Search by property

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description" with value "Wrapping for cuts and wounds. Used for treating afflictions.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • The Stars My Destination  + (Visit all Star Systems)
  • No Sudden Moves  + (Vladimir Sall needs my help with something. I'll have to speak to him to find out what.)
  • Distilled Water  + (Water purified by reverse osmosis.)
  • Pilgrim  + (Wayfarer, wanderer, seeker...transient. You've been called many things during your travels, and learned something those others could never understand - the journey IS the destination.)
  • Weight Lifting  + (Weight training can significantly increase one's ability to carry [[weapons]] and [[equipment]], both in [[space]] and on the [[ground]].)
  • Eternal Harvest  + (What has blossomed will bloom once more, ripe for the picking.)
  • Instigation  + (When [[combat]] is required, it can be advantageous to convince others to do the fighting for you.)
  • Diplomacy  + (When a situation calls for words and not [[weapons]], it’s best to rely on those trained in statecraft and de-escalation.)
  • Chemistry  + (When crafted by the skilled and safety conscious, [[chems]] can be used to enhance [[health]] and [[performance]] across the [[Settled Systems]].)
  • Bounty Hunter  + (Wherever there are [[wanted]] individuals, there are those who profit from their capture. And your quarry knows that in the vastness of [[space]], they can run... but they can't hide.)
  • Cellular Regeneration  + (Whether through secret experimentation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.)
  • Rifle Certification  + (Whether used for [[combat]], [[hunting]], or some other deadly purpose, the [[rifle]] has become a mainstay of [[Settled Systems]] weaponry.)
  • Xenosociology  + (While [[sentient life]] has yet to be discovered, the galaxy's [[alien]] species are generally intelligent enough to be susceptible to the [[power of suggestion]].)
  • Spacesuit Design  + (While a basic [[spacesuit]] can protect one from the vacuum of [[space]], it takes a specialized design to withstand the rigors of many [[alien]] worlds.)
  • Scanning  + (While anyone can use a [[ship]]'s [[scanner]], it takes a specially trained operator to detect hard-to-find [[planetary resources]], or uncover the details of nearby [[ships]].)
  • Targeting  + (While careful [[aiming]] is generally preferred in [[combat]], "shooting from the hip" can prove a fast and deadly alternative with sufficient training.)
  • Particle Beams  + (While considered by some to be [[exotic]], [[particle weapons]] can be a devastating [[combat]] option, subjecting a target to multiple forms of damage.)
  • Outpost Management  + (While constructing an [[outpost]] offers its own [[challenges]], properly managing that outpost takes a special personality type, and specialized training.)
  • Theft  + (While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person.)
  • Planetary Habitation  + (While outpost building is always challenging, doing so on a world with a dangerous environment requires specialized training.)
  • Security  + (While the standardized [[digital lock]]ing mechanism is renowned for its security, any code can be broken with the proper training.)
  • Chef  + (While the unrefined masses scarfed down [[Chunks]] by the shipload, you catered to those with a more... discerning palate. In your kitchen, countless [[alien]] [[species]] became true culinary masterpieces.)
  • Ballistic Weapon Systems  + (While there have been significant advancements in [[ship-borne weaponry]], sometimes the simplest tool is the most effective.)
  • Demolitions  + (With the proper adjustment of [[chemical mixtures]], coupled with modifications to the detonation mechanism, [[explosives]] can produce an even greater destructive yield.)
  • Sculptor  + (With your [[knowledge]] of [[anatomy]] and [[skill]]ed, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire.)
  • Bandages  + (Wrapping for cuts and wounds. Used for treating afflictions.)
  • Empath  + (You are deeply connected to the feelings of others. Performing actions your [[companion]] likes will result in a temporary increase in [[combat]] effectiveness. But, performing actions they don't like will have the precise opposite effect.)
  • Freestar Collective Settler  + (You gain access to special [[Freestar Collective]]You gain access to special [[Freestar Collective]] [[dialogue]] options, and better rewards from some [[missions]] given by the [[faction]]. But, crime [[bounty]] towards other factions is greatly increased. (Can't be combined with any other faction allegiance trait.) with any other faction allegiance trait.))
  • United Colonies Native  + (You gain access to special [[United Colonies]]You gain access to special [[United Colonies]] [[dialogue]] options, and better rewards from some [[missions]] given by the [[faction]]. However, crime [[bounty]] by other factions is greatly increased. (Can't be combined with any other faction allegiance trait). with any other faction allegiance trait).)
