To-Do List: Difference between revisions
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*[[target-locked ship]] | *[[target-locked ship]] | ||
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*[[Targeting Mode]] | *[[Targeting Mode]] | ||
*[[Thermal environmental damage]] | *[[Thermal environmental damage]] |
Revision as of 10:59, 29 August 2023
- Accuracy
- Advanced locks
- affinity
- afflictions
- Afflictions
- Airborne environmental damage
- Aliens
- allies
- ammo
- Animal Resources
- Armor
- atmosphere
- Automated Ship Weapons
- Ballistic Ship Weapons
- Ballistic Weapons
- boost
- boost pack
- boost packs
- boosting
- Bribery
- Builds
- capacity
- cargo
- cargo capacity
- cargo links
- cargo space
- carrying capacity
- catch on fire
- Chems
- Class A ships
- Class B ships
- Class C ships
- close quarters combat
- combat slide
- Combat training
- containers
- contraband scans
- corrosive atmosphere
- Corrosive environmental damage
- craft
- Creation Club
- Creation Credits
- Creatures
- credits
- critical damage
- Critical hit
- Critical hit chance
- cutting-edge chems
- cutting-edge outpost modules
- cutting-edge ship modules.
- cutting-edge weapon mods
- Damage Resistance
- data
- Deep Freeze
- delicacies
- digipick
- digital lock
- disable
- disarm
- Disarm
- Doors
- downed state
- electromagnetic damage
- EM damage
- EM Ship Weapons
- EM Weapons
- Emergency Kit
- enemy legs
- energy damage
- Energy Ship Weapons
- energy weapons
- Energy Weapons
- engine
- environmental damage
- exotic manufactured components
- exotic recipes
- experimental projects
- experimental ship modules
- Expert locks
- Explosives
- extreme gravity
- extreme pressure
- extreme temperatures
- fall damage
- flee
- fuel
- fuel cost
- gourmet
- grav drive
- grav drive range
- Grenades
- ground
- habitation modules
- hack
- hand scanner
- harmonics
- harvest
- headshot
- heal
- health
- Heavy Weapons
- Helmets
- holstered weapons
- hovering
- human enemies
- Humanoid enemies
- improved ship modules.
- infections
- Inferno
- ingredients
- injuries
- jump
- jump drives
- kilograms
- knock down
- knockdown
- Laser Weapons
- level
- levels
- Light Years
- maneuverability
- mantling
- Master-level locks
- master-level weapon mods
- Mech
- Med Pack
- Med Packs
- melee
- melee sneak attacks
- Melee Weapons
- Menu
- Mines
- Missile Weapons
- nerves
- non-automatic ranged weapons
- NPC
- NPCs
- obey commands
- Organic Resources
- Outpost extractors
- Outpost Modules
- Packs
- particle beam
- Particle Beam Weapons
- Physical damage
- pickpocket
- pilot
- Piracy
- Piracy demands
- Pistols
- Planetary resources
- Plants
- power attacks
- pressure points
- Prologue
- Radiation environmental damage
- Range
- ranged sneak attacks
- ranged weapons
- rare manufactured components
- recharge
- recipes
- recover
- Reload Speed
- repair
- research
- Research Lab
- research projects
- resistance
- Rifles
- Robots
- Running
- scan
- scan distance
- Scanner
- scanner
- Scope
- Scoped Weapons
- Settled Systems
- Settled Systems News Network
- shield capacity
- shields
- Ship boosts
- Ship reactors
- ship systems
- ship targeting
- ship thrusters
- ship turning rate
- Ship turret weapons
- Ship Weapons
- ship-borne weaponry
- shooting without aiming
- shotguns
- Smuggling
- Sneak attack damage
- Sneaking
- Sniper
- space
- Spacesuits
- sprinting
- Stealth
- Stealth Meter
- stun
- sub-system
- superior chems
- superior outpost modules
- superior ship modules.
- superior weapon mods
- Suppressed Weapons
- surface objects
- target-locked ship
- Target-locked ships
- Targeting Mode
- Thermal environmental damage
- top speed
- toxic
- toxic atmosphere
- Trauma Pack
- Travel Speed
- Turret weapons
- Turrets
- unarmed
- Unarmed attacks
- unique
- unique manufactured components
- weapon damage
- Weapon Workbench
- Xenowarfare
- Zero-G