Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Scavenging + (There's a chance you'll find extra [[credits]] when searching [[containers]].)
- Demolitions + (Throwing [[grenades]] now shows a trajectory arc. Explosions have a 25% larger radius.)
- Gymnastics + (Unlock the ability to [[combat slide]]. Take 15% less [[fall damage]].)
- Theft + (Unlock the ability to [[pickpocket]] targets.)
- Targeting Control Systems + (Unlocks [[ship targeting]] functionality.)
- Weapon Engineering + (You can [[craft]] improved [[weapon mods]] at a [[Weapon Workbench]], and [[research]] additional weapon mods at [[Research Lab]].)
- Gastronomy + (You can [[craft]] specialty [[food]] and [[drinks]], and [[research]] additional [[recipes]] at a [[Research Lab]].)
- Special Projects + (You can [[research]] [[experimental projects]] at a [[Research Lab]].)
- Astrophysics + (You can [[scan]] the [[moons]] of your current [[planet]]. You have a 10% chance to discover a [[trait]] when [[scanning]].)
- Security + (You can attempt to [[hack]] [[Advanced locks]], and 2 auto attempts can be banked.)
- Planetary Habitation + (You can build [[outposts]] on [[planets]] with [[extreme temperatures]] ([[Deep Freeze]] and [[Inferno]]). Increase the maximum number of Outposts you can build by 4.)
- Outpost Engineering + (You can construct improved [[outpost modules]], and [[research]] additional [[modules]] at a [[Research Lab]].)
- Spacesuit Design + (You can craft improved [[spacesuit]], [[helmet]], and [[pack]] [[mods]], and [[research]] additional mods at a [[Research Lab]].)
- Chemistry + (You can create improved [[chems]], and [[research]] additional chems at a [[Research Lab]].)
- Scanning + (You can detect [[uncommon]] [[inorganic resources]] on [[planet]] and [[moon]] surfaces, and more information about [[ships]] in [[space]].)
- Intimidation + (You can force a target [[NPC]] at or below your [[level]] to [[flee]] for a limited time.)
- Instigation + (You can force a target [[NPC]] at or below your level to attack their [[allies]] for a limited time.)
- Diplomacy + (You can force a target [[NPC]] at or below your [[level]] to stop fighting for a while.)
- Manipulation + (You can force a target [[NPC]] at or below your level to [[obey commands]] for a limited time.)
- Xenosociology + (You can force a target [[alien]] creature up to 10 levels higher than you to stop fighting for a limited time.)
- Ship Command + (You can have up to four active [[crew members]].)
- Boost Pack Training + (You can now utilize [[boost pack]]s.)
- Piloting + (You can now utilize [[ship thrusters]].)
- Robotics + (You deal 10% more damage to [[Robots]] and [[Turrets]]. You can force a target robot up to 10 [[levels]] higher than you to stop fighting for a limited time.)
- Concealment + (You no longer set off enemy [[mines]]. [[Ranged sneak attacks]] do 2.5x normal damage and your [[melee sneak attacks]] do 4x normal damage.)
- Negotiation + (You now have access to [[Bribery]] in [[speech challenges]].)
- Shield Systems + (Your [[ship]] has 20% increased [[shield capacity]].)
- Engine Systems + (Your [[ship]]'s [[top speed]] is increased by 10%.)
- Automated Weapon Systems + ([[Automated ship weapons]] do 10% more damage and reduce all [[targeting mode]] costs by 20%.)
- Ballistic Weapon Systems + ([[Ballistic ship weapons]] have 10% increased damage and cost 20% less to use in [[Targeting Mode]].)
- Ballistics + ([[Ballistic weapons]] do 10% more damage.)
- Leadership + ([[Companions]] gain [[affinity]] 25% faster.)
- EM Weapon Systems + ([[EM ship weapons]] have 10% increased damage and cost 15% less to use in [[Targeting Mode]].)
- Incapacitation + ([[EM weapons]] do 5% more damage.)
- Energy Weapon Dissipation + ([[Energy damage]] is reduced by 5%.)
- Energy Weapon Systems + ([[Energy ship weapons]] have 10% increased damage and cost 15% less to use in [[Targeting Mode]].)
- Nutrition + ([[Food]] and [[drink]] are 10% more effective.)
- Heavy Weapon Certification + ([[Heavy weapons]] do 10% more damage.)
- Crippling + ([[Human enemies]] have a 30% increased chance to enter a [[downed state]] after taking enough damage.)
- Lasers + ([[Laser weapons]] do 10% more damage.)
- Medicine + ([[Med Pack]]s, [[Trauma Pack]]s, and [[Emergency Kit]]s restore 10% additional [[Health]] 10% faster.)
- Dueling + ([[Melee weapons]] do 25% more damage. Take 10% less damage while wielding a melee weapon.)
- Particle Beams + ([[Particle beam weapons]] do 10% more damage.)
- Pain Tolerance + ([[Physical damage]] is reduced by 5%.)
- Pistol Certification + ([[Pistols]] do 10% more damage.)
- Rapid Reloading + ([[Reload]] [[Ballistic weapons]] 30% faster.)
- Research Methods + ([[Resources]] required to [[craft]] [[items]] and complete [[research projects]] is reduced by 10%.)