To-Do List: Difference between revisions
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*[[Ship turret weapons]] | *[[Ship turret weapons]] | ||
*[[sub-system]] | *[[sub-system]] | ||
*[[Automated Ship Weapons]] | |||
*[[EM Ship Weapons]] | |||
*[[pilot]] | |||
*[[electromagnetic damage]] | |||
*[[Combat training]] | |||
*[[boost packs]] | |||
*[[boost]] | |||
*[[catch on fire]] | |||
*[[knockdown]] | |||
*[[hovering]] | |||
*[[ingredients]] | *[[ingredients]] |
Revision as of 19:22, 28 August 2023
- Missile Weapons
- ship targeting
- Target-locked ships
- target-locked ship
- targeting mode
- ship thrusters
- ship turning rate
- maneuverability
- Class A ships
- Class B ships
- Class C ships
- ship-borne weaponry
- Targeting Mode
- Ballistic Ship Weapons
- boost pack
- fuel
- digital lock
- hack
- Advanced locks
- Expert locks
- Master-level locks
- digipick
- shields
- harmonics
- shield capacity
- Energy Ship Weapons
- Targeting Mode
- recharge
- cargo space
- capacity
- cargo capacity
- boosting
- Ship boosts
- engine
- top speed
- levels
- Travel Speed
- Reload Speed
- improved ship modules.
- superior ship modules.
- cutting-edge ship modules.
- experimental ship modules
- Ship Weapons
- particle beam
- ship systems
- repair
- Turret weapons
- Ship turret weapons
- sub-system
- Automated Ship Weapons
- EM Ship Weapons
- pilot
- electromagnetic damage
- Combat training
- boost packs
- boost
- catch on fire
- knockdown
- hovering
- ingredients
- recipes
- gourmet
- delicacies
- exotic recipes
- credits
- containers
- ammo
- Med Packs
- pickpocket
- holstered weapons
- Bribery
- NPCs
- Smuggling
- Piracy
- Piracy demands
- contraband scans
- weapon damage
- Damage Resistance
- flee
- level
- downed state
- affinity
- heal
- cargo links
- robots
- allies
- obey commands
- Med Pack
- Trauma Pack
- Emergency Kit
- grav drive
- grav drive range
- jump drives
- fuel cost
- hand scanner
- scan distance
- surface objects
- harvest
- craft
- research projects
- research
- Spacesuits
- Helmets
- Packs
- Research Lab
- Organic Resources
- Creatures
- Animal Resources
- Plants
- Scanner
- Weapon Workbench
- superior weapon mods
- cutting-edge weapon mods
- master-level weapon mods
- Planetary resources
- unique
- cargo
- habitation modules
- Outpost Modules
- superior outpost modules
- cutting-edge outpost modules
- scanner
- data
- scan
- Light Years
- Chems
- superior chems
- cutting-edge chems
- experimental projects
- rare manufactured components
- exotic manufactured components
- unique manufactured components
- Outpost extractors
- Ship reactors
- Deep Freeze
- Inferno
- extreme temperatures
- extreme pressure
- toxic
- toxic atmosphere
- corrosive atmosphere
- extreme gravity
- health
- sprinting
- power attacks
- knock down
- Unarmed attacks
- Stealth Meter
- Sneaking
- Suppressed Weapons
- Sneak attack damage
- Doors
- space
- ground
- carrying capacity
- kilograms
- combat slide
- fall damage
- Zero-G
- mantling
- jump
- atmosphere
- resistance
- Airborne environmental damage
- Thermal environmental damage
- Radiation environmental damage
- Corrosive environmental damage
- afflictions
- environmental damage
- energy damage
- energy weapons
- Physical damage
- infections
- melee
- disarm
- unarmed
- injuries
- recover
- ranged sneak attacks
- melee sneak attacks
- stun
- EM damage
- NPC
- Settled Systems
- close quarters combat
- shotguns
- Ballistic Weapons
- Laser Weapons
- Pistols
- Melee Weapons
- Heavy Weapons
- EM Weapons
- EM damage
- Rifles
- Particle Beam Weapons
- Grenades
- Explosives
- non-automatic ranged weapons
- Energy Weapons
- Sniper
- Scoped Weapons
- Scope
- Accuracy
- Range
- shooting without aiming
- Disarm
- Armor
- human enemies
- Humanoid enemies
- pressure points
- nerves
- disable
- Critical hit
- Critical hit chance
- critical damage
- headshot
- enemy legs
- ranged weapons