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*[[ | *[[Missile Weapons]] | ||
*[[ | *[[ship targeting]] | ||
*[[ | *[[Target-locked ships]] | ||
*[[ | *[[target-locked ship]] | ||
*[[ | *[[targeting mode]] | ||
*[[ | *[[ship thrusters]] | ||
*[[ | *[[ship turning rate]] | ||
*[[ | *[[maneuverability]] | ||
*[[ | *[[Class A ships]] | ||
*[[ | *[[Class B ships]] | ||
*[[ | *[[Class C ships]] | ||
*[[ | *[[ship-borne weaponry]] | ||
*[[Targeting Mode]] | |||
*[[Ballistic Ship Weapons]] | *[[Ballistic Ship Weapons]] | ||
*[[ | *[[boost pack]] | ||
*[[ | *[[fuel]] | ||
*[[ | *[[digital lock]] | ||
*[[ | *[[hack]] | ||
*[[ | *[[Advanced locks]] | ||
*[[ | *[[Expert locks]] | ||
*[[Master-level locks]] | |||
*[[digipick]] | |||
*[[shields]] | |||
*[[harmonics]] | |||
*[[shield capacity]] | |||
*[[Energy Ship Weapons]] | |||
*[[Targeting Mode]] | |||
*[[recharge]] | |||
*[[cargo space]] | |||
*[[capacity]] | *[[capacity]] | ||
*[[cargo capacity]] | *[[cargo capacity]] | ||
*[[ | *[[boosting]] | ||
*[[ | *[[Ship boosts]] | ||
*[[ | *[[engine]] | ||
*[[top speed]] | |||
*[[levels]] | |||
*[[Travel Speed]] | |||
*[[Reload Speed]] | |||
*[[improved ship modules]]. | |||
*[[superior ship modules]]. | |||
*[[cutting-edge ship modules]]. | |||
*[[experimental ship modules]] | |||
*[[Ship Weapons]] | |||
*[[particle beam]] | |||
*[[ship systems]] | |||
*[[repair]] | |||
*[[Turret weapons]] | |||
*[[Ship turret weapons]] | |||
*[[sub-system]] | |||
*[[Automated Ship Weapons]] | |||
*[[EM Ship Weapons]] | |||
*[[pilot]] | |||
*[[electromagnetic damage]] | |||
*[[Combat training]] | |||
*[[boost packs]] | |||
*[[boost]] | |||
*[[catch on fire]] | *[[catch on fire]] | ||
*[[ | *[[knockdown]] | ||
*[[ | *[[hovering]] | ||
*[[ | *[[ingredients]] | ||
*[[ | *[[recipes]] | ||
*[[ | *[[gourmet]] | ||
*[[ | *[[delicacies]] | ||
*[[exotic recipes]] | |||
*[[credits]] | |||
*[[containers]] | *[[containers]] | ||
*[[ammo]] | |||
*[[Med Packs]] | |||
*[[pickpocket]] | |||
*[[holstered weapons]] | |||
*[[Bribery]] | |||
*[[NPCs]] | |||
*[[Smuggling]] | |||
*[[Piracy]] | |||
*[[Piracy demands]] | |||
*[[contraband scans]] | *[[contraband scans]] | ||
*[[ | *[[weapon damage]] | ||
*[[Damage Resistance]] | |||
*[[flee]] | |||
*[[level]] | |||
*[[downed state]] | |||
*[[affinity]] | |||
*[[heal]] | |||
*[[cargo links]] | |||
*[[allies]] | |||
*[[obey commands]] | |||
*[[Med Pack]] | |||
*[[Trauma Pack]] | |||
*[[Emergency Kit]] | |||
*[[grav drive]] | |||
*[[grav drive range]] | |||
*[[jump drives]] | |||
*[[fuel cost]] | |||
*[[hand scanner]] | |||
*[[scan distance]] | |||
*[[surface objects]] | |||
*[[harvest]] | |||
*[[craft]] | *[[craft]] | ||
*[[ | *[[research projects]] | ||
*[[ | *[[research]] | ||
*[[ | *[[Spacesuits]] | ||
*[[ | *[[Helmets]] | ||
*[[ | *[[Packs]] | ||
*[[ | *[[Research Lab]] | ||
*[[ | *[[Organic Resources]] | ||
*[[Creatures]] | *[[Creatures]] | ||
*[[cutting-edge | *[[Animal Resources]] | ||
*[[Plants]] | |||
*[[Scanner]] | |||
*[[Weapon Workbench]] | |||
*[[superior weapon mods]] | |||
*[[cutting-edge weapon mods]] | |||
*[[master-level weapon mods]] | |||
*[[Planetary resources]] | |||
*[[unique]] | |||
*[[cargo]] | |||
*[[habitation modules]] | |||
*[[Outpost Modules]] | |||
*[[superior outpost modules]] | |||
*[[cutting-edge outpost modules]] | *[[cutting-edge outpost modules]] | ||
*[[ | *[[scanner]] | ||
*[[data]] | *[[data]] | ||
*[[scan]] | |||
*[[Light Years]] | |||
*[[Chems]] | |||
*[[superior chems]] | |||
*[[cutting-edge chems]] | |||
*[[experimental projects]] | |||
*[[rare manufactured components]] | |||
