Skill | Tier | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 |
---|
Lasers | 1 | Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness. | Laser weapons do 10% more damage. | Laser weapons do 20% more damage. | Laser weapons do 30% more damage. | Laser weapons have a 5% chance to set a target on fire. |
Research Methods | 1 | By skilfully employing both new and time tested methods, a researcher may complete projects faster, and even gain unexpected insights. | Resources required to craft items and complete research projects is reduced by 10%. | Resources required to craft items and complete research projects is reduced by 20%. | Resources required to craft items and complete research projects is reduced by 40%. | Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%. |
Boost Pack Training | 1 | Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds. | You can now utilize boost packs. | Using a boost pack expends less fuel. | Boost pack fuel regenerates more quickly | Doubles previous bonuses. |
Weight Lifting | 1 | Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground. | Increase total carrying capacity by 10 kilograms. | Increase total carrying capacity by 25 kilograms. | Increase total carrying capacity by 50 kilograms. | Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger. |
Security | 1 | While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training. | You can attempt to hack Advanced locks, and 2 auto attempts can be banked. | You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted. | You can attempt to hack Master-level locks, and 4 auto attempts can be banked. | Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked. |
Medicine | 1 | Only through advancements in medical training and technology has humanity been able to withstand the galaxy's many dangers. | Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster. | Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster. | Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster. | Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction. |
Commerce | 1 | In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business. | Buy for 5% less and sell for 10% more. | Buy for 10% less and sell for 15% more. | Buy for 15% less and sell for 20% more. | Buy for 20% less and sell for 25% more. |
Wellness | 1 | By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy. | Increase your maximum health by 10%. | Increase your maximum health by 20%. | Increase your maximum health by 30%. | Increase your maximum health by 40%. |
Shotgun Certification | 1 | The cornerstone of close quarters combat, or CQC, The shotgun has proven a simple, deadly weapon for hundreds of years. | Shotguns do 10% more damage. | Shotguns do 20% more damage. | Shotguns do 30% more damage. | Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time. |
Persuasion | 1 | In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | 10% increased chance of success when persuading someone. | 20% increased chance of success when persuading someone. | 30% increased chance of success when persuading someone. | 50% increased chance of success when persuading someone. |
Dueling | 1 | Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner. | Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon. | Melee kills make you run 20% faster for 10 seconds. | Melee weapons do 50% more damage. Take 15% less damage while wielding melee weapon. | Melee kills heal you for 10% of your health. |
Targeting Control Systems | 1 | Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective. | Unlocks ship targeting functionality. | Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower. | Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship. | Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode. |
Astrodynamics | 1 | Advanced technology is one thing, but it takes skill, patience, and a little bit of love to coax even more capability out of a ship's grav drive. | Increase grav jump range of jump drives by 15%. | Reduced fuel cost of jump drives by 15%. | Increased grav jump range and reduced fuel cost of jump drives by 30%. | Reduced fuel cost of jump drives by 50%. |
Stealth | 1 | For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective. | Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage. | Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage. | You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage. | You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies. |
Piloting | 1 | As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically. | You can now utilize ship thrusters. | Increased ship turning rate and maneuverability. | Unlock the ability to pilot Class B ships. | Unlock the ability to pilot Class C ships. |
Gastronomy | 1 | Access to brand new worlds means access to brand new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare. | You can craft specialty food and drinks, and research additional recipes at a Research Lab. | You can research and craft gourmet food and drinks. | You can research and craft food and drink delicacies. | Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes. |
Fitness | 1 | In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival. | Sprinting uses 10% less Oxygen. | Sprinting uses 20% less Oxygen. | Sprinting uses 30% less Oxygen. | Sprinting and power attacks now use significantly less oxygen. |
Ballistic Weapon Systems | 1 | While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective. | Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode. | Ballistic ship weapons have 20% increased damage and recharge 15% faster. | Ballistic ship weapons have 30% increased damage and recharge 30% faster. | Ballistic ship weapons do 50% more damage to individual systems. |
Surveying | 1 | Humanity now has access to untold alien worlds, and the ability to decipher all that data while on the ground has become an essential skillset. | Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters. | Adds another level of zoom to the hand scanner, and scan distance is increased to 30 meters. | Adds another level of zoom to the hand scanner, and scan distance is increased to 40 meters. | Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters. |
Pistol Certification | 1 | Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential. | Pistols do 10% more damage. | Pistols do 20% more damage. | Pistols do 30% more damage. | Pistol kills grant +25% critical hit chance for 5 seconds, |
Geology | 1 | Newly discovered minerals mined from alien planets and moons have directly led to some incredible technological advancements. | Get more common and uncommon inorganic resources from surface objects. | Get more rare inorganic resources from surface objects. | Get more exotic inorganic resources from surface objects. | Occasionally harvest additional rarer resources from surface objects. |
Boxing | 1 | Once considered a "sport of kings," boxing is still practiced as a recreational competitive activity, but its combat applications can't be denied. | Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack. | Unarmed attacks do 50% more damage. 50% less O2 used when using a power attack. | Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less O2. | Unarmed attacks do 100% more damage and have a chance to knock down opponents. |
Ballistics | 1 | Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles. | Ballistic weapons do 10% more damage. | Ballistic weapons do 20% more damage. | Ballistic weapons do 30% more damage. | Ballistic weapons range is increased by 30%. |
Theft | 1 | While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person. | Unlock the ability to pickpocket targets. | 10% greater chance to successfully pickpocket. | 30% greater chance to successfully pickpocket. | 50% greater chance to successfully pickpocket, Can now pickpocket holstered weapons. |
Scavenging | 1 | There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look. | There's a chance you'll find extra credits when searching containers. | There's a chance you'll find extra ammo when searching containers. | There's a chance you'll find extra aid items, like Med Packs or chems, when searching containers. | Tracked resources will get highlighted when using the hand scanner. |