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Structural Modules are largely cosmetic, and allow you to modify your Starship and give it even more Customizable flair. These items can be anything from Weapon Mounts, to portholes and windows. While these pieces will still add Mass to your ship, but not all of the pieces will add to your Hull value. | Structural Modules are largely cosmetic, and allow you to modify your Starship and give it even more Customizable flair. These items can be anything from Weapon Mounts, to portholes and windows. While these pieces will still add Mass to your ship, but not all of the pieces will add to your Hull value. | ||
Habs are short for Habitat Modules. | Habs are short for [[Habitat Modules]]. | ||
[[File:ship building7.png|400px]] | [[File:ship building7.png|400px]] | ||
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If you need to connect a landing bay to a cockpit, but don't have a way to connect them naturally, you may look into using a Hab module. | If you need to connect a landing bay to a cockpit, but don't have a way to connect them naturally, you may look into using a Hab module. | ||
==Cargo Space== | ==Cargo Space== | ||
You can take just about everything with you, but you don't have to carry it in your pockets all the time. An optional but very helpful module would be adding a Cargo Hold to your ship. This module allows you to drop off items from your inventory and store them on your ship. This will help you if you need to deliver items from one planet to another, or if you have a lot items you would like to sell to vendors after going out to explore. | You can take just about everything with you, but you don't have to carry it in your pockets all the time. An optional but very helpful module would be adding a Cargo Hold to your ship. This module allows you to drop off items from your inventory and store them on your ship. This will help you if you need to deliver items from one planet to another, or if you have a lot items you would like to sell to vendors after going out to explore. |
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