*[[exotic manufactured components]] | |||
*[[unique manufactured components]] | |||
*[[Outpost extractors]] | |||
*[[Ship reactors]] | |||
*[[Deep Freeze]] | *[[Deep Freeze]] | ||
*[[ | *[[Inferno]] | ||
*[[ | *[[extreme temperatures]] | ||
*[[ | *[[extreme pressure]] | ||
*[[ | *[[toxic]] | ||
*[[ | *[[toxic atmosphere]] | ||
*[[ | *[[corrosive atmosphere]] | ||
*[[extreme gravity]] | |||
*[[health]] | |||
*[[sprinting]] | |||
*[[power attacks]] | |||
*[[knock down]] | |||
*[[Unarmed attacks]] | |||
*[[Stealth Meter]] | |||
*[[Sneaking]] | |||
*[[Suppressed Weapons]] | |||
*[[Sneak attack damage]] | |||
*[[Doors]] | *[[Doors]] | ||
*[[ | *[[space]] | ||
*[[ | *[[ground]] | ||
*[[ | *[[carrying capacity]] | ||
*[[ | *[[kilograms]] | ||
*[[ | *[[combat slide]] | ||
*[[ | *[[fall damage]] | ||
*[[ | *[[Zero-G]] | ||
*[[ | *[[mantling]] | ||
*[[jump]] | |||
*[[atmosphere]] | |||
*[[resistance]] | |||
*[[Airborne environmental damage]] | |||
*[[Thermal environmental damage]] | |||
*[[Radiation environmental damage]] | |||
*[[Corrosive environmental damage]] | |||
*[[afflictions]] | |||
*[[environmental damage]] | *[[environmental damage]] | ||
*[[ | *[[energy damage]] | ||
*[[energy weapons]] | |||
*[[Physical damage]] | |||
*[[infections]] | |||
*[[melee]] | |||
*[[disarm]] | |||
*[[unarmed]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[injuries]] | *[[injuries]] | ||
*[[ | *[[recover]] | ||
*[[ | *[[ranged sneak attacks]] | ||
*[[ | *[[melee sneak attacks]] | ||
*[[ | *[[stun]] | ||
*[[ | *[[NPC]] | ||
*[[Settled Systems]] | |||
*[[close quarters combat]] | |||
*[[shotguns]] | |||
*[[Ballistic Weapons]] | |||
*[[Laser Weapons]] | *[[Laser Weapons]] | ||
*[[ | *[[Pistols]] | ||
*[[Melee Weapons]] | *[[Melee Weapons]] | ||
*[[ | *[[Heavy Weapons]] | ||
*[[ | *[[EM Weapons]] | ||
*[[ | *[[EM damage]] | ||
*[[ | *[[Rifles]] | ||
*[[ | *[[Particle Beam Weapons]] | ||
*[[ | *[[Grenades]] | ||
*[[Explosives]] | |||
*[[non-automatic ranged weapons]] | *[[non-automatic ranged weapons]] | ||
*[[ | *[[Energy Weapons]] | ||
*[[Sniper]] | |||
*[[Scoped Weapons]] | |||
*[[Scope]] | |||
*[[Accuracy]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[Range]] | *[[Range]] | ||
*[[ | *[[shooting without aiming]] | ||
*[[ | *[[Disarm]] | ||
*[[ | *[[Armor]] | ||
*[[ | *[[human enemies]] | ||
*[[ | *[[Humanoid enemies]] | ||
*[[ | *[[pressure points]] | ||
*[[ | *[[nerves]] | ||
*[[ | *[[disable]] | ||
*[[ | *[[Critical hit]] | ||
*[[ | *[[Critical hit chance]] | ||
*[[ | *[[critical damage]] | ||
*[[ | *[[headshot]] | ||
*[[enemy legs]] | |||
*[[ranged weapons]] | |||
*[[Afflictions]] | |||
*[[Robots]] | *[[Robots]] | ||
*[[Turrets]] | |||
*[[Mines]] | |||
*[[Stealth]] | |||
*[[Builds]] | |||
*[[Mech]] | |||
*[[Menu]] | |||
*[[Prologue]] | |||
*[[Xenowarfare]] | |||
*[[Creation Credits]] | |||
*[[Creation Club]] | |||
*[[Settled Systems News Network]] | |||
*[[Aliens]] | |||
*[[Running]] | *[[Running]] | ||
Revision as of 02:05, 29 August 2023
- Missile Weapons
- ship targeting
- Target-locked ships
- target-locked ship
- targeting mode
- ship thrusters
- ship turning rate
- maneuverability
- Class A ships
- Class B ships
- Class C ships
- ship-borne weaponry
- Targeting Mode
- Ballistic Ship Weapons
- boost pack
- fuel
- digital lock
- hack
- Advanced locks
- Expert locks
- Master-level locks
- digipick
- shields
- harmonics
- shield capacity
- Energy Ship Weapons
- Targeting Mode
- recharge
- cargo space
- capacity
- cargo capacity
- boosting
- Ship boosts
- engine
- top speed
- levels
- Travel Speed
- Reload Speed
- improved ship modules.
