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Outposts: Difference between revisions

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Creating a home among the stars can be a daunting task, but there are some key factors that will help with the decision making process. This will help properly inform those choices being made and will allow you to get the most of our your outpost in both comfort and efficiency.
Creating a home among the stars can be a daunting task, but there are some key factors that will help with the decision making process. This will help properly inform those choices being made and will allow you to get the most of our your outpost in both comfort and efficiency.


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===Save before you begin editing your Outpost===
===Save before you begin editing your Outpost===
The careful consideration and placement of hab units, extractors, decorations, power generators, and the numerous other items can become daunting when first starting out in building your footholds in the Settled Systems.  
The careful consideration and placement of hab units, extractors, decorations, power generators, and the numerous other items can become daunting when first starting out in building your footholds in the Settled Systems.  
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You can build in most places that you land your ship on. Before placing your Outpost, scan a planet from Space and see what is available. Land on the planet where the resources look the most prevalent and aim to place your Outpost where the resources are most abundant. In general, planets that have an abundance of flora and fauna will typically have a fair number of resources. Aim for key resources such as Aluminum, Lead, Iron and Nickel.
You can build in most places that you land your ship on. Before placing your Outpost, scan a planet from Space and see what is available. Land on the planet where the resources look the most prevalent and aim to place your Outpost where the resources are most abundant. In general, planets that have an abundance of flora and fauna will typically have a fair number of resources. Aim for key resources such as Aluminum, Lead, Iron and Nickel.


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===Setup a Beacon===
===Setup a Beacon===
One of the important parts of an Outpost is the beacon that is placed as the very first step of the whole process.  This beacon outlines the far edges of the Outpost you're forming from the raw materials you've brought to the far away part of the Settled Systems.  The beacon, while at first being the center of your new domain, is also where you will spawn into the Outpost when your ship returns from the stars. This item can be moved anywhere once the Outpost has been created.
One of the important parts of an Outpost is the beacon that is placed as the very first step of the whole process.  This beacon outlines the far edges of the Outpost you're forming from the raw materials you've brought to the far away part of the Settled Systems.  The beacon, while at first being the center of your new domain, is also where you will spawn into the Outpost when your ship returns from the stars. This item can be moved anywhere once the Outpost has been created.
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No matter where you find the most intriguing place, you can always return to the Outpost Beacon to delete or rename your Outpost.  Be sure to place it right where you would find traveling there most useful when returning home.
No matter where you find the most intriguing place, you can always return to the Outpost Beacon to delete or rename your Outpost.  Be sure to place it right where you would find traveling there most useful when returning home.


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===Setup a Landing Pad===
===Setup a Landing Pad===
While you can land your Starship at various locations on a planet, an Outpost will allow you to build a Landing Pad and provide a targeted landing spot. The Landing Pad will allow you to land directly at your Outpost instead of possibly landing near the settlement which may mean a run to the ship is longer than expected.
While you can land your Starship at various locations on a planet, an Outpost will allow you to build a Landing Pad and provide a targeted landing spot. The Landing Pad will allow you to land directly at your Outpost instead of possibly landing near the settlement which may mean a run to the ship is longer than expected.
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