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[[Screenshots]] - [[Concept Art]] - [[Wallpapers]]
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[[Features]] - [[Backgrounds]] - [[Skills]] - [[Traits]] - [[Research Projects]] - [[Ships]] - [[Ship Modules]] - [[Ship Stats]] - [[Planets]] - [[Resources]] - [[Materials]]
==Outposts - Constructing Interstellar Settlements in Starfield==


[[Planets]] - [[Weapons]] - [[Weapon Mods]] - [[Backgrounds]] - [[Crew members]] - [[Companions]] - [[Factions]] - [[Outposts]] - [[Skills]] - [[Traits]] - [[Ships]] - [[Builds]] - [[Quests]] - [[Materials]] - [[Builds]]
Outposts are one of the most expansive and multifaceted features in Starfield, allowing players to construct sprawling customized settlements among the stars. These outposts can serve purposes far beyond just being a home away from home - they can be critical hubs for resource generation, scientific research, cargo distribution, workforce exploitation, and much more. In this comprehensive guide, we will dig deep into everything you need to know about building, customizing, managing, defending, and maximizing outposts in Starfield.


[[Patch Notes]] - [[DLCs]] - [[Controls]] - [[Combat]] - [[FAQs]] - [[Acronyms]]
===Acquiring the Resources to Build Outposts===


[[Character creation]] - [[Stats]] - [[Classes]] - [[Skills]] - [[Builds]] - [[Races]] - [[Companions]] - [[Romance]]
Before you can even begin constructing an outpost, you need to ensure you have acquired the necessary resources. While basic structures may be available early on, more advanced buildings will require metals, minerals, and other raw materials found throughout Starfield's star systems. Here are some ways to acquire the resources you need:


[[Weapons]] - [[Armor]] - [[Augmentations]] - [[Items]] - [[Crafting]] - [[Mods]]
- '''Planetside Mining''' - Use hand tools or specialized extraction equipment to mine minerals like iron, lead, titanium, and aluminum from resource deposits across planets and moons.


[[Story]] - [[Locations]] - [[Missions]] - [[Merchants]] - [[NPCs]] - [[Enemies]] - [[Bosses]]
- '''Space Mining''' - Release mining probes capable of extracting resources from asteroids, comets, and other space bodies rich with materials.


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- '''Salvaging''' - Salvage wrecked ships, abandoned outposts, and other technological relics to reclaim metals, alloys, and composites.
 
- '''Trading''' - Purchase resources from traders at space stations and cities if you lack time or ability to gather your own.
 
- '''Outpost Extractors''' - Place specialized resource extractors at operational outposts to passively generate resources over time.
 
- '''Crew Mining''' - Direct capable companions and crew members to gather resources for you on their assignments.
 
Depending on your playstyle preference, you may choose to actively gather most of your own resources for that satisfying hands-on approach or leverage other methods to focus on designing the outpost itself. Just know that construction will require a steady supply of resources.
 
===Choosing an Outpost Location===
 
Picking the right location is crucial when establishing an outpost. Here are factors to consider when surveying potential sites:
 
- '''Accessible Resources''' - Locations with rich veins of mineable metals/minerals are ideal to fuel your construction. Nearby gas pockets are also beneficial.
 
- '''Landforms''' - Flat, open areas allow maximum flexibility for structuring your outpost. Caves or overhangs provide shelter. Watch for hazardous geography.
 
- '''Environment''' - Evaluate climate, temperature, atmosphere, radiation, gravitic flux and other environmental factors that could impact systems or crew safety.
 
- '''Lifeforms''' - Ideally choose areas devoid of dangerous fauna. Some plants/animals can generate productive bio-resources.
 
- '''Purpose''' - If focused on research, locate near ruins or anomalies. For farming focus, mineral-rich soil and water access are key. 
 
- '''Defensibility''' - Can the location be fortified against threats like pirates? Choke points, visibility and cover are strategic concerns.
 
- '''Infrastructure''' - Existing structures/facilities can be incorporated into your outpost. Proximity to spaceship routes enables logistics.
 
Survey candidate sites thoroughly before placing your outpost beacon to maximize viability based on your priorities. Some compromise may be necessary to find the perfect spot.
 
