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{{Mission Infobox
{{Mission Infobox
|Image = High_Price_to_Pay.jpg
|Image = Starfield_AHighPriceToPayA_EN.PNG
|Name = High Price to Pay
|Name = High Price to Pay
|Type = Main Mission
|Type = Main Mission
|Number = 11
|Number = 11
|Level = ?????
|Level =  
|Requirement =  
|Requirement =  
|Location = [[Landing Site]] [[The Lodge]] in [[Planet]] [[Jemison]] of [[Alpha Centauri]]
|Location = [[The Lodge]], [[New Atlantis]]
|Starting NPC = Noel
|Starting NPC = Noel
|Description = A Starborn known as the Hunter has attacked the Eye and is coming to the Lodge.
|Description = "Something is going on at the Lodge, your help is needed."
|Reward = 800 [[XP]], 13300 [[Credits]], [[Calibrated Constellation Pack]]
|Reward = 800 [[XP]], 13300 [[Credits]], [[Calibrated Constellation Pack]]
|Achievement = High Price to Pay (Achievement)
|Achievement = High Price to Pay (Achievement)
Line 17: Line 17:


==Walkthrough==
==Walkthrough==
As soon as you've placed the [[Artifact]] in [[No Sudden Moves]], the [[High Price to Pay]] [[mission]] kicks in. You'll find [[Noel]] near you, eager to spill the beans on what's happening. After a brief but intense conversation, you're faced with a difficult choice: stay at [[the Lodge]] to defend it or leave for [[the Eye]]. Choose carefully—Barrett will die if you leave immediately, while [[Sarah]] will die if you defend the Lodge. The weight of your choice hangs heavy in the digital air.
As soon as you've placed the [[Artifact]] in the previous [[mission]], [[No Sudden Moves]], the main mission [[High Price to Pay]] begins. You'll find [[Noel]] nearby, ready to share some urgent news. After a brief but intense conversation, you're faced with a difficult choice: stay at [[the Lodge]] to defend it or leave for [[the Eye]]. Choose carefully—[[Barrett]] will die if you leave immediately, while [[Sarah]] will die if you defend the Lodge. The weight of your choice hangs heavy in the digital air.


Assuming you opt to defend [[the Lodge]], a prompt soon nudges you to check on [[Walter]]. Heading upstairs, you find him relatively okay but visibly shaken. Right when you're about to breathe a sigh of relief, the ominous figure known as [[the Hunter]] barges into the Lodge. This new foe is a considerable upgrade from previous enemies, able to spawn a clone of themselves while packing a mean punch. Quick tip: use the bar as cover to mitigate some of that damage while dodging attacks from both the Hunter and their clone.
Assuming you opt to defend [[the Lodge]], a prompt soon nudges you to check on [[Walter]]. Heading upstairs, you find him relatively okay but visibly shaken. Right when you're about to breathe a sigh of relief, the ominous figure known as [[the Hunter]] barges into the Lodge. This new foe is a considerable upgrade from previous [[enemies]], able to spawn a clone of themselves while packing a mean punch. Quick tip: use the bar as cover to mitigate some of that damage while dodging attacks from both the Hunter and their clone.


After what feels like an eternity but is just a few adrenaline-fueled minutes, Noel completes packing the Artifact. Time to make a grand exit. Noel takes the lead, guiding you through the basement and out into [[the Well]]. Follow him, but keep an eye out for the Hunter, who will relentlessly reappear even if you manage to inflict enough damage to make them temporarily vanish.
After what feels like an eternity but is just a few adrenaline-fueled minutes, Noel completes packing the Artifact. Time to make a grand exit. Noel takes the lead, guiding you through the basement and out into [[the Well]]. Follow him, but keep an eye out for the Hunter, who will relentlessly reappear even if you manage to inflict enough damage to make them temporarily vanish.


