Back to Vectera: Difference between revisions
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|Number = 4 | |Number = 4 | ||
|Level = ????? | |Level = ????? | ||
|Requirement = | |Requirement = | ||
|Location = [[Landing Site]] [[The Lodge]] in [[Planet]] [[Jemison]] of [[Alpha Centauri]] | |Location = [[Landing Site]] [[The Lodge]] in [[Planet]] [[Jemison]] of [[Alpha Centauri]] | ||
|Starting NPC = Sarah Morgan | |Starting NPC = Sarah Morgan |
Revision as of 18:27, 31 August 2023
Back to Vectera | |
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File:Back to Vectera.jpg | |
Information | |
Type | Main Mission |
Number | 4 |
Level | ????? |
Location | Landing Site The Lodge in Planet Jemison of Alpha Centauri |
Starting NPC | Sarah Morgan |
Description | Argos Extractors is packing up operations on Vectera, but there’s no word about Barrett. I need to go there and find out what happened. |
Reward | 350 XP, 7200 Credits, Barrett as Companion |
Previous Mission | The Empty Nest |
Next Mission | Into the Unknown |
Patch | 1.0 |
Back to Vectera is the mission 4 of Main Mission.
Walkthrough
You'll kick off this mission with a return trip to Vectera, the moon where your journey in Starfield initially began. Your landing point is the Argos Extractors Mining Outpost. Upon landing, you'll find Lin is the only crew member left, making her your first point of contact. She fills you in on the disappearances of Barrett and Heller and points you toward a comms computer that needs fixing.
Before venturing to the computer, make sure to pick up an emergency power cell conveniently placed on a pallet near your landing zone. In total, you'll need three of these to quickly and efficiently fix the comms system. Inside the comms building, you'll find the second power cell on a shelf to your right and the third one in a room through the left door. While you're there, don't forget to snag the magazine "Tracers Primer 05" in the bunk area accessible through a door on your left. After gathering all the power cells, place them into the slots located immediately through the big orange door to restore the comms computer.
Next up, you'll need to lockpick the door to the comms room. Make sure you have digipicks; if not, you'll need to backtrack to find one. Inside the room, interact with the computer and read the "Emergency Transmission" to find out where Barrett and Heller went. Armed with this crucial intel, return to Lin and share the information. She's recruitable at this point and can be assigned to your ship or outposts.
Your next stop is Altair II in the Altair system. Land at the Crashed Ship location and brace yourself for encounters with hostile wildlife as you trek toward the crash site. You'll find Heller seated next to a crate. Talking to him unravels a part of the story and he'll give you a note slate titled "Emergency Transmission 02." Check your inventory to listen to it. Like Lin, Heller is now recruitable as a crew member.
Following the new information, you'll set course for Bessel III. Your landing zone here is the Ransacked Research Outpost. As you land, prepare for a skirmish with several Crimson Fleet enemies lurking outside the outpost. Once they're dealt with, proceed into the marked entrance. Inside, you'll find Barrett in conversation with more members of the Crimson Fleet. To free him, you can either persuade, bribe (either directly or via Sarah if she’s part of your team), or go in guns blazing. If you go the non-violent route, feel free to loot the area without further trouble.
Your mission nears its end as you head back to the Lodge on Jemison. Gather everyone in the library where Barrett joins the conversation. Wait for him to finish dialogues with other characters before speaking with him one last time to complete the mission. Barrett is now available as a companion for your future exploits.