To-Do List: Difference between revisions
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*[[ | *[[Accuracy]] | ||
*[[ | *[[Advanced locks]] | ||
*[[ | *[[Afflictions]] | ||
*[[ | *[[affinity]] | ||
*[[ | *[[Airborne environmental damage]] | ||
*[[ | *[[Aliens]] | ||
*[[ | *[[allies]] | ||
*[[ | *[[ammo]] | ||
*[[Animal Resources]] | |||
*[[Armor]] | |||
*[[atmosphere]] | |||
*[[Automated Ship Weapons]] | |||
*[[Ballistic Ship Weapons]] | |||
*[[Ballistic Weapons]] | |||
*[[Bribery]] | |||
*[[boost]] | |||
*[[boost packs]] | |||
*[[boosting]] | |||
*[[Builds]] | |||
*[[capacity]] | |||
*[[cargo]] | |||
*[[cargo capacity]] | |||
*[[cargo links]] | |||
*[[cargo space]] | |||
*[[carrying capacity]] | |||
*[[catch on fire]] | |||
*[[Chems]] | |||
*[[Class A ships]] | *[[Class A ships]] | ||
*[[Class B ships]] | *[[Class B ships]] | ||
*[[Class C ships]] | *[[Class C ships]] | ||
*[[ | *[[close quarters combat]] | ||
*[[Combat training]] | *[[Combat training]] | ||
*[[containers]] | *[[containers]] | ||
*[[contraband scans]] | *[[contraband scans]] | ||
*[[ | *[[Corrosive environmental damage]] | ||
*[[craft]] | *[[craft]] | ||
*[[ | *[[Creation Club]] | ||
*[[ | *[[Creation Credits]] | ||
*[[ | *[[credit]] | ||
*[[ | *[[credits]] | ||
*[[ | *[[Critical hit]] | ||
*[[ | *[[Critical hit chance]] | ||
*[[ | *[[critical damage]] | ||
*[[Creatures]] | *[[Creatures]] | ||
*[[cutting-edge chems]] | |||
*[[cutting-edge | |||
*[[cutting-edge outpost modules]] | *[[cutting-edge outpost modules]] | ||
*[[ | *[[cutting-edge ship modules]] | ||
*[[cutting-edge weapon mods]] | |||
*[[Damage Resistance]] | |||
*[[data]] | *[[data]] | ||
*[[Deep Freeze]] | *[[Deep Freeze]] | ||
*[[ | *[[delicacies]] | ||
*[[digipick]] | |||
*[[digital lock]] | |||
*[[disable]] | |||
*[[Disarm]] | |||
*[[disarm]] | |||
*[[Doors]] | |||
*[[downed state]] | |||
*[[EM Ship Weapons]] | |||
*[[EM damage]] | |||
*[[EM Weapons]] | |||
*[[Emergency Kit]] | |||
*[[Energy Ship Weapons]] | |||
*[[Energy Weapons]] | |||
*[[engine]] | |||
*[[environmental damage]] | |||
*[[exotic recipes]] | |||
*[[experimental projects]] | |||
*[[experimental ship modules]] | |||
*[[Explosives]] | |||
*[[expert locks]] | |||
*[[expose]] | |||
*[[Extreme gravity]] | |||
*[[extreme pressure]] | |||
*[[extreme temperatures]] | *[[extreme temperatures]] | ||
*[[ | *[[fall damage]] | ||
*[[ | *[[flee]] | ||
*[[ | *[[fuel]] | ||
*[[ | *[[fuel cost]] | ||
*[[ | *[[Gourmet]] | ||
*[[Grenades]] | |||
*[[ground]] | |||
*[[grav drive]] | |||
*[[grav drive range]] | |||
*[[hack]] | |||
*[[habitation modules]] | |||
*[[harmonics]] | |||
*[[harvest]] | |||
*[[headshot]] | |||
*[[heal]] | |||
*[[health]] | *[[health]] | ||
*[[ | *[[Heavy Weapons]] | ||
*[[ | *[[Helmets]] | ||
*[[ | *[[holstered weapons]] | ||
*[[ | *[[hovering]] | ||
*[[ | *[[human enemies]] | ||
*[[ | *[[Humanoid enemies]] | ||
*[[ | *[[improved ship modules]] | ||
*[[ | *[[Inferno]] | ||
*[[ | *[[infections]] | ||
*[[ | *[[ingredients]] | ||
*[[ | *[[injuries]] | ||
*[[ | *[[Jump]] | ||
