Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ballistic Weapon Systems + (Ballistic ship weapons do 50% more damage to individual systems.)
- Ballistics + (Ballistic weapons range is increased by 30%.)
- Commerce + (Buy for 20% less and sell for 25% more.)
- Rapid Reloading + (Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.)
- Spacesuit Design + (Construction of spacesuit, helmet, and pack mods occasionally doesn't cost [[resources]].)
- Gastronomy + (Crafting food and drinks occasionally doesn't use up [[resources]]. You can research and craft [[exotic recipes]].)
- Marksmanship + (Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes [[knock down]] [[enemies]] on the next shot.)
- Isolation + (Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.)
- Boost Pack Training + (Doubles previous bonuses.)
- Leadership + (Doubles the bonuses of [[Combat]] and Companions. Companions have a chance to pick themselves up from a [[downed state]].)
- EM Weapon Systems + (EM ship weapons have a small chance of instantly [[disabling]] [[enemy]] [[engines]].)
- Incapacitation + (EM weapons have a 15% chance to do 300% [[EM damage]].)
- Armor Penetration + (Enemy armor is decreased by 25% for 6 seconds after a [[critical hit]].)
- Energy Weapon Systems + (Energy ship weapons [[recharge]] 30% faster.)
- Concealment + (Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.)
- Security + (Expend a [[digipick]] to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.)
- Nutrition + (Food and drink are now 50% more effective.)
- Heavy Weapon Certification + (Gain 25% Physical resistance while aiming down sights with a [[heavy weapon]].)
- Weight Lifting + (Increase total carrying capacity by 100 kilograms. Gain 50% resistance to [[stagger]].)
- Wellness + (Increase your maximum health by 40%.)
- Particle Beam Weapon Systems + (Increased [[critical hit]] chance with ship particle beam weapons.)
- Gymnastics + (Increased [[jump]] height. Run faster after combat sliding or mantling.)
- Intimidation + (Intimidated targets now flee for substantial amount of time.)
- Lasers + (Laser weapons have a 5% chance to set a target on fire.)
- Manipulation + (Manipulated targets now obey commands for a substantial amount of time.)
- Medicine + (Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an [[affliction]].)
- Dueling + (Melee kills heal you for 10% of your health.)
- Geology + (Occasionally [[harvest]] additional [[rarer]] [[resources]] from surface objects.)
- Botany + (Occasionally harvest additional [[rarer]] [[resources]] from plants, and learn information about them more quickly using the scanner.)
- Zoology + (Occasionally harvest additional [[rarer]] resources from creatures, and learn information about them more quickly using the scanner.)
- Negotiation + (Occasionally, bribery won't cost any money.)
- Starship Engineering + (Occasionally, repairing one block of a system will repair the entire system.)
- Outpost Engineering + (Outpost modules now cost 50% fewer [[resources]] to build.)
- Particle Beams + (Particle beam weapons have +5% crit chance.)
- Pistol Certification + (Pistol kills grant +25% critical hit chance for 5 seconds,)
- Crippling + (Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.)
- Sharpshooting + (Ranged [[critical hit]] kills increase your [[critical hit chance]] with all ranged weapons by 25% for 20 seconds.)
- Environmental Conditioning + (Reduced chance to gain [[afflictions]] from [[environmental damage]] sources.)
- Astrodynamics + (Reduced fuel cost of jump drives by 50%.)