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Concealment: Difference between revisions

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|Description = Few [[skills]] capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
|Description = Few [[skills]] capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
|Rank 1 = You no longer set off enemy [[mines]]. Ranged sneak attacks do 2.5x normal damage and your [[melee]] [[sneak attacks]] do 4x normal damage.
|Rank 1 = You no longer set off enemy [[mines]]. [[Ranged sneak attacks]] do 2.5x normal damage and your [[melee sneak attacks]] do 4x normal damage.
|Rank 2 = Running while [[sneaking]] doesn't affect [[stealth]]. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
|Rank 2 = [[Running]] while [[sneaking]] doesn't affect [[stealth]]. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
|Rank 3 = You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
|Rank 3 = You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
|Rank 4 = Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
|Rank 4 = Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.