  • Raised Enlightened  + (You grew up as a member of the [[Enlightened]]You grew up as a member of the [[Enlightened]]. You gain access to a special chest full of items in the [[House of the Enlightened]] in [[New Atlantis]], but lose access to the [[Sanctum Universum]] chest. (Can't be combined with any other [[religion]] trait.)[[religion]] trait.))
  • Raised Universal  + (You grew up as a member of the [[Sanctum Universum]]You grew up as a member of the [[Sanctum Universum]]. You gain access to a special chest full of items in the [[Sanctum Universum]] in [[New Atlantis]], but lose access to the [[House of the Enlightened]] chest. (Can't be combined with any other [[religion]] trait.[[religion]] trait.)
  • Neon Street Rat  + (You grew up on the mean streets of [[Neon]]You grew up on the mean streets of [[Neon]]. You gain access to special [[dialogue]] options, and better rewards from some [[missions]] on Neon. Crime [[bounty]] by other [[factions]] is greatly increased. (Can't be combined with any other faction allegiance trait.) with any other faction allegiance trait.))
  • Serpent's Embrace  + (You grew up worshipping the [[Great Serpent]]You grew up worshipping the [[Great Serpent]]. Grav jumping provides a temporary boost to [[health]] and [[oxygen]], but health and oxygen are lowered if you don't continue jumping regularly – like an addiction. (Can't be combined with any other [[religion]] trait.)religion]] trait.))
  • Dream Home  + (You own a luxurious, customizable house on a peaceful [[planet]]! Unfortunately, it comes with a 125,000 [[credit]] mortgage with [[GalBank]] that has to be paid weekly.)
  • Introvert  + (You really need your alone time. You have more [[oxygen]] when adventuring alone, but less when adventuring with other human [[companions]]. (Can't be combined with [[Extrovert]].))
  • Alien DNA  + (You volunteered for a controversial experiment that combines [[alien]] and [[human]] [[DNA]]. As a result, you start with increased [[health]] and [[oxygen]], but [[healing]] and [[food]] [[items]] aren't as effective.)
  • Gangster  + (You were always disgusted by suckers killing themselves to make an "honest wage". As soon as you were old enough to hold a [[weapon]], you took what you wanted from anyone unlucky enough to have it.)
  • Extrovert  + (You're a people person. Exerting yourself uses less [[oxygen]] when adventuring with human [[companions]], but more when going alone. (Can't be combined with [[Introvert]].))
  • Professor  + (You've always enjoyed [[learning]], but nothing could compare to the joy of [[teaching]] others. As humankind spread throughout the [[stars]], there was never a lack of [[knowledge]] to obtain, and you gladly assisted.)
  • Hero Worshipped  + (You've earned the attention of an annoying “[[Adoring Fan]]” who will show up randomly and jabber at you incessantly. On the plus side, he'll join your [[ship]]'s [[crew]] and give you gifts.)
  • Terra Firma  + (You've never acclimated to [[space]]. [[Health]] and [[oxygen]] are increased when you're on the surface, but decreased when you're in space. (Can't be combined with Spaced))
  • Bouncer  + (You've worked the line at the toughest clubs in the [[Settled Systems]]. Back then, you learned that most non-lethal confrontations can be solved one of two ways: a strong right hook, or a more strongly secured [[door]].)
  • Kid Stuff  + (Your [[parents]] are alive and well, and you can visit them at their [[home]]. But you will automatically send 2% of your [[credits]] home to them every week.)
  • Spaced  + (Your body has become acclimated to [[space]]. [[Health]] and [[oxygen]] are increased when in space, but decreased when on the surface. (Can't be combined with [[Terra Firma]].))
  • Dangan PB RF Autocannon  + (Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.)
  • Dangan Pb Cannon  + (Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.)
  • Reza 45 GHz MW Laser  + (Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.)
  • Reza 45 GHz MW Pulse Laser  + (Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.)
  • Tsukisasu 13K Missile Launcher  + (Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems.)
  • Atlatl 270A Missile Launcher  + (Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. )
  • Atlatl 270B Missile Launcher  + (Your ship's Weapons affect enemy ships differently in combat, depending on the damage type used. Energy affects shields; Ballistic, hull; and EM, systems. )