Making your way through the Well and then to the [[Spaceport]], you manage to reach your ship, though not without some heart-stopping moments. The Hunter continues to chase you but seems partially distracted by UC Security, buying you precious time to leap into the cockpit of your ship. You initiate take-off and soon find yourself in Jemison orbit, finally breathing easier. The Hunter contacts you one more time before disappearing, leaving behind some valuable items if you managed to destroy a few of their clones earlier.
Making your way through the Well and then to the [[Spaceport]], you manage to reach your [[ship]], though not without some heart-stopping moments. [[The Hunter]] continues to chase you but seems partially distracted by [[UC Security]], buying you precious time to leap into the [[cockpit]] of your ship. You initiate take-off and soon find yourself in [[Jemison]] orbit, finally breathing easier. The Hunter contacts you one more time before disappearing, leaving behind some valuable [[items]] if you managed to destroy a few of their clones earlier.


Once you're orbiting safely around [[the Eye]], your mission updates to "Find everyone on the Eye." One by one, you go through the list of marked objectives to check up on your companions, finally learning about Sarah's sad fate. With a heavy heart, you make your way back to Noel.
Once you're orbiting safely around [[the Eye]], your mission updates to "Find everyone on the Eye." One by one, you go through the list of marked objectives to check up on your [[companion]]s, finally learning about Sarah's sad fate. With a heavy heart, you make your way back to Noel.


You're almost there—time to talk to [[Vladimir]] on the Eye to hash out your next steps. Noel entrusts you with all the Artifact pieces, and you're now given the choice to build the [[Armillary]] either on your ship or at an [[Outpost]]. A quick note: if you decide to place it on your ship, expect to get attacked by Starborn everywhere. If it's at an Outpost, they'll only attack you near that location.
You're almost there—time to talk to [[Vladimir]] on the Eye to hash out your next steps. Noel entrusts you with all the Artifact pieces, and you're now given the choice to build the [[Armillary]] either on your ship or at an [[Outpost]]. A quick note: if you decide to place it on your ship, expect to get attacked by [[Starborn]] everywhere. If it's at an Outpost, they'll only attack you near that location.


Building the Armillary on your ship is as simple as interacting with the panel in the cockpit. If you decide to build it at an Outpost, you'll need to use the Quest menu to get it constructed.
Building [[the Armillary]] on your ship is as simple as interacting with the panel in the cockpit. If you decide to build it at an Outpost, you'll need to use the Quest menu to get it constructed.


Once the Armillary is built, your final task is to return to the Lodge. Unlike before, you can't fast-travel directly there, making your trek back through [[New Atlantis]] a bit longer. Upon arriving at the Lodge, you're prompted to talk to [[Matteo]] to wrap up the mission. After an emotional conversation, the screen fades to black, marking the end of the High Price to Pay mission in Starfield.
Once the Armillary is built, your final task is to return to the Lodge. Unlike before, you can't fast-travel directly there, making your trek back through [[New Atlantis]] a bit longer. Upon arriving at the Lodge, you're prompted to talk to [[Matteo]] to wrap up the mission. After an emotional conversation, the screen fades to black, marking the end of the High Price to Pay mission in Starfield.
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===Talk to Noel===
===Talk to Noel===
*Talk to [[Noel]] to initiate a dialog sequence and radio trans[[mission]] from [[The Eye]].
*Talk to [[Noel]] to initiate a dialog sequence and radio trans[[mission]] from [[The Eye]].
[[File:Starfield_AHighPriceToPay_A.PNG|400px]]


[[File:Starfield_AHighPriceToPayA_EN.PNG|400px]]
[[File:Starfield_AHighPriceToPayA_EN.PNG|400px]]
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[[File:Starfield_HPTP_takeoff_with_Noel_and_Barrett_EN.png|400px]]
[[File:Starfield_HPTP_takeoff_with_Noel_and_Barrett_EN.png|400px]]


======
===Initiate Take-off and Go to the Eye===
*After taking off into orbit, a [[Starborn]] [[ship]] named [[Scorpius]] will automatically hail you and start a dialog sequence.
*After taking off into orbit, a [[Starborn]] [[ship]] named [[Scorpius]] will automatically hail you and start a dialog sequence.



