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Your mission nears its end as you head back to the Lodge on [[Jemison]]. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a companion for your future exploits. | Your mission nears its end as you head back to the Lodge on [[Jemison]]. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a companion for your future exploits. | ||
==Tips and Tricks== | |||
*The final confrontation in this quest can be avoided by passing a persuasion check. Obtaining the persuasion perk and/or bringing persuasion buffing chems can help with passing the check. | |||
*It is recommended to recruit Heller and [[Lin]] - they have extra perks compared to generic [[companion]]s, and unlike hired companions, cost nothing to recruit. | |||
==Objectives== | ==Objectives== | ||
=== | ===Return to Vectera=== | ||
*Travel back to the Argos Extractors [[outpost]] on [[Vectera]] in the "Narion" star [[system]]. | |||
[[File:Starfield_BackToVecteraA_EN.png|400px]] | |||
===Talk to Lin=== | |||
*After landing, you'll discover the [[outpost]] is empty besides [[Supervisor Lin]]. Talk to her to learn what happened to the outpost and [[Barrett]]. | |||
[[File:Starfield_BackToVecteraB_EN.png|400px]] | |||
===Fix the Comms Computer=== | |||
*Locate the Comms Computer inside the [[outpost]] structure. It is behind a locked door that can either be unlocked using a Digipick or with the control room key, which is located in a stand on the supervisor's desk. | |||
[[File:Starfield_BackToVecteraC_EN.png|400px]] | |||
[[File:Starfield_BackToVecteraC2_EN.png|400px]] | |||
*The computer is unpowered. Select "Look for a [[Power]] Source", and you'll be prompted to find three backup power cells. There are many of these across the [[outpost]] to pick up, such as on shelves, in robots outside, etc.(Image D) (Image D2) | |||
[[File:Starfield_BackToVecteraD_EN.png|400px]] | |||
[[File:Starfield_BackToVecteraD2_EN.png|400px]] | |||
*After finding three power cells, load them into the receptacle outside of the control room. | |||
[[File:Starfield_BackToVecteraD3_EN.png|400px]] | |||
===Find a Clue to Barrett's Location=== | |||
*Listen to the "Emergency Trans[[mission]]" on the fixed computer to discover what happened to [[Barrett]] and Heller. | |||
[[File:Starfield_BackToVecteraE_EN.png|400px]] | |||
===Return to Lin=== | |||
*Return to [[Lin]], who will still be working outside. She'll decode the location from the Emergency Trans[[mission]] and update your next objective. | |||
[[File:Starfield_BackToVecteraF_EN.png|400px]] | |||
*(Optional) You can also recruit [[Lin]] to join your crew by speaking to her again. | |||
[[File:Starfield_BackToVecteraF2_EN.png|400px]] | |||
===Travel to Andraphon=== | |||
*Travel to Andraphon, also in the "Narion" star [[system]]. Land at the "Crashed [[Ship]]" location. | |||
[[File:Starfield_BackToVecteraG_EN.png|400px]] | |||
===Find Barrett and Heller=== | |||
*Travel to the Crashed [[Ship]] site to find Heller among the debris. | |||
[[File:Starfield_BackToVecteraH_EN.png|400px]] | |||
=== | ===Talk to Heller=== | ||
*Talk to Heller to discover what happened with the [[ship]] and [[Barrett]]. | |||
[[File:Starfield_BackToVecteraI_EN.png|400px]] | |||
*(Optional) Bring a spare med pack to help Heller back on his feet. | |||
[[File:Starfield_BackToVecteraI2_EN.png|400px]] | |||
*(Optional) You can recruit Heller to join your crew by speaking to him again. | |||
[[File:Starfield_BackToVecteraI3_EN.png|400px]] | |||
=== | ===Listen to "Emergency Transmission 02"=== | ||
*Listen to "Emergency Trans[[mission]] 02" from the Notes section of your [[inventory]] to find where the [[Crimson Fleet]] took [[Barrett]]. | |||
[[File:Starfield_BackToVecteraJ_EN.png|400px]] | |||
=== | ===Travel to Bessel III=== | ||
*Travel to the Ransacked Research Outpost on Bessel III in the "Bessel" star [[system]]. | |||
[[File:Starfield_BackToVecteraK_EN.png|400px]] | |||
=== | ===Rescue Barrett=== | ||
*Follow the [[mission]] objective and travel to where [[Barrett]] is being held. | |||
*Fight your way through the [[Crimson Fleet]] [[pirates]]. There will be an illuminated red door leading to the Crimson Fleet Outpost. | |||
[[File:Starfield_BackToVecteraL_EN.png|400px]] | |||
*Approaching [[Barrett]] and Matsura will automatically update the quest objective and start the dialog sequence. | |||
[[File:Starfield_BackToVecteraL2_EN.png|400px]] | |||
*You can use multiple approaches to rescue [[Barrett]]: | |||
**[Speech] You can use a Speech check to rescue Barrett | |||
**[Pay Ransom] You can pay the ransom to rescue Barrett | |||
**[Pay Ransom] [[Sarah]] Morgan will pay the ransom to rescue Barrett | |||
**[Fight] Player can fight the [[pirates]] and kill them to rescue Barrett | |||
* | |||
[[File:Starfield_BackToVecteraL3_EN.png|400px]] | |||
=== | ===Return to the Lodge=== | ||
*Return to [[the Lodge]]. [[Barrett]] will follow you inside and the dialog sequence will start automatically. Barrett will then become available as an active [[companion]]. | |||
[[File:Starfield_BackToVecteraM_EN.png|400px]] | |||
==Additional Information== | ==Additional Information== |
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