Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Diplomacy + (You can force a target [[NPC]] at or below your [[level]] to stop fighting for a while.)
- Manipulation + (You can force a target [[NPC]] at or below your level to [[obey commands]] for a limited time.)
- Xenosociology + (You can force a target [[alien]] creature up to 10 levels higher than you to stop fighting for a limited time.)
- Ship Command + (You can have up to four active [[crew members]].)
- Boost Pack Training + (You can now utilize [[boost pack]]s.)
- Piloting + (You can now utilize [[ship thrusters]].)
- Robotics + (You deal 10% more damage to [[Robots]] and [[Turrets]]. You can force a target robot up to 10 [[levels]] higher than you to stop fighting for a limited time.)
- Concealment + (You no longer set off enemy [[mines]]. [[Ranged sneak attacks]] do 2.5x normal damage and your [[melee sneak attacks]] do 4x normal damage.)
- Negotiation + (You now have access to [[Bribery]] in [[speech challenges]].)
- Shield Systems + (Your [[ship]] has 20% increased [[shield capacity]].)
- Engine Systems + (Your [[ship]]'s [[top speed]] is increased by 10%.)
- Automated Weapon Systems + ([[Automated ship weapons]] do 10% more damage and reduce all [[targeting mode]] costs by 20%.)
- Ballistic Weapon Systems + ([[Ballistic ship weapons]] have 10% increased damage and cost 20% less to use in [[Targeting Mode]].)
- Ballistics + ([[Ballistic weapons]] do 10% more damage.)
- Leadership + ([[Companions]] gain [[affinity]] 25% faster.)
- EM Weapon Systems + ([[EM ship weapons]] have 10% increased damage and cost 15% less to use in [[Targeting Mode]].)
- Incapacitation + ([[EM weapons]] do 5% more damage.)
- Energy Weapon Dissipation + ([[Energy damage]] is reduced by 5%.)
- Energy Weapon Systems + ([[Energy ship weapons]] have 10% increased damage and cost 15% less to use in [[Targeting Mode]].)
- Nutrition + ([[Food]] and [[drink]] are 10% more effective.)
- Heavy Weapon Certification + ([[Heavy weapons]] do 10% more damage.)
- Crippling + ([[Human enemies]] have a 30% increased chance to enter a [[downed state]] after taking enough damage.)
- Lasers + ([[Laser weapons]] do 10% more damage.)
- Medicine + ([[Med Pack]]s, [[Trauma Pack]]s, and [[Emergency Kit]]s restore 10% additional [[Health]] 10% faster.)
- Dueling + ([[Melee weapons]] do 25% more damage. Take 10% less damage while wielding a melee weapon.)
- Particle Beams + ([[Particle beam weapons]] do 10% more damage.)
- Pain Tolerance + ([[Physical damage]] is reduced by 5%.)
- Pistol Certification + ([[Pistols]] do 10% more damage.)
- Rapid Reloading + ([[Reload]] [[Ballistic weapons]] 30% faster.)
- Research Methods + ([[Resources]] required to [[craft]] [[items]] and complete [[research projects]] is reduced by 10%.)
- Rifle Certification + ([[Rifles]] do 10% more damage.)
- Sniper Certification + ([[Scoped weapons]] are steadier and have less sway.)
- Missile Weapon Systems + ([[Ship missile weapons]] do 10% more damage, and their [[Targeting mode]] cost is reduced by 20%.)
- Particle Beam Weapon Systems + ([[Ship particle beam weapons]] do 10% more damage, and [[Targeting mode]] cost is reduced by 10%.)
- Aneutronic Fusion + ([[Ship reactors]] produce 1 extra unit of [[power]].)
- Payloads + ([[Ship]] [[cargo]] holds have 10% more [[capacity]].)
- Deception + ([[Ships]] 10% stronger will automatically surrender to [[piracy demands]]. [[Enemy]] [[contraband scans]] are 10% less effective.)
- Shotgun Certification + ([[Shotguns]] do 10% more damage.)
- Fitness + ([[Sprinting]] uses 10% less [[Oxygen]].)
- Boxing + ([[Unarmed attacks]] do 25% more damage. 25% less [[O2]] used when using a [[power attack]].)