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{{Mission Infobox
{{Mission Infobox
|Image = Back to Vectera.jpg
|Image = Starfield_BackToVecteraB_EN.png
|Name = Back to Vectera
|Name = Back to Vectera
|Type = Main Mission
|Type = Main Mission
|Number = 4
|Number = 4
|Level = ?????
|Level =  
|Requirement =  
|Requirement =  
|Location = [[Landing Site]] [[The Lodge]] in [[Planet]] [[Jemison]] of [[Alpha Centauri]]
|Location = [[The Lodge]]
|Starting NPC = Sarah Morgan
|Starting NPC = Sarah Morgan
|Description = Argos Extractors is packing up operations on Vectera, but there’s no word about Barrett. I need to go there and find out what happened.
|Description = Argos Extractors is packing up operations on Vectera, but there's no word about Barrett. I need to go there and find out what happened.
|Reward = 350 [[XP]], 7200 [[Credits]], [[Barrett]] as [[Companion]]
|Reward = 350 [[XP]], 7200 [[Credits]], [[Barrett]] as [[Companion]]
|Achievement =  
|Achievement =  
|Previous = The Empty Nest
|Previous = The Old Neighborhood
|Next = Into the Unknown
|Next = All That Money Can Buy
|Concurrent = Into the Unknown, The Empty Nest
|Patch = 1.0
|Patch = 1.0
}}
}}


==Walkthrough==
==Walkthrough==
You'll kick off this mission with a return trip to [[Vectera]], the moon where your journey in Starfield initially began. Your landing point is the [[Argos Extractors Mining Outpost]]. Upon landing, you'll find [[Lin]] is the only crew member left, making her your first point of contact. She fills you in on the disappearances of [[Barrett]] and [[Heller]] and points you toward a comms computer that needs fixing.
The main mission "Back to Vectera" begins with your return to [[Vectera]], the [[moon]] where your Starfield journey initially started. Your landing point is the [[Argos Extractors Mining Outpost]]. Upon landing, you'll find that [[Lin]] is the only crew member left, making her your first point of contact. She will inform you about the disappearances of [[Barrett]] and [[Heller]] and direct you to a comms computer that needs repairing.


Before venturing to the computer, make sure to pick up an emergency power cell conveniently placed on a pallet near your landing zone. In total, you'll need three of these to quickly and efficiently fix the comms system. Inside the comms building, you'll find the second power cell on a shelf to your right and the third one in a room through the left door. While you're there, don't forget to snag the magazine "Tracers Primer 05" in the bunk area accessible through a door on your left. After gathering all the power cells, place them into the slots located immediately through the big orange door to restore the comms computer.
Before heading to the computer, ensure to pick up an emergency power cell conveniently placed on a pallet near your landing zone. You'll need three of these in total to fix the comms [[system]] efficiently. Inside the comms building, you'll find the second power cell on a shelf to your right and the third one in a room through the left door. Don't forget to pick up the magazine "Tracers Primer 05" in the bunk area accessible through a door on your left. After gathering all the power cells, place them into the slots located immediately through the big orange door to restore the comms computer.


Next up, you'll need to lockpick the door to the comms room. Make sure you have digipicks; if not, you'll need to backtrack to find one. Inside the room, interact with the computer and read the "Emergency Transmission" to find out where Barrett and Heller went. Armed with this crucial intel, return to Lin and share the information. She's recruitable at this point and can be assigned to your ship or outposts.
Next, you'll need to lockpick the door to the comms room. Ensure you have [[digipick]]s; if not, you'll need to backtrack to find one. Inside the room, interact with the computer and read the "[[Emergency Transmission]]" to find out where Barrett and Heller went. With this crucial information, return to Lin and share the details. She's recruitable at this point and can be assigned to your [[ship]] or [[outpost]]s.