===Constructing Habitat Modules and Infrastructure===
 
Once you've placed your outpost beacon, it's time to start construction. Here are some of the core habitat modules and infrastructure you'll want to erect:
 
- '''Foundations''' - Basic foundations and walls provide the core structure to build upon. Materials like durasteel allow multi-level buildings.
 
- '''Airlocks''' - Airlocks allow controlled access in/out of pressurized interior modules from exterior or non-breathable areas. 
 
- '''Life Support''' - Environmental control systems provide breathable air along with comfortable heat, humidity and gravity levels for inhabitants.
 
- '''Command Center''' - A dedicated command room with communications and sensor arrays helps coordinate overall outpost operations.
 
- '''Crew Quarters''' - Build individual quarters for companions and colonists along with communal halls, kitchens and recreation areas.
 
- '''Medical Bay''' - Essential for treating injuries and illnesses for personnel and biological research specimens.
 
- '''Laboratories''' - Research labs allow analysis of specimens and artifacts as well as prototyping of new technologies.
 
- '''Workshops''' - Workshops with industrial tools and 3D printers facilitate fabrication, repair and modification projects.
 
- '''Storage''' - Warehousing modules provide secure bulk storage of equipment, resources, artifacts and other cargo.
 
- '''Power Core''' - Reliable power generation from fusion reactors, solar arrays or other means keep all systems operational.
 
- '''Defense Systems''' - Shield emitters, point defense batteries, bafflewalls and hardened structures help protect from threats.
 
The modules you construct depend on the specialization of your outpost. A mining outpost would have more industrial infrastructure while a research outpost prioritizes labs. Build modularly to enable future expansion.
 
===Expanding with Specialized Outpost Structures===
 
Once basic operations are established, you can add specialized structures to enhance the capabilities of your outpost:
 
- '''Hydroponics Bays''' - Grow various alien plants using aqueous solutions and artificial lighting for organic resources.
 
- '''Alien Containment''' - Secure holding pens house captured alien creatures. Useful for harvesting bio-resources.
 
- '''Refineries''' - Refine raw ores into concentrated ingots or distill biofluids into useful materials.
 
- '''Sensor Arrays''' - Detection grids consisting of radar, lidar and subspace scanners provide local early warning.
 
- '''Shield Projectors''' - Reinforce defensive shields against threats from orbital bombardment, small arms fire or radiation.
 
- '''Drone Bays''' - Fabricate and house utility, research and defense drones for enhanced automation and security.
 
- '''Teleporters''' - Matter teleporters allow instant transport between locations on or off world as permitted by fuel reserves.
 
- '''Garages''' - Docks provide maintenance, fueling and charging for small craft like shuttlecraft and exosuits.
 
- '''Armory''' - Securely store a wide range of small arms, heavy weapons and explosives for defense.
 
- '''Training Grounds''' - Obstacle courses, target ranges and gymnasiums allow personnel combat training.
 
The specialized facilities above represent just a sampling of possibilities. The modularity of outpost construction allows your settlement to be uniquely tailored over time based on need.
 
===Installing Decorations and Customizations===
 
While functionality is important, aesthetics contribute greatly to the feeling of your outpost being a home. Here are some tips for decorating and adding personal flair:
 
- Display trophies, artifacts and other rare finds from your explorations in secured cases.
 
- Craft art pieces like wall hangings, sculptures and fountains using resources and tools from across the systems.
 
- Grow alien indoor plants to add natural ambience and purify air. Examples include azure fronds, violet tendrils and zero-g orbtrees.
 
- Install holographic dioramas depicting stunning alien vistas or moments from history for an ambient showpiece.
 
- Fabricate furniture like chairs, tables, beds and storage customized to owner preferences using material synthesizers.
 
- Rearrange bulkhead segments to divide large open areas into specialized rooms and custom layouts.
 
- Project external holographic imagery onto walls to simulate windows with customizable or animated views.
 
- Display armor suits, vintage weapons or other prized gear on stands and mounts as decorative exhibits.
 
Take time to personalize utilitarian spaces using creative touches to make the outpost truly feel like home. A mood-lit hydroponics bay or art-adorned command center makes routine work more enjoyable. 
 
===Managing Outpost Operations===
 
Successfully operating an outpost requires keeping key systems running smoothly:
 
- '''Power Management''' – Balance generation from reactors, solar, turbines and cells with consumption. Upgrade sources and use batteries.
 
