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Automated Weapon Systems: Difference between revisions

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|Tier-number = 4
|Tier-number = 4
|Background =  
|Background =  
|Description = Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
|Description = [[Turret weapons]] are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
|Rank 1 = Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
|Rank 1 = [[Automated ship weapons]] do 10% more damage and reduce all [[targeting mode]] costs by 20%.
|Rank 2 = Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
|Rank 2 = Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
|Rank 3 = Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%.
|Rank 3 = Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub- systems by 20%.
|Rank 4 = Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
|Rank 4 = [[Ship turret weapons]] [[recharge]] 40% faster and do 20% more damage to targeted [[sub-systems]].
|Challenge 1 = ??????
|Challenge 1 = ??????
|Challenge 2 = ??????
|Challenge 2 = ??????