The Old Neighborhood: Difference between revisions
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==Walkthrough== | ==Walkthrough== | ||
After equipping your [[character]] and reviewing your [[skills]], approach [[Sarah]], who's standing beside the [[artifact]] pedestal in the Lodge. If you're ready to embark on the [[mission]], talk to her. She'll join your party, becoming a permanent member until the mission's end. While still at [[the Lodge]], don't forget to grab the [[Constellation Guide 01]] [[magazine]] from the railing for a permanent buff. | |||
Your first objective is to talk to Sarah's contact, [[Commander John Tuala]]. Exit the Lodge and follow your in-game map to locate him. During the conversation, you'll have the option to join the [[UC Vanguard]]; the choice is yours. | |||
Upon obtaining new information from Commander Tuala, you're instructed to travel to [[Cydonia]] on [[Mars]]. Use the [[Starmap]] to locate Mars in the [[Sol]] [[system]] and initiate the jump. Once you arrive, land in Cydonia and navigate your way to the mining colony. Inside, take a right turn to find the [[Broken Spear]] bar. Speak with [[Jack]], your new contact. Through a Companion-specific dialogue option, you can use Sarah to call out Jack's dishonesty, dropping his asking price for information from 2500 Credits to a mere 1000. He also directs you to the Mission Board for extra jobs, if you're interested. | |||
Armed with new information, set course for [[Venus]], also located in the Sol system. Upon arrival, Sarah will alert you to hostile ships nearby. Best heed her advice and avoid them. Then, set your ship systems to level 0, except for the engines which should be at 2, and carefully approach the satellite to interact with it. | |||
Your next destination is the [[Nova Galactic Staryard]], orbiting Earth's moon. Once you arrive, Sarah will brief you on the significance of the Staryard. Approach the docking point and hold "/R" to dock automatically. | |||
Once inside, explore cautiously. There are more hostiles here than in the previous mission. Watch for a large room labeled "Conference Room" where two factions, the Spacers and Eciptics, are in a firefight. A Search and Rescue key leading to loot is found here. Continue toward the objective until you reach a room with a staircase; here you'll find another magazine, the Nova Galactic Manual 02. Secure it and proceed into the objective room, dealing with any opposition. Inside the white structure, you'll find Vanguard Moara's Slate on a bench. | |||
After gathering all the intel, it's time to head to Neptune. Once back in space, locate Neptune in the Sol system and jump. Once you arrive, Moara's ship will be visible nearby. However, as you approach, the ship turns hostile. Navigate evasively while dialogue ensues. You'll need to disable the ship by taking down its shields with your laser weapon and then hitting it with your ballistic weapon. Get close enough, and you can dock with Moara's ship. | |||
Prepare for combat as you board Moara's ship. After clearing out the enemies, loot the cockpit key from the last one. Then proceed to the cockpit to talk to Moara and understand the situation. You'll find an artifact at the front right of the cockpit—take it. | |||
Return to the Lodge on Jemison, docking and adding the artifact to the pedestal. Wait for Sarah to consult with Noel about the artifact pieces. Finally, talk to Sarah one last time to complete the mission. With that, you're one step closer to unraveling the game's mysteries. | |||
==Objectives== | ==Objectives== |
Revision as of 18:01, 31 August 2023
The Old Neighborhood | |
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File:The Old Neighborhood.jpg | |
Information | |
Type | Main Mission |
Number | 2 |
Level | ????? |
Location | Landing Site New Atlantis in Planet Jemison of Alpha Centauri |
Starting NPC | Sarah Morgan |
Description | Sarah wanted to talk to me about my first mission. |
Reward | 400 XP, 8000 Credits, Constellation Space Suit, Constellation Space Helmet, Sarah Morgan as Companion |
Previous Mission | One Small Step |
Next Mission | The Empty Nest |
Patch | 1.0 |
The Old Neighborhood is the mission 2 of Main Mission.
Walkthrough
After equipping your character and reviewing your skills, approach Sarah, who's standing beside the artifact pedestal in the Lodge. If you're ready to embark on the mission, talk to her. She'll join your party, becoming a permanent member until the mission's end. While still at the Lodge, don't forget to grab the Constellation Guide 01 magazine from the railing for a permanent buff.
Your first objective is to talk to Sarah's contact, Commander John Tuala. Exit the Lodge and follow your in-game map to locate him. During the conversation, you'll have the option to join the UC Vanguard; the choice is yours.
Upon obtaining new information from Commander Tuala, you're instructed to travel to Cydonia on Mars. Use the Starmap to locate Mars in the Sol system and initiate the jump. Once you arrive, land in Cydonia and navigate your way to the mining colony. Inside, take a right turn to find the Broken Spear bar. Speak with Jack, your new contact. Through a Companion-specific dialogue option, you can use Sarah to call out Jack's dishonesty, dropping his asking price for information from 2500 Credits to a mere 1000. He also directs you to the Mission Board for extra jobs, if you're interested.
Armed with new information, set course for Venus, also located in the Sol system. Upon arrival, Sarah will alert you to hostile ships nearby. Best heed her advice and avoid them. Then, set your ship systems to level 0, except for the engines which should be at 2, and carefully approach the satellite to interact with it.
Your next destination is the Nova Galactic Staryard, orbiting Earth's moon. Once you arrive, Sarah will brief you on the significance of the Staryard. Approach the docking point and hold "/R" to dock automatically.
Once inside, explore cautiously. There are more hostiles here than in the previous mission. Watch for a large room labeled "Conference Room" where two factions, the Spacers and Eciptics, are in a firefight. A Search and Rescue key leading to loot is found here. Continue toward the objective until you reach a room with a staircase; here you'll find another magazine, the Nova Galactic Manual 02. Secure it and proceed into the objective room, dealing with any opposition. Inside the white structure, you'll find Vanguard Moara's Slate on a bench.
After gathering all the intel, it's time to head to Neptune. Once back in space, locate Neptune in the Sol system and jump. Once you arrive, Moara's ship will be visible nearby. However, as you approach, the ship turns hostile. Navigate evasively while dialogue ensues. You'll need to disable the ship by taking down its shields with your laser weapon and then hitting it with your ballistic weapon. Get close enough, and you can dock with Moara's ship.
Prepare for combat as you board Moara's ship. After clearing out the enemies, loot the cockpit key from the last one. Then proceed to the cockpit to talk to Moara and understand the situation. You'll find an artifact at the front right of the cockpit—take it.
Return to the Lodge on Jemison, docking and adding the artifact to the pedestal. Wait for Sarah to consult with Noel about the artifact pieces. Finally, talk to Sarah one last time to complete the mission. With that, you're one step closer to unraveling the game's mysteries.