*[[jump drives]] | |||
*[[kilograms]] | *[[kilograms]] | ||
*[[ | *[[knock down]] | ||
*[[ | *[[knockdown]] | ||
*[[Laser Weapons]] | *[[Laser Weapons]] | ||
*[[ | *[[level]] | ||
*[[levels]] | |||
*[[Light Years]] | |||
*[[Mantling]] | |||
*[[master-level locks]] | |||
*[[master-level weapon mods]] | |||
*[[Mech]] | |||
*[[Med Pack]] | |||
*[[Med Packs]] | |||
*[[Melee sneak attacks]] | |||
*[[Melee Weapons]] | *[[Melee Weapons]] | ||
*[[ | *[[melee]] | ||
*[[ | *[[Menu]] | ||
*[[ | *[[Mines]] | ||
*[[Missile Weapons]] | |||
*[[maneuverability]] | |||
*[[nerves]] | |||
*[[non-automatic ranged weapons]] | |||
*[[NPC]] | |||
*[[NPCs]] | |||
*[[obey commands]] | |||
*[[Organic Resources]] | |||
*[[Outpost extractors]] | |||
*[[Outpost Modules]] | |||
*[[Packs]] | |||
*[[particle beam]] | |||
*[[Particle Beam Weapons]] | |||
*[[Piracy]] | |||
*[[Piracy demands]] | |||
*[[Pistols]] | |||
*[[pilot]] | |||
*[[pickpocket]] | |||
*[[Planetary resources]] | |||
*[[Plants]] | |||
*[[power attacks]] | |||
*[[pressure points]] | |||
*[[Prologue]] | |||
*[[Radiation environmental damage]] | |||
*[[Range]] | |||
*[[Ranged sneak attacks]] | |||
*[[Ranged weapons]] | |||
*[[recipes]] | |||
*[[recover]] | |||
*[[reload]] | |||
*[[Reload Speed]] | |||
*[[repair]] | |||
*[[Research Lab]] | |||
*[[research]] | |||
*[[research projects]] | |||
*[[Resistance]] | |||
*[[Rifles]] | *[[Rifles]] | ||
*[[ | *[[Robots]] | ||
*[[ | *[[Running]] | ||
*[[ | *[[scanner]] | ||
*[[ | *[[scan]] | ||
*[[ | *[[Scanner]] | ||
*[[ | *[[scan distance]] | ||
*[[Scoped Weapons]] | *[[Scoped Weapons]] | ||
*[[Scope]] | *[[Scope]] | ||
*[[ | *[[shield capacity]] | ||
*[[ | *[[shields]] | ||
*[[Ship boosts]] | |||
*[[Ship reactors]] | |||
*[[Ship turret weapons]] | |||
*[[ship turning rate]] | |||
*[[ship-borne weaponry]] | |||
*[[ship systems]] | |||
*[[shooting without aiming]] | *[[shooting without aiming]] | ||
*[[ | *[[Shotguns]] | ||
*[[ | *[[Smuggling]] | ||
*[[ | *[[Sniper]] | ||
*[[ | *[[Sneak attack damage]] | ||
*[[Sneaking]] | |||
*[[space]] | |||
*[[Spacesuits]] | |||
*[[sprinting]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[Stealth]] | *[[Stealth]] | ||
*[[ | *[[Stealth Meter]] | ||
*[[ | *[[stun]] | ||
*[[ | *[[sub-system]] | ||
*[[ | *[[superior chems]] | ||
*[[ | *[[superior outpost modules]] | ||
*[[ | *[[superior ship modules]] | ||
*[[ | *[[superior weapon mods]] | ||
*[[ | *[[Suppressed Weapons]] | ||
*[[ | *[[surface objects]] | ||
*[[ | *[[Target-locked ships]] | ||
*[[target-locked ship]] | |||
*[[targeting mode]] | |||
*[[Thermal environmental damage]] | |||
*[[top speed]] | |||
*[[Toxic]] | |||
*[[toxic atmosphere]] | |||
*[[Trauma Pack]] | |||
*[[Travel Speed]] | |||
*[[turrets]] | |||
*[[Unarmed attacks]] | |||
*[[unique]] | |||
*[[unique manufactured components]] | |||
*[[Weapon damage]] | |||
*[[Weapon Workbench]] | |||
*[[Weapons]] | |||
*[[Zero-G]] |
Revision as of 02:04, 29 August 2023
- Accuracy
- Advanced locks
- Afflictions
- affinity
- Airborne environmental damage
- Aliens
- allies
- ammo
