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==Walkthrough==
==Walkthrough==
You'll kick off this mission with a return trip to [[Vectera]], the moon where your journey in Starfield initially began. Your landing point is the [[Argos Extractors Mining Outpost]]. Upon landing, you'll find [[Lin]] is the only crew member left, making her your first point of contact. She fills you in on the disappearances of [[Barrett]] and [[Heller]] and points you toward a comms computer that needs fixing.
The main mission "Back to Vectera" begins with your return to [[Vectera]], the [[moon]] where your Starfield journey initially started. Your landing point is the [[Argos Extractors Mining Outpost]]. Upon landing, you'll find that [[Lin]] is the only crew member left, making her your first point of contact. She will inform you about the disappearances of [[Barrett]] and [[Heller]] and direct you to a comms computer that needs repairing.


Before venturing to the computer, make sure to pick up an emergency power cell conveniently placed on a pallet near your landing zone. In total, you'll need three of these to quickly and efficiently fix the comms system. Inside the comms building, you'll find the second power cell on a shelf to your right and the third one in a room through the left door. While you're there, don't forget to snag the magazine "Tracers Primer 05" in the bunk area accessible through a door on your left. After gathering all the power cells, place them into the slots located immediately through the big orange door to restore the comms computer.
Before heading to the computer, ensure to pick up an emergency power cell conveniently placed on a pallet near your landing zone. You'll need three of these in total to fix the comms [[system]] efficiently. Inside the comms building, you'll find the second power cell on a shelf to your right and the third one in a room through the left door. Don't forget to pick up the magazine "Tracers Primer 05" in the bunk area accessible through a door on your left. After gathering all the power cells, place them into the slots located immediately through the big orange door to restore the comms computer.


Next up, you'll need to lockpick the door to the comms room. Make sure you have digipicks; if not, you'll need to backtrack to find one. Inside the room, interact with the computer and read the "Emergency Transmission" to find out where Barrett and Heller went. Armed with this crucial intel, return to Lin and share the information. She's recruitable at this point and can be assigned to your ship or outposts.
Next, you'll need to lockpick the door to the comms room. Ensure you have [[digipick]]s; if not, you'll need to backtrack to find one. Inside the room, interact with the computer and read the "[[Emergency Transmission]]" to find out where Barrett and Heller went. With this crucial information, return to Lin and share the details. She's recruitable at this point and can be assigned to your [[ship]] or [[outpost]]s.


Your next stop is [[Altair II]] in the Altair system. Land at the [[Crashed Ship]] location and brace yourself for encounters with hostile wildlife as you trek toward the crash site. You'll find Heller seated next to a crate. Talking to him unravels a part of the story and he'll give you a note slate titled "Emergency Transmission 02." Check your inventory to listen to it. Like Lin, Heller is now recruitable as a crew member.
Your next destination is [[Altair II]] in the Altair system. Land at the [[Crashed Ship]] location and prepare for encounters with [[hostile]] wildlife as you make your way toward the crash site. You'll find Heller seated next to a crate. Engage in a conversation with him to unravel a part of the story and he'll give you a note slate titled "Emergency Transmission 02." Check your [[inventory]] to listen to it. Like Lin, Heller is now recruitable as a crew member.


Following the new information, you'll set course for [[Bessel III]]. Your landing zone here is the [[Ransacked Research Outpost]]. As you land, prepare for a skirmish with several Crimson Fleet enemies lurking outside the outpost. Once they're dealt with, proceed into the marked entrance. Inside, you'll find Barrett in conversation with more members of the Crimson Fleet. To free him, you can either persuade, bribe (either directly or via Sarah if she’s part of your team), or go in guns blazing. If you go the non-violent route, feel free to loot the area without further trouble.
Following the new information, set your course for [[Bessel III]]. Your landing zone here is the [[Ransacked Research Outpost]]. As you land, prepare for a skirmish with several [[Crimson Fleet]] [[enemies]] lurking outside the outpost. Once they're dealt with, proceed into the marked entrance. Inside, you'll find Barrett in conversation with more members of the Crimson Fleet. To free him, you can either [[persuade]], bribe (either directly or via [[Sarah]] if she’s part of your team), or go in guns blazing. If you choose the non-violent route, feel free to loot the area without further trouble.


Your mission nears its end as you head back to the Lodge on [[Jemison]]. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a companion for your future exploits.
The mission nears its end as you head back to [[the Lodge]] on [[Jemison]]. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a [[companion]] for your future exploits.


==Tips and Tricks==
==Tips and Tricks==
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