Jump to content

Ship Piloting: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 112: Line 112:


*Grav jumping, landing on a planet, or fast traveling will automatically make it your home ship.
*Grav jumping, landing on a planet, or fast traveling will automatically make it your home ship.
*A captured ship cannot be sold or modified until it has been registered, which you can do from the Ship Section of the Data Menu (for a fee). The cost varies depending on the type of ship.  
*A captured ship cannot be sold or modified until it has been registered, which you can do from the Ship Section of the Data Menu (for a fee). The cost varies depending on the type of ship.
 
==Avoid Detection in Space==
To avoid detection in [[space]], minimize ship [[system power]]. In particular, lower your [[engines]] down and avoid going near [[enemy ships]]. If you have [[contraband]], do not travel to any [[planet]] that has security as they will scan for contraband. Typically these are planets with [[major cities]]. Put your contraband into your [[Outpost]] or into your [[shielded cargo hold]] on your ship.
To change the power distribution of your starship, you can switch through the different systems in the bottom left of your screen:
*PC Keyboard: [Z] and [X] on PC to go left to right, and [C] and [V] to add/remove power.
**You can also use the arrow keys to switch systems and add/remove power.
*Xbox Controller: Use the left and right arrows on the D-pad to choose the system, and the up and down arrows to add/remove power.
The image below is the tutorial tip for avoiding detection from your first mission.
 
[[File:ship piloting avoid detection1.jpeg|400px]]


[[Category:Guides]] [[Category:Ship Guides]]
[[Category:Guides]] [[Category:Ship Guides]]
1,664

edits