ||
*[[Helmets]] | *[[Helmets]] | ||
*[[ | *[[holstered weapons]] | ||
*[[ | *[[hovering]] | ||
*[[ | *[[human enemies]] | ||
*[[ | *[[Humanoid enemies]] | ||
*[[ | *[[improved ship modules.]] | ||
*[[infections]] | |||
*[[ | |||
*[[Inferno]] | *[[Inferno]] | ||
*[[ | *[[ingredients]] | ||
*[[ | *[[injuries]] | ||
*[[ | *[[jump]] | ||
*[[ | *[[jump drives]] | ||
*[[ | *[[kilograms]] | ||
*[[knock down]] | *[[knock down]] | ||
*[[ | *[[knockdown]] | ||
*[[ | *[[level]] | ||
*[[ | *[[levels]] | ||
*[[ | *[[Light Years]] | ||
*[[ | *[[maneuverability]] | ||
*[[mantling]] | *[[mantling]] | ||
*[[ | *[[Master-level locks]] | ||
*[[ | *[[master-level weapon mods]] | ||
*[[ | *[[Mech]] | ||
*[[ | *[[Med Pack]] | ||
*[[ | *[[Med Packs]] | ||
*[[melee]] | *[[melee]] | ||
*[[melee sneak attacks]] | *[[melee sneak attacks]] | ||
*[[ | *[[Melee Weapons]] | ||
*[[melee kills]] | |||
*[[Menu]] | |||
*[[Mines]] | |||
*[[Missile Weapons]] | |||
*[[nerves]] | |||
*[[non-automatic ranged weapons]] | |||
*[[NPC]] | *[[NPC]] | ||
*[[NPCs]] | |||
*[[obey commands]] | |||
*[[ | *[[Organic Resources]] | ||
*[[ | *[[Outpost extractors]] | ||
*[[ | *[[Outpost Modules]] | ||
*[[ | *[[Packs]] | ||
*[[ | *[[particle beam]] | ||
*[[Particle Beam Weapons]] | |||
*[[Physical damage]] | |||
*[[pickpocket]] | |||
*[[pilot]] | |||
*[[Piracy]] | |||
*[[Piracy demands]] | |||
*[[Pistols]] | *[[Pistols]] | ||
*[[ | *[[Planetary resources]] | ||
*[[ | *[[Plants]] | ||
*[[ | *[[power attacks]] | ||
*[[ | *[[pressure points]] | ||
*[[ | *[[Prologue]] | ||
*[[ | *[[Radiation environmental damage]] | ||
*[[Range]] | *[[Range]] | ||
*[[ | *[[ranged sneak attacks]] | ||
*[[ranged weapons]] | *[[ranged weapons]] | ||
*[[rare manufactured components]] | |||
*[[recharge]] | |||
*[[ | *[[recipes]] | ||
*[[recover]] | |||
*[[Reload Speed]] | |||
*[[repair]] | |||
*[[research]] | |||
*[[Research Lab]] | |||
*[[research projects]] | |||
*[[resistance]] | |||
*[[Robots]] | *[[Robots]] | ||
*[[Running]] | |||
*[[scan]] | |||
*[[scan distance]] | |||
*[[Scanner]] | |||
*[[scanner]] | |||
*[[Scope]] | |||
*[[Scoped Weapons]] | |||
*[[Settled Systems]] | |||
*[[Settled Systems News Network]] | |||
*[[shield capacity]] | |||
*[[shields]] | |||
*[[Ship boosts]] | |||
*[[Ship reactors]] | |||
*[[ship systems]] | |||
*[[ship targeting]] | |||
*[[ship thrusters]] | |||
*[[ship turning rate]] | |||
*[[Ship turret weapons]] | |||
*[[Ship Weapons]] | |||
*[[ship-borne weaponry]] | |||
*[[shooting without aiming]] | |||
*[[Smuggling]] | |||
*[[Sneak attack damage]] | |||
*[[Sneaking]] | |||
*[[Sniper]] | |||
*[[space]] | |||
*[[Spacesuits]] | |||
*[[sprinting]] | |||
*[[Stealth]] | |||
*[[Stealth Meter]] | |||
*[[stun]] | |||
*[[sub-system]] | |||
*[[superior chems]] | |||
*[[superior outpost modules]] | |||
*[[superior ship modules.]] | |||
*[[superior weapon mods]] | |||
*[[Suppressed Weapons]] | |||
*[[surface objects]] | |||
*[[target-locked ship]] | |||
*[[Target-locked ships]] | |||
*[[Targeting Mode]] | |||
*[[Thermal environmental damage]] | |||
*[[top speed]] | |||
*[[toxic]] | |||
*[[toxic atmosphere]] | |||
*[[Trauma Pack]] | |||
*[[Travel Speed]] | |||
*[[Turret weapons]] | |||
*[[Turrets]] | *[[Turrets]] | ||
*[[ | *[[unarmed]] | ||
*[[ | *[[Unarmed attacks]] | ||
* | *[[unique]] | ||
*[[ | *[[unique manufactured components]] | ||
*[[ | *[[weapon damage]] | ||
*[[ | *[[Weapon Workbench]] | ||
*[[Xenowarfare]] | *[[Xenowarfare]] | ||
*[[ | *[[Zero-G]] | ||
Latest revision as of 07:23, 31 August 2023
- Ashta
- Akila
- Terrormorph
- wanted
- Chunks
- human
- Robots
- Neuroamps
- Colony War
- implants
- upgrades
