Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wellness + (Increase your maximum health by 40%.)
- Particle Beam Weapon Systems + (Increased [[critical hit]] chance with ship particle beam weapons.)
- Gymnastics + (Increased [[jump]] height. Run faster after combat sliding or mantling.)
- Intimidation + (Intimidated targets now flee for substantial amount of time.)
- Lasers + (Laser weapons have a 5% chance to set a target on fire.)
- Manipulation + (Manipulated targets now obey commands for a substantial amount of time.)
- Medicine + (Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an [[affliction]].)
- Dueling + (Melee kills heal you for 10% of your health.)
- Geology + (Occasionally [[harvest]] additional [[rarer]] [[resources]] from surface objects.)
- Botany + (Occasionally harvest additional [[rarer]] [[resources]] from plants, and learn information about them more quickly using the scanner.)
- Zoology + (Occasionally harvest additional [[rarer]] resources from creatures, and learn information about them more quickly using the scanner.)
- Negotiation + (Occasionally, bribery won't cost any money.)
- Starship Engineering + (Occasionally, repairing one block of a system will repair the entire system.)
- Outpost Engineering + (Outpost modules now cost 50% fewer [[resources]] to build.)
- Particle Beams + (Particle beam weapons have +5% crit chance.)
- Pistol Certification + (Pistol kills grant +25% critical hit chance for 5 seconds,)
- Crippling + (Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.)
- Sharpshooting + (Ranged [[critical hit]] kills increase your [[critical hit chance]] with all ranged weapons by 25% for 20 seconds.)
- Environmental Conditioning + (Reduced chance to gain [[afflictions]] from [[environmental damage]] sources.)
- Astrodynamics + (Reduced fuel cost of jump drives by 50%.)
- Martial Arts + (Reflect 50% damage back when blocking a melee or unarmed attack.)
- Rejuvenation + (Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.)
- Rifle Certification + (Reload rifles 30% faster while you're standing still.)
- Sniper Certification + (Scoped weapons do 50% more damage while using the [[scope]].)
- Payloads + (Ship cargo holds have 50% more capacity.)
- Missile Weapon Systems + (Ship missiles have a 20% increased [[Range]], [[Travel Speed]], and [[Reload Speed]].)
- Aneutronic Fusion + (Ship reactors produce 5 extra units of power.)
- Deception + (Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.)
- Shotgun Certification + (Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.)
- Fitness + (Sprinting and [[power attacks]] now use significantly less oxygen.)
- Research Methods + (Sudden developments during [[research]] are twice as common. Resources required to craft items and complete research projects is reduced by 60%.)
- Targeting Control Systems + (Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in [[targeting mode]].)
- Scavenging + (Tracked [[resources]] will get highlighted when using the [[hand scanner]].)
- Boxing + (Unarmed attacks do 100% more damage and have a chance to [[knock down]] opponents.)
- Piloting + (Unlock the ability to pilot [[Class C ships]].)
- Engine Systems + (While [[boosting]], all [[enemies]] disengage the player and can only reacquire them as a target after the player stops boosting.)
- Boost Assault Training + (While [[hovering]], time slows down and the world moves 70% slower around you.)
- Stealth + (You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. [[Doors]] you interact with while in stealth no longer alert [[enemies]].)
- Planetary Habitation + (You can build outposts on planets with [[extreme gravity]]. Increase the maximum number of Outposts you can build by 16.)
- Special Projects + (You can craft [[unique manufactured components]] at an Industrial Workbench. [[Outpost extractors]] have a chance to produce additional [[resources]].)
- Scanning + (You can detect [[unique]] inorganic resources on planet and moon surfaces, and gain a complete list of [[cargo]] on ships in space.)
- Xenosociology + (You can force a target creature up to 10 levels higher than you to [[obey commands]] for a limited time.)
- Robotics + (You can force a target robot up to 10 levels higher than you to [[obey commands]] for a limited time.)
- Diplomacy + (You can force target [[NPCs]] to permanently stop fighting (unless they're attacked again))
- Ship Command + (You can have up to eight active crew members.)
- Weapon Engineering + (You can research and craft [[master-level weapon mods]].)
- Astrophysics + (You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.)
- Shield Systems + (Your [[shields]] will occasionally resist 100% of all damage received.)
- Chemistry + ([[Crafting]] chems occasionally triples the amount created.)
- Instigation + ([[Enemies]] affected by Instigation will attack their allies until they are dead.)
- Outpost Management + ([[Outpost extractors]] produce twice as fast.)
- Automated Weapon Systems + ([[Ship turret weapons]] [[recharge]] 40% faster and do 20% more damage to targeted [[sub-systems]].)