- superior ship modules.
- cutting-edge ship modules.
- experimental ship modules
- Ship Weapons
- particle beam
- ship systems
- repair
- Turret weapons
- Ship turret weapons
- sub-system
- Automated Ship Weapons
- EM Ship Weapons
- pilot
- electromagnetic damage
- Combat training
- boost packs
- boost
- catch on fire
- knockdown
- hovering
- ingredients
- recipes
- gourmet
- delicacies
- exotic recipes
- credits
- containers
- ammo
- Med Packs
- pickpocket
- holstered weapons
- Bribery
- NPCs
- Smuggling
- Piracy
- Piracy demands
- contraband scans
- weapon damage
- Damage Resistance
- flee
- level
- downed state
- affinity
- heal
- cargo links
- allies
- obey commands
- Med Pack
- Trauma Pack
- Emergency Kit
- grav drive
- grav drive range
- jump drives
- fuel cost
- hand scanner
- scan distance
- surface objects
- harvest
- craft
- research projects
- research
- Spacesuits
- Helmets
- Packs
- Research Lab
- Organic Resources
- Creatures
- Animal Resources
- Plants
- Scanner
- Weapon Workbench
- superior weapon mods
- cutting-edge weapon mods
- master-level weapon mods
- Planetary resources
- unique
- cargo
- habitation modules
- Outpost Modules
- superior outpost modules
- cutting-edge outpost modules
- scanner
- data
- scan
- Light Years
- Chems
- superior chems
- cutting-edge chems
- experimental projects
- rare manufactured components
- exotic manufactured components
- unique manufactured components
- Outpost extractors
- Ship reactors
- Deep Freeze
- Inferno
- extreme temperatures
- extreme pressure
- toxic
- toxic atmosphere
- corrosive atmosphere
- extreme gravity
- health
- sprinting
- power attacks
- knock down
- Unarmed attacks
- Stealth Meter
- Sneaking
- Suppressed Weapons
- Sneak attack damage
- Doors
- space
- ground
- carrying capacity
- kilograms
- combat slide
- fall damage
- Zero-G
- mantling
- jump
- atmosphere
- resistance
- Airborne environmental damage
- Thermal environmental damage
- Radiation environmental damage
- Corrosive environmental damage
- afflictions
- environmental damage
- energy damage
- energy weapons
- Physical damage
- infections
- melee
- disarm
- unarmed
- injuries
- recover
- ranged sneak attacks
- melee sneak attacks
- stun
- NPC
- Settled Systems
- close quarters combat
- shotguns
- Ballistic Weapons
- Laser Weapons
- Pistols
- Melee Weapons
- Heavy Weapons
- EM Weapons
- EM damage
- Rifles
- Particle Beam Weapons
- Grenades
- Explosives
- non-automatic ranged weapons
- Energy Weapons
- Sniper
- Scoped Weapons
- Scope
- Accuracy
- Range
- shooting without aiming
- Disarm
- Armor
- human enemies
- Humanoid enemies
- pressure points
- nerves
- disable
- Critical hit
- Critical hit chance
- critical damage
- headshot
- enemy legs
- ranged weapons
- Afflictions
- Robots
- Turrets
- Mines
- Stealth
- Builds
- Mech
- Menu
- Prologue
- Xenowarfare
- Creation Credits
- Creation Club
- Settled Systems News Network
- Aliens
- Running