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Cyberneticist: Difference between revisions

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|Type =
|Type =
|Starting Skills = Medicine, Security, Lasers
|Starting Skills = Medicine, Security, Lasers
|Description = Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
|Description = [[Robots]]? Mere toys. [[Neuroamps]]? Good for parlor tricks. The [[Colony War]] may have made [[implants]] and [[upgrades]] available to veterans, but you once saw a greater future. [[Humans]] and [[machines]], as one.
|Patch = 1.0
|Patch = 1.0
}}
}}