Latest revision as of 00:18, 13 September 2023

High Price to Pay
Starfield AHighPriceToPayA EN.PNG
Information
Type Main Mission
Number 11
Location The Lodge, New Atlantis
Starting NPC Noel
Description "Something is going on at the Lodge, your help is needed."
Reward 800 XP, 13300 Credits, Calibrated Constellation Pack
Achievement High Price to Pay (Achievement)
Previous Mission No Sudden Moves
Next Mission Unity
Patch 1.0

High Price to Pay is the mission 11 of Main Mission.


Walkthrough

As soon as you've placed the Artifact in the previous mission, No Sudden Moves, the main mission High Price to Pay begins. You'll find Noel nearby, ready to share some urgent news. After a brief but intense conversation, you're faced with a difficult choice: stay at the Lodge to defend it or leave for the Eye. Choose carefully—Barrett will die if you leave immediately, while Sarah will die if you defend the Lodge. The weight of your choice hangs heavy in the digital air.

Assuming you opt to defend the Lodge, a prompt soon nudges you to check on Walter. Heading upstairs, you find him relatively okay but visibly shaken. Right when you're about to breathe a sigh of relief, the ominous figure known as the Hunter barges into the Lodge. This new foe is a considerable upgrade from previous enemies, able to spawn a clone of themselves while packing a mean punch. Quick tip: use the bar as cover to mitigate some of that damage while dodging attacks from both the Hunter and their clone.

After what feels like an eternity but is just a few adrenaline-fueled minutes, Noel completes packing the Artifact. Time to make a grand exit. Noel takes the lead, guiding you through the basement and out into the Well. Follow him, but keep an eye out for the Hunter, who will relentlessly reappear even if you manage to inflict enough damage to make them temporarily vanish.

Making your way through the Well and then to the Spaceport, you manage to reach your ship, though not without some heart-stopping moments. The Hunter continues to chase you but seems partially distracted by UC Security, buying you precious time to leap into the cockpit of your ship. You initiate take-off and soon find yourself in Jemison orbit, finally breathing easier. The Hunter contacts you one more time before disappearing, leaving behind some valuable items if you managed to destroy a few of their clones earlier.

Once you're orbiting safely around the Eye, your mission updates to "Find everyone on the Eye." One by one, you go through the list of marked objectives to check up on your companions, finally learning about Sarah's sad fate. With a heavy heart, you make your way back to Noel.

You're almost there—time to talk to Vladimir on the Eye to hash out your next steps. Noel entrusts you with all the Artifact pieces, and you're now given the choice to build the Armillary either on your ship or at an Outpost. A quick note: if you decide to place it on your ship, expect to get attacked by Starborn everywhere. If it's at an Outpost, they'll only attack you near that location.

Building the Armillary on your ship is as simple as interacting with the panel in the cockpit. If you decide to build it at an Outpost, you'll need to use the Quest menu to get it constructed.

Once the Armillary is built, your final task is to return to the Lodge. Unlike before, you can't fast-travel directly there, making your trek back through New Atlantis a bit longer. Upon arriving at the Lodge, you're prompted to talk to Matteo to wrap up the mission. After an emotional conversation, the screen fades to black, marking the end of the High Price to Pay mission in Starfield.

And that's it, you've navigated the complexities, made the tough calls, and lived to tell the tale. Brace yourself for what comes next in this expansive universe, but for now, take a moment to process the high price you've paid.

Tips and Tricks

  • This quest has two paths to completion based on a player choice. It is recommended that you create a backup save prior to this choice so you can replay through it to get the result you prefer.
  • This quest has a major decision to be made in it. Choose carefully!
  • Returning to the Lodge after ending this quest will give you a new quest "Missed Beyond Measure."

Objectives

Talk to Noel

Starfield AHighPriceToPayA EN.PNG

Defend the Lodge or Go to the Eye

  • You will be presented with two different paths to complete this quest. You can either defend the Lodge to protect the artifacts or go to The Eye to assist your injured companion. These options have different results, so choose carefully.

