All That Money Can Buy: Difference between revisions

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|Number = 6
|Number = 6
|Level = ?????
|Level = ?????
|Requirement = Complete The Empty Nest, Back to Vectera, & Into the Unknown
|Requirement =  
|Location = [[Landing Site]] [[The Lodge]] in [[Planet]] [[Jemison]] of [[Alpha Centauri]]
|Location = [[Landing Site]] [[The Lodge]] in [[Planet]] [[Jemison]] of [[Alpha Centauri]]
|Starting NPC = Walter Stroud
|Starting NPC = Walter Stroud

Revision as of 18:28, 31 August 2023

All That Money Can Buy
File:All That Money Can Buy.jpg
Information
Type Main Mission
Number 6
Level ?????
Location Landing Site The Lodge in Planet Jemison of Alpha Centauri
Starting NPC Walter Stroud
Description Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. He’ll be riding as a passenger in my ship until we get there.
Reward 400 XP, 10000 Credits, Fiscal Quarter
Achievement All That Money Can Buy (Achievement)
Previous Mission Into the Unknown
Next Mission Starborn
Patch 1.0

All That Money Can Buy is the mission 6 of Main Mission.


Walkthrough

To kick off this mission, make your way over to Walter Stroud, who can be found lounging beside the artifact pedestal in the library. Engage him in conversation to receive your instructions. Next, set course for Neon in the Volii system. Walter will accompany you on this expedition for an artifact piece.

After landing on Neon, Walter will be waiting near the edge of the landing pad. Go speak with him to find out what's next. Your immediate objective is to head into the city to Stroud-Ekland Corporate HQ to meet Issa Eklund, Walter's business partner. Make your way to the Trade Tower building and take the elevator up to the Stroud-Eklund floor. Once there, follow Walter to Issa and converse with her.

Before any deal can go down, a little investigative work is in order. Head to the Astral Lounge, which conveniently is in the same building as Stroud-Eklund. At the lounge, engage the bartender in conversation about the security of the area. He'll direct you to the VIP area upstairs. Even though the entry fee is initially set at 4000 Credits, a successful Persuasion check can bring it down to 1000 Credits, the exact amount Walter handed you earlier.

Next, go upstairs to the VIP area and locate the door controls. Hack into the computer system to reprogram the doors. If you run out of digipicks, stores in the city like Newill's Goods offer them for purchase. From there, you'll continue your investigation into the seller. Head over to Newill’s Goods in the main city area and talk to James Newill. You can either bribe him or persuade him to give you the seller's information.

With this new info in hand, you'll head to the seller’s living area, hack the door open and read through all the text files on the computer to obtain the information you need. Once you’ve done that, return to Stroud-Eklund HQ and link up with Walter once more.

With preparations complete, head back into the Astral Lounge with Walter. Once inside, locate a man named Musgrove near the bar; he'll have a case just like Walter described. Speak with him and use the passphrase “Ramsay and Travers” to establish trust. Return to Walter, and then move to the VIP booth to commence the deal. How you handle the transaction doesn’t affect the outcome; eventually, the seller will take Walter’s money and you'll have the artifact.

Exiting the room, a man from Slayton Aerospace will confront you claiming to be the original owner of the artifact. You can either persuade him, call security, or engage him in combat. Issa will then inform you that your ship has been impounded by Slayton and you have a bounty on your head.

Time to deal with Slayton Aerospace. Upon entering their HQ, you can persuade the receptionist for a meeting or go in guns blazing. Either way, you’ll end up at the elevator. Hack it and head up, where Issa patches you through to open the doors. Sneak or fight your way through the next floor as directed by Issa. Go outside and ascend the Trade Tower to confront Nicolaus Slayton. After dealing with him, decide Musgrove's fate. Your companions like Sarah will have varying reactions depending on your choice.

Finally, return to your ship. Walter will automatically initiate a conversation. Respond however you like, and then take off from Neon to wrap up the mission.

Objectives

1. Talk to Walter Stroud

2. Travel to Neon

3. Talk to Walter Stroud

4. Check in at Stroud-Eklund HQ

5. Talk to Issa Eklund

6. Ask about security

7. Check the door controls

8. Investigate the seller

9. Search the seller’s sleepcrate

10. Talk to Walter Stroud

11. Go to the Astral Lounge

12. Talk to Walter Stroud

13. Locate the seller

14. Talk to Walter Stroud

15. Negotiate for the artifact

16. Head to the entrance

17. Talk to Issa Eklund

18. Go to Slayton Aerospace HQ

19. Find a way to the next floor

20. Talk to Walter

21. Go to the next floor

22. Climb the Trade Tower

23. Confront Nicolaus Slayton

24. Talk to Musgrove

25. Go to the ship

26. Talk to Walter Stroud

27. Take off from Neon

28. Return to the Lodge

Additional Information

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