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Search by property

A list of all pages that have property "Rank 4" with value "Doubles previous bonuses.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 31 results starting with #1.

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List of results

    • Leadership  + (Doubles the bonuses of [[Combat]] and Companions. Companions have a chance to pick themselves up from a [[downed state]].)
    • EM Weapon Systems  + (EM ship weapons have a small chance of instantly [[disabling]] [[enemy]] [[engines]].)
    • Incapacitation  + (EM weapons have a 15% chance to do 300% [[EM damage]].)
    • Armor Penetration  + (Enemy armor is decreased by 25% for 6 seconds after a [[critical hit]].)
    • Energy Weapon Systems  + (Energy ship weapons [[recharge]] 30% faster.)
    • Concealment  + (Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.)
    • Security  + (Expend a [[digipick]] to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.)
    • Nutrition  + (Food and drink are now 50% more effective.)
    • Heavy Weapon Certification  + (Gain 25% Physical resistance while aiming down sights with a [[heavy weapon]].)
    • Weight Lifting  + (Increase total carrying capacity by 100 kilograms. Gain 50% resistance to [[stagger]].)
    • Wellness  + (Increase your maximum health by 40%.)
    • Particle Beam Weapon Systems  + (Increased [[critical hit]] chance with ship particle beam weapons.)
    • Gymnastics  + (Increased [[jump]] height. Run faster after combat sliding or mantling.)
    • Intimidation  + (Intimidated targets now flee for substantial amount of time.)
    • Lasers  + (Laser weapons have a 5% chance to set a target on fire.)
    • Manipulation  + (Manipulated targets now obey commands for a substantial amount of time.)
    • Medicine  + (Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an [[affliction]].)
    • Dueling  + (Melee kills heal you for 10% of your health.)
    • Geology  + (Occasionally [[harvest]] additional [[rarer]] [[resources]] from surface objects.)
    • Botany  + (Occasionally harvest additional [[rarer]] [[resources]] from plants, and learn information about them more quickly using the scanner.)
    • Zoology  + (Occasionally harvest additional [[rarer]] resources from creatures, and learn information about them more quickly using the scanner.)
    • Negotiation  + (Occasionally, bribery won't cost any money.)
    • Starship Engineering  + (Occasionally, repairing one block of a system will repair the entire system.)
    • Outpost Engineering  + (Outpost modules now cost 50% fewer [[resources]] to build.)
    • Particle Beams  + (Particle beam weapons have +5% crit chance.)
    • Pistol Certification  + (Pistol kills grant +25% critical hit chance for 5 seconds,)
    • Crippling  + (Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.)
    • Sharpshooting  + (Ranged [[critical hit]] kills increase your [[critical hit chance]] with all ranged weapons by 25% for 20 seconds.)
    • Environmental Conditioning  + (Reduced chance to gain [[afflictions]] from [[environmental damage]] sources.)
    • Astrodynamics  + (Reduced fuel cost of jump drives by 50%.)