To-Do List: Difference between revisions
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*[[ingredients]] | |||
*[[recipes]] | |||
*[[gourmet]] | |||
*[[delicacies]] | |||
*[[exotic recipes]] | |||
*[[credits]] | |||
*[[containers]] | |||
*[[ammo]] | |||
*[[Med Packs]] | |||
*[[Med Pack]] | *[[Med Pack]] | ||
*[[Trauma Pack]] | *[[Trauma Pack]] |
Revision as of 16:20, 28 August 2023
- Med Pack
- Trauma Pack
- Emergency Kit
- grav drive
- grav drive range
- jump drives
- fuel cost
- hand scanner
- scan distance
- surface objects
- harvest
- craft
- research projects
- research
- Spacesuits
- Helmets
- Packs
- Research Lab
- Organic Resources
- Creatures
- Animal Resources
- Plants
- Scanner
- Weapon Workbench
- superior weapon mods
- cutting-edge weapon mods
- master-level weapon mods
- Planetary resources
- unique
- cargo
- habitation modules
- Outpost Modules
- superior outpost modules
- cutting-edge outpost modules
- scanner
- data
- scan
- Light Years
- Chems
- superior chems
- cutting-edge chems
- experimental projects
- rare manufactured components
- exotic manufactured components
- unique manufactured components
- Outpost extractors
- Ship reactors
- Deep Freeze
- Inferno
- extreme temperatures
- extreme pressure
- toxic
- toxic atmosphere
- corrosive atmosphere
- extreme gravity
- health
- sprinting
- power attacks
- knock down
- Unarmed attacks
- Stealth Meter
- Sneaking
- Suppressed Weapons
- Sneak attack damage
- Doors
- space
- ground
- carrying capacity
- kilograms
- combat slide
- fall damage
- Zero-G
- mantling
- jump
- atmosphere
- resistance
- Airborne environmental damage
- Thermal environmental damage
- Radiation environmental damage
- Corrosive environmental damage
- afflictions
- environmental damage
- energy damage
- energy weapons
- Physical damage
- infections
- melee
- disarm
- unarmed
- injuries
- recover
- ranged sneak attacks
- melee sneak attacks
- stun
- EM damage
- NPC
- Settled Systems
- close quarters combat
- shotguns
- Ballistic Weapons
- Laser Weapons
- Pistols
- Melee Weapons
- Heavy Weapons
- EM Weapons
- EM damage
- Rifles
- Particle Beam Weapons
- Grenades
- Explosives
- non-automatic ranged weapons
- Energy Weapons
- Sniper
- Scoped Weapons
- Scope
- Accuracy
- Range
- shooting without aiming
- Disarm
- Armor
- human enemies
- Humanoid enemies
- pressure points
- nerves
- disable
- downed
- Critical hit
- Critical hit chance
- critical damage
- headshot
- enemy legs
- ranged weapons