Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Zoology + (Get more [[rare]] organic resources from creatures, and learn information about them more quickly using the scanner.)
- Targeting + (Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damage you.)
- Sniper Certification + (Headshots while aiming with a scoped weapon have a +25% [[critical hit chance]].)
- Heavy Weapon Certification + (Heavy weapons do 30% more damage.)
- Crippling + (Human enemies now can enter a downed state earlier.)
- Sharpshooting + (Increase all critical damage to [[enemies]] by 50% with ranged weapons.)
- Marksmanship + (Increase critical hit chance with non-automatic ranged weapons by 15%.)
- Weight Lifting + (Increase total carrying capacity by 50 kilograms.)
- Wellness + (Increase your maximum health by 30%.)
- Astrodynamics + (Increased grav jump range and reduced fuel cost of jump drives by 30%.)
- Lasers + (Laser weapons do 30% more damage.)
- Medicine + (Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster.)
- Dueling + (Melee weapons do 50% more damage. Take 15% less damage while wielding melee weapon.)
- Decontamination + (Noticeably increased chance to recover from infections naturally.)
- Cellular Regeneration + (Noticeably increased chance to recover from injuries naturally.)
- Particle Beams + (Particle beam weapons do 30% more damage.)
- Pain Tolerance + (Physical damage is reduced by 15%.)
- Pistol Certification + (Pistols do 30% more damage.)
- Demolitions + (Reduce damage taken from explosives by 25%.)
- Negotiation + (Reduces bribery cost by 50%.)
- Rejuvenation + (Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat.)
- Rapid Reloading + (Reload [[Particle Beam weapons]] 30% faster. 50% chance to avoid getting interrupted while reloading.)
- Research Methods + (Resources required to craft items and complete research projects is reduced by 40%.)
- Rifle Certification + (Rifles do 30% more damage.)
- Payloads + (Ship cargo holds have 30% more capacity.)
- Missile Weapon Systems + (Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%.)
- Particle Beam Weapon Systems + (Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%.)
- Aneutronic Fusion + (Ship reactors produce 3 extra units of power.)
- Deception + (Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.)
- Shotgun Certification + (Shotguns do 30% more damage.)
- Fitness + (Sprinting uses 30% less Oxygen.)
- Scavenging + (There's a chance you'll find extra [[aid]] [[items]], like [[Med Packs]] or [[chems]], when searching containers.)
- Targeting Control Systems + (Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of [[critically hitting]] a [[target-locked ship]].)
- Boxing + (Unarmed attacks do 75% more damage. While in a fight and unarmed, [[running]] consumes 30% less O2.)
- Piloting + (Unlock the ability to pilot [[Class B ships]].)
- Martial Arts + (While [[unarmed]] or wielding a [[melee weapon]], take 10% less damage.)
- Stealth + (You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.)
- Security + (You can attempt to hack [[Master-level locks]], and 4 auto attempts can be banked.)
- Planetary Habitation + (You can build outposts on planets with [[toxic]] or [[corrosive atmospheres]]. Increase the maximum number of Outposts you can build by 12.)
- Special Projects + (You can craft [[exotic manufactured components]] at an Industrial Workbench.)
- Scanning + (You can detect [[exotic]] inorganic resources on planet and moon surfaces, and gain better [[combat]] information on ships in space.)
- Instigation + (You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.)
- Diplomacy + (You can force a target NPC up to 20 levels higher than you to stop fighting for a while.)
- Intimidation + (You can force a target NPC up to 20 levels higher than you to flee for a limited time.)