- Animal Resources
- Armor
- atmosphere
- Automated Ship Weapons
- Ballistic Ship Weapons
- Ballistic Weapons
- Bribery
- boost
- boost packs
- boosting
- Builds
- capacity
- cargo
- cargo capacity
- cargo links
- cargo space
- carrying capacity
- catch on fire
- Chems
- Class A ships
- Class B ships
- Class C ships
- close quarters combat
- Combat training
- containers
- contraband scans
- Corrosive environmental damage
- craft
- Creation Club
- Creation Credits
- credit
- credits
- Critical hit
- Critical hit chance
- critical damage
- Creatures
- cutting-edge chems
- cutting-edge outpost modules
- cutting-edge ship modules
- cutting-edge weapon mods
- Damage Resistance
- data
- Deep Freeze
- delicacies
- digipick
- digital lock
- disable
- Disarm
- disarm
- Doors
- downed state
- EM Ship Weapons
- EM damage
- EM Weapons
- Emergency Kit
- Energy Ship Weapons
- Energy Weapons
- engine
- environmental damage
- exotic recipes
- experimental projects
- experimental ship modules
- Explosives
- expert locks
- expose
- Extreme gravity
- extreme pressure
- extreme temperatures
- fall damage
- flee
- fuel
- fuel cost
- Gourmet
- Grenades
- ground
- grav drive
- grav drive range
- hack
- habitation modules
- harmonics
- harvest
- headshot
- heal
- health
- Heavy Weapons
- Helmets
- holstered weapons
- hovering
- human enemies
- Humanoid enemies
- improved ship modules
- Inferno
- infections
- ingredients
- injuries
- Jump
- jump drives
- kilograms
- knock down
- knockdown
- Laser Weapons
- level
- levels
- Light Years
- Mantling
- master-level locks
- master-level weapon mods
- Mech
- Med Pack
- Med Packs
- Melee sneak attacks
- Melee Weapons
- melee
- Menu
- Mines
- Missile Weapons
- maneuverability
- nerves
- non-automatic ranged weapons
- NPC
- NPCs
- obey commands
- Organic Resources
- Outpost extractors
- Outpost Modules
- Packs
- particle beam
- Particle Beam Weapons
- Piracy
- Piracy demands
- Pistols
- pilot
- pickpocket
- Planetary resources
- Plants
- power attacks
- pressure points
- Prologue
- Radiation environmental damage
- Range
- Ranged sneak attacks
- Ranged weapons
- recipes
- recover
- reload
- Reload Speed
- repair
- Research Lab
- research
- research projects
- Resistance
- Rifles
- Robots
- Running
- scanner
- scan
- Scanner
- scan distance
- Scoped Weapons
- Scope
- shield capacity
- shields
- Ship boosts
- Ship reactors
- Ship turret weapons
- ship turning rate
- ship-borne weaponry
- ship systems
- shooting without aiming
- Shotguns
- Smuggling
- Sniper
- Sneak attack damage
- Sneaking
- space
- Spacesuits
- sprinting
- Stealth
- Stealth Meter
- stun
- sub-system
- superior chems
- superior outpost modules
- superior ship modules
- superior weapon mods
- Suppressed Weapons
- surface objects
- Target-locked ships
- target-locked ship
- targeting mode
- Thermal environmental damage
- top speed
- Toxic
- toxic atmosphere
- Trauma Pack
- Travel Speed
- turrets
- Unarmed attacks
- unique
- unique manufactured components
- Weapon damage
- Weapon Workbench
- Weapons
- Zero-G