- '''Life Support''' – Monitor air quality, temperature, gravity, radiation shielding and agriculture/water systems. Expand as needed.
 
- '''Research Coordination''' – Set project priorities and allocate resources appropriately. Solid discoveries generate new opportunities.
 
- '''Production Oversight''' – Regularly check output from mining, refining, manufacturing and hydroponics. Address any bottlenecks.
 
- '''Personnel well-being''' – Ensure crew get appropriate rest, recreation and healthcare. Morale directly impacts productivity.
 
- '''Facility Maintenance''' – Keep all structures, machinery and systems well-maintained and repaired via skilled technicians.
 
- '''Defensive Readiness''' – Conduct regular readiness drills. Stock ample provisions and munitions. Address any vulnerabilities.
 
- '''Expansion Planning''' – Construct new modules in a well-conceived manner. judicious cost/benefit analysis avoids waste.
 
Effective outpost management requires assessing status across all areas and decisively resolving any critical issues before they escalate.
 
===Defending Outposts from Threats===
 
The wealth an outpost generates can make it a target for nefarious groups like pirates, raiders and syndicates. Here are some key methods to secure your settlement:
 
- '''Fortified Architecture''' – Use sturdy materials like durasteel bulkheads. Minimal exterior windows limits vulnerabilties. Control sightlines.
 
- '''Shielding''' – Maintain full coverage shield projection to resist energy weapons, physical attacks and radiation. 
 
- '''Point Defenses''' – Deploy sensor-guided turrets with anti-vehicle and anti-personnel weapons to counter inbound threats.
 
- '''Decoys''' – Launch holographic or sensor decoys that confuse or distract incoming attacks from real assets.
 
- '''Mines''' – Surround approaches with networks of anti-vehicle and anti-personnel mines to limit routes and soften attacks.
 
- '''Patrols''' – Frequently patrol the surrounding region in scout ships to deter nefarious groups from ever approaching.
 
- '''Wardiving''' – Routinely hack networks of pirates, syndicates and corporations to gain intelligence about any planned raids.
 
- '''Allies''' – Establish mutual defense agreements with factions to gain assistance protecting each other’s outposts.
 
- '''Escape Plans''' – Have protocols and ships ready for emergency evacuation if defenses are ever compromised.
 
An ounce of prevention is worth a pound of cure - invest heavily in defenses now to avoid disasters later. Outposts cannot thrive without security.
 
===Maximizing Profits Through Outpost Specialization===
 
For capitalist-minded entrepreneurs, optimizing an outpost's profit generation is a top priority. Here are profitable specializations to consider pursuing:
 
- '''Mining''' – Extraction and processing of rare minerals found in surrounding regions can produce vast profits. Site near mineral veins to maximize productivity.
 
- '''Manufacturing''' – Use local resources to mass produce profitable items like patents meds or munitions with high markup potential.
 
- '''Biotech''' – Genetic enhancement and cloning of exotic alien species produce unique bio-resources obtainable nowhere else.
 
- '''Zero-G Industry''' – Zero gravity construction enables building megastructures impossible on planets, which sell to highest bidders.
 
- '''Smuggling''' – Use remote, hidden outposts on borders of uncontrolled systems to store and transfer illegal cargo discreetly.
 
- '''Gambling''' – Construct a lavish resort outpost with [[casino]]s, venues and vice dens to attract wealthy patrons from across the systems.
 
- '''Banking''' – Establish offshore accounts, currency exchanges and investment services protected by privacy laws from shady systems.
 
- '''Pleasure Palace''' – Provide exclusive adult entertainment services that cater to eclectic alien tastes and vices. Extremely profitable but morally questionable.
 
The opportunities for profit are only limited by your moral flexibility and economic ruthlessness. Specialize intelligently and the billions will flow in.
 
==Conclusion==
 
Constructing fully functional outposts in Starfield requires advanced planning and effort but enables amazing possibilities. Outposts can be precisely customized as homes, havens, laboratories, factories, fortresses and more. Managing logistics, defending assets, optimizing crews, and smart specialization is key to unlocking an outpost's potential. With patience and dedication, your outpost can thrive at the frontier of space while generating income, discoveries and memories that make the effort worthwhile. The vast potential of outposts create new horizons to explore when Starfield launches. We hope this guide has provided a valuable head start on visualizing and preparing for your outpost journey. The rest is up to you, pathfinder.