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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Rank 4" with value "Ship reactors produce 5 extra units of power.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Wellness  + (Increase your maximum health by 40%.)
  • Particle Beam Weapon Systems  + (Increased [[critical hit]] chance with ship particle beam weapons.)
  • Gymnastics  + (Increased [[jump]] height. Run faster after combat sliding or mantling.)
  • Intimidation  + (Intimidated targets now flee for substantial amount of time.)
  • Lasers  + (Laser weapons have a 5% chance to set a target on fire.)
  • Manipulation  + (Manipulated targets now obey commands for a substantial amount of time.)
  • Medicine  + (Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an [[affliction]].)
  • Dueling  + (Melee kills heal you for 10% of your health.)
  • Geology  + (Occasionally [[harvest]] additional [[rarer]] [[resources]] from surface objects.)
  • Botany  + (Occasionally harvest additional [[rarer]] [[resources]] from plants, and learn information about them more quickly using the scanner.)
  • Zoology  + (Occasionally harvest additional [[rarer]] resources from creatures, and learn information about them more quickly using the scanner.)
  • Negotiation  + (Occasionally, bribery won't cost any money.)
  • Starship Engineering  + (Occasionally, repairing one block of a system will repair the entire system.)
  • Outpost Engineering  + (Outpost modules now cost 50% fewer [[resources]] to build.)
  • Particle Beams  + (Particle beam weapons have +5% crit chance.)
  • Pistol Certification  + (Pistol kills grant +25% critical hit chance for 5 seconds,)
  • Crippling  + (Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.)
  • Sharpshooting  + (Ranged [[critical hit]] kills increase your [[critical hit chance]] with all ranged weapons by 25% for 20 seconds.)
  • Environmental Conditioning  + (Reduced chance to gain [[afflictions]] from [[environmental damage]] sources.)
  • Astrodynamics  + (Reduced fuel cost of jump drives by 50%.)
  • Martial Arts  + (Reflect 50% damage back when blocking a melee or unarmed attack.)
  • Rejuvenation  + (Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.)
  • Rifle Certification  + (Reload rifles 30% faster while you're standing still.)
  • Sniper Certification  + (Scoped weapons do 50% more damage while using the [[scope]].)
  • Payloads  + (Ship cargo holds have 50% more capacity.)
  • Missile Weapon Systems  + (Ship missiles have a 20% increased [[Range]], [[Travel Speed]], and [[Reload Speed]].)
  • Deception  + (Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.)
  • Shotgun Certification  + (Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.)
  • Fitness  + (Sprinting and [[power attacks]] now use significantly less oxygen.)
  • Research Methods  + (Sudden developments during [[research]] are twice as common. Resources required to craft items and complete research projects is reduced by 60%.)
  • Targeting Control Systems  + (Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in [[targeting mode]].)
  • Scavenging  + (Tracked [[resources]] will get highlighted when using the [[hand scanner]].)
  • Boxing  + (Unarmed attacks do 100% more damage and have a chance to [[knock down]] opponents.)
  • Piloting  + (Unlock the ability to pilot [[Class C ships]].)
  • Engine Systems  + (While [[boosting]], all [[enemies]] disengage the player and can only reacquire them as a target after the player stops boosting.)
  • Boost Assault Training  + (While [[hovering]], time slows down and the world moves 70% slower around you.)
  • Stealth  + (You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. [[Doors]] you interact with while in stealth no longer alert [[enemies]].)
  • Planetary Habitation  + (You can build outposts on planets with [[extreme gravity]]. Increase the maximum number of Outposts you can build by 16.)
  • Special Projects  + (You can craft [[unique manufactured components]] at an Industrial Workbench. [[Outpost extractors]] have a chance to produce additional [[resources]].)
  • Scanning  + (You can detect [[unique]] inorganic resources on planet and moon surfaces, and gain a complete list of [[cargo]] on ships in space.)
  • Xenosociology  + (You can force a target creature up to 10 levels higher than you to [[obey commands]] for a limited time.)
  • Robotics  + (You can force a target robot up to 10 levels higher than you to [[obey commands]] for a limited time.)
  • Diplomacy  + (You can force target [[NPCs]] to permanently stop fighting (unless they're attacked again))
  • Ship Command  + (You can have up to eight active crew members.)
  • Weapon Engineering  + (You can research and craft [[master-level weapon mods]].)
  • Astrophysics  + (You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.)
  • Shield Systems  + (Your [[shields]] will occasionally resist 100% of all damage received.)
  • Chemistry  + ([[Crafting]] chems occasionally triples the amount created.)
  • Instigation  + ([[Enemies]] affected by Instigation will attack their allies until they are dead.)
  • Outpost Management  + ([[Outpost extractors]] produce twice as fast.)
  • Automated Weapon Systems  + ([[Ship turret weapons]] [[recharge]] 40% faster and do 20% more damage to targeted [[sub-systems]].)