Your next stop is [[Altair II]] in the Altair system. Land at the [[Crashed Ship]] location and brace yourself for encounters with hostile wildlife as you trek toward the crash site. You'll find Heller seated next to a crate. Talking to him unravels a part of the story and he'll give you a note slate titled "Emergency Transmission 02." Check your inventory to listen to it. Like Lin, Heller is now recruitable as a crew member.
Your next destination is [[Altair II]] in the Altair system. Land at the [[Crashed Ship]] location and prepare for encounters with [[hostile]] wildlife as you make your way toward the crash site. You'll find Heller seated next to a crate. Engage in a conversation with him to unravel a part of the story and he'll give you a note slate titled "Emergency Transmission 02." Check your [[inventory]] to listen to it. Like Lin, Heller is now recruitable as a crew member.


Following the new information, you'll set course for [[Bessel III]]. Your landing zone here is the [[Ransacked Research Outpost]]. As you land, prepare for a skirmish with several Crimson Fleet enemies lurking outside the outpost. Once they're dealt with, proceed into the marked entrance. Inside, you'll find Barrett in conversation with more members of the Crimson Fleet. To free him, you can either persuade, bribe (either directly or via Sarah if she’s part of your team), or go in guns blazing. If you go the non-violent route, feel free to loot the area without further trouble.
Following the new information, set your course for [[Bessel III]]. Your landing zone here is the [[Ransacked Research Outpost]]. As you land, prepare for a skirmish with several [[Crimson Fleet]] [[enemies]] lurking outside the outpost. Once they're dealt with, proceed into the marked entrance. Inside, you'll find Barrett in conversation with more members of the Crimson Fleet. To free him, you can either [[persuade]], bribe (either directly or via [[Sarah]] if she’s part of your team), or go in guns blazing. If you choose the non-violent route, feel free to loot the area without further trouble.


Your mission nears its end as you head back to the Lodge on [[Jemison]]. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a companion for your future exploits.
The mission nears its end as you head back to [[the Lodge]] on [[Jemison]]. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a [[companion]] for your future exploits.


==Tips and Tricks==
==Tips and Tricks==

Latest revision as of 23:51, 12 September 2023

Back to Vectera
Starfield BackToVecteraB EN.png
Information
Type Main Mission
Number 4
Location The Lodge
Starting NPC Sarah Morgan
Description Argos Extractors is packing up operations on Vectera, but there's no word about Barrett. I need to go there and find out what happened.
Reward 350 XP, 7200 Credits, Barrett as Companion
Previous Mission The Old Neighborhood
Concurrent Mission Into the Unknown, The Empty Nest
Next Mission All That Money Can Buy
Patch 1.0

Back to Vectera is the mission 4 of Main Mission.


Walkthrough

The main mission "Back to Vectera" begins with your return to Vectera, the moon where your Starfield journey initially started. Your landing point is the Argos Extractors Mining Outpost. Upon landing, you'll find that Lin is the only crew member left, making her your first point of contact. She will inform you about the disappearances of Barrett and Heller and direct you to a comms computer that needs repairing.

Before heading to the computer, ensure to pick up an emergency power cell conveniently placed on a pallet near your landing zone. You'll need three of these in total to fix the comms system efficiently. Inside the comms building, you'll find the second power cell on a shelf to your right and the third one in a room through the left door. Don't forget to pick up the magazine "Tracers Primer 05" in the bunk area accessible through a door on your left. After gathering all the power cells, place them into the slots located immediately through the big orange door to restore the comms computer.

Next, you'll need to lockpick the door to the comms room. Ensure you have digipicks; if not, you'll need to backtrack to find one. Inside the room, interact with the computer and read the "Emergency Transmission" to find out where Barrett and Heller went. With this crucial information, return to Lin and share the details. She's recruitable at this point and can be assigned to your ship or outposts.