- humans
- machines
- exploration
- ship designer
- pilots
- space trucker
- learning
- teaching
- knowledge
- blade
- mercenary
- hero
- anatomy
- species
- Accuracy
- Advanced locks
- affinity
- Afflictions
- Airborne environmental damage
- Aliens
- allies
- ammo
- Animal Resources
- Armor
- atmosphere
- Automated Ship Weapons
- Ballistic Ship Weapons
- Ballistic Weapons
- boost
- boost pack
- boost packs
- boosting
- Bribery
- Builds
- capacity
- cargo
- cargo capacity
- cargo links
- cargo space
- carrying capacity
- catch on fire
- Chems
- Class A ships
- Class B ships
- Class C ships
- close quarters combat
- combat slide
- Combat training
- containers
- contraband scans
- corrosive atmosphere
- Corrosive environmental damage
- craft
- Creation Club
- Creation Credits
- Creatures
- credits
- critical damage
- Critical hit
- Critical hit chance
- cutting-edge chems
- cutting-edge outpost modules
- cutting-edge ship modules.
- cutting-edge weapon mods
- Damage Resistance
- data
- Deep Freeze
- delicacies
- digipick
- digital lock
- disable
- disarm
- Disarm
- Doors
- downed state
- electromagnetic damage
- EM damage
- EM Ship Weapons
- EM Weapons
- Emergency Kit
- enemy legs
- energy damage
- Energy Ship Weapons
- energy weapons
- Energy Weapons
- engine
- environmental damage
- exotic manufactured components
- exotic recipes
- experimental projects
- experimental ship modules
- Expert locks
- Explosives
- extreme gravity
- extreme pressure
- extreme temperatures
- fall damage
- flee
- fuel
- fuel cost
- gourmet
- grav drive
- grav drive range
- Grenades
- ground
- habitation modules
- hack
- hand scanner
- harmonics
- harvest
- headshot
- heal
- health
- Heavy Weapons
- Helmets
- holstered weapons
- hovering
- human enemies
- Humanoid enemies
- improved ship modules.
- infections
- Inferno
- ingredients
- injuries
- jump
- jump drives
- kilograms
- knock down
- knockdown
- level
- levels
- Light Years
- maneuverability
- mantling
- Master-level locks
- master-level weapon mods
- Mech
- Med Pack
- Med Packs
- melee
- melee sneak attacks
- Melee Weapons
- melee kills
- Menu
- Mines
- Missile Weapons
- nerves
- non-automatic ranged weapons
- NPC
- NPCs
- obey commands
- Organic Resources
- Outpost extractors
- Outpost Modules
- Packs
- particle beam
- Particle Beam Weapons
- Physical damage
- pickpocket
- pilot
- Piracy
- Piracy demands
- Pistols
- Planetary resources
- Plants
- power attacks
- pressure points
- Prologue
- Radiation environmental damage
- Range
- ranged sneak attacks
- ranged weapons
- rare manufactured components
- recharge
- recipes
- recover
- Reload Speed
- repair
- research
- Research Lab
- research projects
- resistance
- Robots
- Running
- scan
- scan distance
- Scanner
- scanner
- Scope
- Scoped Weapons
- Settled Systems
- Settled Systems News Network
- shield capacity
- shields
- Ship boosts
- Ship reactors
- ship systems
- ship targeting
- ship thrusters
- ship turning rate
- Ship turret weapons
- Ship Weapons
- ship-borne weaponry
- shooting without aiming
- Smuggling
- Sneak attack damage
- Sneaking
- Sniper
- space
- Spacesuits
- sprinting
- Stealth
- Stealth Meter
- stun
- sub-system
- superior chems
- superior outpost modules
- superior ship modules.
- superior weapon mods
- Suppressed Weapons
- surface objects
- target-locked ship
- Target-locked ships
- Targeting Mode
- Thermal environmental damage
- top speed
- toxic
- toxic atmosphere
- Trauma Pack
- Travel Speed
- Turret weapons
- Turrets
- unarmed
- Unarmed attacks
- unique
- unique manufactured components
- weapon damage
- Weapon Workbench
- Xenowarfare
- Zero-G