Starfield AHighPriceToPayB EN.PNG

Path A: Defend the Lodge

  • Walter will start choking - check on him upstairs in the bar.

Starfield AHighPriceToPayC EN.PNG

Hold Off the Hunter

Starfield AHighPriceToPayD EN.PNG

Escape The Lodge

  • Escape The Lodge through the basement. There is a door to The Well at the end of the corridor.

Starfield AHighPriceToPayE EN.PNG

Go to Your Ship

  • Make your way through The Well and the Spaceport district of New Atlantis. The Hunter will follow you throughout and attack you and NPCs - like in the previous step, you cannot defeat him.

Starfield AHighPriceToPayF1 EN.PNG

Starfield AHighPriceToPayF2 EN.PNG

Starfield AHighPriceToPayF3 EN.PNG

  • Board your ship. Your companions will automatically join you even if they are lagging behind.

Starfield AHighPriceToPayF4 EN.PNG

Go to The Eye

  • After taking off into orbit, a Starborn ship named Scorpius will automatically hail you and start a dialog sequence.

Starfield AHighPriceToPayG1 EN.PNG

Starfield AHighPriceToPayG2 EN.PNG

Find Everyone on The Eye

Starfield AHighPriceToPayH1 EN.PNG

  • A companion will be lying dead on the floor - you cannot save them, even with an optional medicine check.
  • The remaining companions are in the other wings of The Eye.

Return to Noel

  • Return to Noel. She will be in the central hallway near the airlock. Tell her the bad news about your dead companion.

Starfield AHighPriceToPayI EN.PNG

Path B: Go to the Eye

Starfield AHighPriceToPayG2 EN.PNG

Find Everyone on the Eye

Starfield HPTP found Vladimir EN.png

  • The others will be located in the central corridors

Starfield HPTP found Andreja EN.png

Go to the Lodge

Starfield HPTP back Lodge EN.png

Find Everyone In the Lodge

  • One of your companions that was left at the Lodge will be grievously injured. You will not be able to save them.
  • Locate everyone else in the Lodge, most folks are in the room with the artifacts, Walter will be found upstairs.

Starfield HPTP Lodge casualties EN.png

Find Noel

  • Noel has escaped through the door in the basement to the Well

Starfield basement door EN.png

  • You'll find her a short way into the Well

Starfield HPTP Found Noel EN.png

Escape to Your Ship

  • When you find Noel, the Hunter will appear, you will need to hold him off while Noel and your companion make their way to the spaceport
  • Make your way through The Well and the Spaceport district of New Atlantis. The Hunter will follow you throughout and attack you and NPCs - like in the previous step, you cannot defeat him.

Starfield HPTP Fighting outof Well EN.png

  • Board your ship. Your companions will automatically join you even if they are lagging behind.

Starfield HPTP takeoff with Noel and Barrett EN.png

Initiate Take-off and Go to the Eye

  • After taking off into orbit, a Starborn ship named Scorpius will automatically hail you and start a dialog sequence.

Starfield AHighPriceToPayG1 EN.PNG

Starfield AHighPriceToPayG2 EN.PNG

Talk to Vladimir

Starfield AHighPriceToPayJ EN.PNG

Starfield AHighPriceToPayJ2 EN.PNG

Starfield AHighPriceToPayJ4 EN.PNG

  • To build the Armillary on an outpost, select armillary from the first tab ("Quest") in the build mode menu.

Return to The Lodge and Talk to Matteo

  • New Atlantis is under high alert, and you will be unable to fast travel to The Lodge. Land your ship at the spaceport and ride the NAT to the MAST district to get to The Lodge.

Starfield AHighPriceToPayK1 EN.PNG

  • Your companion's belongings will be placed in a storage crate in the basement. This will give you an additional quest to obtain their belongings.
  • Talk to Matteo to initiate the next dialog sequence and finish the quest.

Starfield AHighPriceToPay K2.PNG

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