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No Sudden Moves: Difference between revisions

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==Walkthrough==
==Walkthrough==
As you wrap up a chat with [[Vladimir]] at the station, you learn about a new Artifact you need to find. According to him, it's currently on a collector ship called the Scow in the Procyon A system. You team up with [[Barrett]] and set course for the location.
As you wrap up a chat with [[Vladimir]] at the station, you learn about a new [[Artifact]] you need to find. According to him, it's currently on a [[collector ship]] called the [[Scow]] in the [[Procyon A]] [[system]]. You team up with [[Barrett]] and set course for the location.


Upon reaching the Scow, you face a critical decision: go in guns blazing or try a more diplomatic approach. For the sake of a peaceful mission, target the ship and hail it. A quick Persuasion check later, and you've successfully talked your way onto the ship without firing a single shot.
Upon reaching the Scow, you face a critical decision: go in guns blazing or try a more diplomatic approach. For the sake of a peaceful mission, target the ship and hail it. A quick [[Persuasion]] check later, and you've successfully talked your way onto the ship without firing a single shot.


As you dock and board the Scow, you're approached by a crew member, [[Tao Xun]]. The man seems curious but non-hostile. Whether you engage in a brief conversation with him or merely nod and walk past is entirely up to you. Either way, continue deeper into the ship. Remember, your scanner can guide you if you get lost. Also, be careful not to pocket any items lying around; they're considered stolen and could complicate things later.
As you dock and board the Scow, you're approached by a [[crew member]], [[Tao Xun]]. The man seems curious but non-hostile. Whether you engage in a brief conversation with him or merely nod and walk past is entirely up to you. Either way, continue deeper into the ship. Remember, your scanner can guide you if you get lost. Also, be careful not to pocket any items lying around; they're considered stolen and could complicate things later.


Eventually, you reach the back of the ship and come face to face with [[Captain Petrov]]. Behind him is a set of locked doors. At this point, you can either persuade the captain to give you a tour of his prized collection or have Barrett work his own charm on Petrov. Successful Persuasion or Barrett's intervention unlocks the next step.
Eventually, you reach the back of the ship and come face to face with [[Captain Petrov]]. Behind him is a set of locked doors. At this point, you can either persuade the captain to give you a tour of his prized collection or have Barrett work his own charm on Petrov. Successful Persuasion or Barrett's intervention unlocks the next step.