Your next destination is Altair II in the Altair system. Land at the Crashed Ship location and prepare for encounters with hostile wildlife as you make your way toward the crash site. You'll find Heller seated next to a crate. Engage in a conversation with him to unravel a part of the story and he'll give you a note slate titled "Emergency Transmission 02." Check your inventory to listen to it. Like Lin, Heller is now recruitable as a crew member.

Following the new information, set your course for Bessel III. Your landing zone here is the Ransacked Research Outpost. As you land, prepare for a skirmish with several Crimson Fleet enemies lurking outside the outpost. Once they're dealt with, proceed into the marked entrance. Inside, you'll find Barrett in conversation with more members of the Crimson Fleet. To free him, you can either persuade, bribe (either directly or via Sarah if she’s part of your team), or go in guns blazing. If you choose the non-violent route, feel free to loot the area without further trouble.

The mission nears its end as you head back to the Lodge on Jemison. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a companion for your future exploits.

Tips and Tricks

  • The final confrontation in this quest can be avoided by passing a persuasion check. Obtaining the persuasion perk and/or bringing persuasion buffing chems can help with passing the check.
  • It is recommended to recruit Heller and Lin - they have extra perks compared to generic companions, and unlike hired companions, cost nothing to recruit.

Objectives

Return to Vectera

Starfield BackToVecteraA EN.png

Talk to Lin

Starfield BackToVecteraB EN.png

Fix the Comms Computer

  • Locate the Comms Computer inside the outpost structure. It is behind a locked door that can either be unlocked using a Digipick or with the control room key, which is located in a stand on the supervisor's desk.

Starfield BackToVecteraC EN.png

Starfield BackToVecteraC2 EN.png

  • The computer is unpowered. Select "Look for a Power Source", and you'll be prompted to find three backup power cells. There are many of these across the outpost to pick up, such as on shelves, in robots outside, etc.(Image D) (Image D2)

Starfield BackToVecteraD EN.png

Starfield BackToVecteraD2 EN.png

  • After finding three power cells, load them into the receptacle outside of the control room.

Starfield BackToVecteraD3 EN.png

Find a Clue to Barrett's Location

Starfield BackToVecteraE EN.png

Return to Lin

  • Return to Lin, who will still be working outside. She'll decode the location from the Emergency Transmission and update your next objective.

Starfield BackToVecteraF EN.png

  • (Optional) You can also recruit Lin to join your crew by speaking to her again.

Starfield BackToVecteraF2 EN.png

Travel to Andraphon

Starfield BackToVecteraG EN.png

Find Barrett and Heller

  • Travel to the Crashed Ship site to find Heller among the debris.

Starfield BackToVecteraH EN.png

Talk to Heller

Starfield BackToVecteraI EN.png

Starfield BackToVecteraI2 EN.png

  • (Optional) You can recruit Heller to join your crew by speaking to him again.

Starfield BackToVecteraI3 EN.png

Listen to "Emergency Transmission 02"

Starfield BackToVecteraJ EN.png

Travel to Bessel III

Starfield BackToVecteraK EN.png

Rescue Barrett

  • Follow the mission objective and travel to where Barrett is being held.
  • Fight your way through the Crimson Fleet pirates. There will be an illuminated red door leading to the Crimson Fleet Outpost.

Starfield BackToVecteraL EN.png

  • Approaching Barrett and Matsura will automatically update the quest objective and start the dialog sequence.

Starfield BackToVecteraL2 EN.png

  • You can use multiple approaches to rescue Barrett:     
    • Speech You can use a Speech check to rescue Barrett                     
    • [Pay Ransom] You can pay the ransom to rescue Barrett
    • [Pay Ransom] Sarah Morgan will pay the ransom to rescue Barrett             
    • [Fight] Player can fight the pirates and kill them to rescue Barrett

Starfield BackToVecteraL3 EN.png

Return to the Lodge

  • Return to the Lodge. Barrett will follow you inside and the dialog sequence will start automatically. Barrett will then become available as an active companion.

Starfield BackToVecteraM EN.png

Additional Information

Images

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