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1 byte added ,  9 September 2023
 
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*'''[[Targeting Control Systems]]''' – This Skill allows you to target specific systems on enemy [[ships]] ([[Shields]], [[Engines]], [[Lasers]], etc), making it easier to disable a ship’s engine and attempt to [[board]].
*'''[[Targeting Control Systems]]''' – This Skill allows you to target specific systems on enemy [[ships]] ([[Shields]], [[Engines]], [[Lasers]], etc), making it easier to disable a ship’s engine and attempt to [[board]].
*'''[[Lockpicking]]''' – You can attempt to pick Novice-level [[locks]] by default. Invest a Skill Point into ‘[[Security]]’ to attempt to unlock more difficult [[safes]], [[lockers]], [[doors]], or other [[locked devices]]. Switch between pick configurations using [LB]and [RB] on the Xbox Controller or [Q] and [T] for PC Keyboard while on the lockpicking screen.
*'''[[Lockpicking]]''' – You can attempt to pick Novice-level [[locks]] by default. Invest a Skill Point into ‘[[Security]]’ to attempt to unlock more difficult [[safes]], [[lockers]], [[doors]], or other [[locked devices]]. Switch between pick configurations using [LB]and [RB] on the Xbox Controller or [Q] and [T] for PC Keyboard while on the lockpicking screen.
*'''[Outposts]] and [[Extreme Environments]]''' – Building an [[Outpost]] on a [[planet]] with an ‘[[Extreme Environment]]’ is not possible until you unlock the [[Outpost Engineering]] Skill. You can tell if a planet has an ‘Extreme Environment’ by [[scanning]] it once you are in orbit.
*'''[[Outposts]] and [[Extreme Environments]]''' – Building an [[Outpost]] on a [[planet]] with an ‘[[Extreme Environment]]’ is not possible until you unlock the [[Outpost Engineering]] Skill. You can tell if a planet has an ‘Extreme Environment’ by [[scanning]] it once you are in orbit.




[[Category:Game Mechanics]] [[Category:Guides]] [[Category:Features]]
[[Category:Game Mechanics]] [[Category:Guides]] [[Category:Features]]
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