Tech Skills: Difference between revisions
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Revision as of 06:22, 7 August 2023
- See also: Skills
Skill | Image | Tier | Background | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Challenge 1 | Challenge 2 | Challenge 3 |
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Automated Weapon Systems | Automated Weapon Systems.png | Master | Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments. | Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%. | Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode. | Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%. | Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems. | ?????? | ?????? | ?????? | |
Ballistic Weapon Systems | Ballistic Weapon Systems.png | Novice | Long Hauler | While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective. | Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode. | Ballistic ship weapons have 20% increased damage and recharge 15% faster. | Ballistic ship weapons have 30% increased damage and recharge 30% faster. | Ballistic ship weapons do 50% more damage to individual systems. | ?????? | ?????? | ?????? |
Boost Assault Training | Boost Assault Training.png | Master | Combat training with boost packs allows for more shock and awe tactics. | Nearby enemies take damage when you boost and have a chance to catch on fire. | Chance to knockdown nearby enemies when you boost. | Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty. | While hovering, time slows down and the world moves 70% slower around you. | ?????? | ?????? | ?????? | |
Boost Pack Training | Novice | Bounty Hunter Soldier | Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds. | You can now utilize boost packs. | Using a boost pack expends less fuel. | Boost pack fuel regenerates more quickly | Doubles previous bonuses. | ?????? | ?????? | ?????? | |
EM Weapon Systems | EM Weapon Systems.png | Master | In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage. | EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode. | EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode. | EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode. | EM ship weapons have a small chance of instantly disabling enemy engines. | ?????? | ?????? | ?????? | |
Energy Weapon Systems | Energy Weapon Systems.png | Advanced | In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground. | Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode. | Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode. | Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode. | Energy ship weapons recharge 30% faster. | ?????? | ?????? | ?????? | |
Engine Systems | Engine Systems.png | Advanced | Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training. | Your ship's top speed is increased by 10%. | Ship boosts last longer and the cooldown is shorter. | Your ship's top speed is increased by 20%. | While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting. | ?????? | ?????? | ?????? | |
Missile Weapon Systems | Expert | In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician. | Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%. | Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%. | Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%. | Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed. | ?????? | ?????? | ?????? | ||
Particle Beam Weapon Systems | Expert | Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once. | Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%. | Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%. | Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%. | Increased critical hit chance with ship particle beam weapons. | ?????? | ?????? | ?????? | ||
Payloads | Advanced | Any pilot can haul cargo, but it takes special determination and training to maximize cargo space. | Ship cargo holds have 10% more capacity. | Ship cargo holds have 20% more capacity. | Ship cargo holds have 30% more capacity. | Ship cargo holds have 50% more capacity. | ?????? | ?????? | ?????? | ||
Piloting | Piloting.png | Novice | Bounty Hunter Space Scroundel Long Hauler File Not Found | As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically. | You can now utilize ship thrusters. | Increased ship turning rate and maneuverability. | Unlock the ability to pilot Class B ships. | Unlock the ability to pilot Class C ships. | ?????? | ?????? | ?????? |
Robotics | Expert | In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge. | You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time. | You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time. | You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time. | You can force a target robot up to 10 levels higher than you to obey commands for a limited time. | ?????? | ?????? | ?????? | ||
Security | Novice | Cyber Runner Cyberneticist Bouncer Industrialist | While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training. | You can attempt to hack Advanced locks, and 2 auto attempts can be banked. | You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted. | You can attempt to hack Master-level locks, and 4 auto attempts can be banked. | Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked. | ?????? | ?????? | ?????? | |
Shield Systems | Shield Systems.png | Advanced | Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's harmonics. | Your ship has 20% increased shield capacity. | Your ship has 40% increased shield capacity. | Your ship has 60% increased shield capacity. | Your shields will occasionally resist 100% of all damage received. | ?????? | ?????? | ?????? | |
Starship Design | Expert | As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships. | Allows the installation of improved ship modules. | Allows the installation of superior ship modules. | Allows the installation of cutting-edge ship modules. | Allows the installation of experimental ship modules | ?????? | ?????? | ?????? | ||
Starship Engineering | Starship Engineering.png | Expert | It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage occurs. | All ship systems repair 10% faster. | Ship systems have 25% Increased damage mitigation. | All ship systems repair 25% faster. | Occasionally, repairing one block of a system will repair the entire system. | ?????? | ?????? | ?????? | |
Targeting Control Systems | Targeting Control Systems.png | Novice | Bounty Hunter | Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective. | Unlocks ship targeting functionality. | Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower. | Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship. | Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode. | ?????? | ?????? | ?????? |