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==Walkthrough==
==Walkthrough==
Upon completing your previous [[mission]], you'll be informed by [[Matteo]] that [[Keeper Aquilus]] might have some insights on the concept of [[Unity]]. Keeper Aquilus can be found in the [[MAST District]], a bustling area teeming with diverse individuals from across the galaxy. Engage him in conversation to kickstart the mission.


As soon as you complete your last mission, [[Matteo]] will inform you that [[Keeper Aquilus]] can shed some light on the elusive concept of Unity. You'll find Keeper Aquilus in the MAST District, a buzzing area filled with all kinds of folks from across the galaxy. Approach him for a conversation that sets the stage for this mission.
Keeper Aquilus, a character brimming with wisdom, will guide you into a building located just behind him. Follow him into the office on the left for a more private discussion. His cryptic words are crucial for your upcoming journey. Regardless of your responses, the conversation will conclude with Aquilus marking two specific locations on your map.


Keeper Aquilus, a venerable character filled with wisdom, will then lead you into a building just behind him. Follow him into the office on the left for a more private conversation. His words are cryptic but essential for your journey ahead. Regardless of how you choose to respond, the conversation will end with Aquilus marking two specific locations on your map.
To optimize your time, begin by visiting the nearby Va'ruun prisoner, who is held within the [[UC Security]] building. Use the fast travel feature to reach [[New Atlantis]], the closest location. You're free to converse as you wish, but the key takeaway is essential for understanding Unity from various viewpoints.


To maximize efficiency, start by heading to the nearby Va'ruun prisoner, a character lodged within the UC Security building. Fast travel to New Atlantis as it's the closest spot. Here you're free to converse however you like, but the takeaway is crucial for understanding Unity from multiple perspectives.
Next, descend into [[The Well]] to find the [[House of Enlightenment]]. Here, engage in conversation with [[Andy]] [[Singh]]. Similar to the prisoner, your dialogue choices won't significantly affect the mission's outcome.


Next, descend into The Well where you will find the House of Enlightenment. Here, engage with Andy Singh. Much like the prisoner, your conversation choices don't significantly impact the mission's outcome.
After gathering these diverse perspectives, return to Keeper Aquilus in the MAST District. Share your experiences, and he'll direct you to the [[planet]] [[Indum II]] in the Indum [[system]]. A landing zone named [[Pilgrim]]’s Rest will be marked on your map. Proceed there and disembark.


After gathering these diverse perspectives, return to Keeper Aquilus in the MAST District. Relay your experiences, and he'll point you toward the planet Indum II in the Indum system. A landing zone named Pilgrim’s Rest will be marked on your map. Make your way there and disembark.
The immediate area consists of two structures: an open greenhouse and a larger residence. You'll be prompted to find Pilgrim’s Writing books, which you can choose to do or skip. Regardless, proceed to a locked room within the larger building. To unlock it, interact with the computer next to the door and answer its questions. If you're not interested in solving riddles, use the pre-determined options provided in the mission guide to swiftly unlock the door.


The immediate area consists of two structures: an open greenhouse and a larger residence. You'll be prompted to find Pilgrim’s Writing books, which you can choose to do or skip. Either way, make your way to a locked room within the larger building. To unlock it, interact with the computer next to the door and answer its questions. If you're not into solving riddles, use the pre-determined options provided in the mission guide to unlock the door swiftly.
Once inside, immediately look to your left. You'll find the Magazine Trackers Primer 02 sitting there, ready to be collected. Then, turn your attention to the right of the room, where the book "Pilgrim’s Final Writing" can be found. Picking this up triggers an automatic reading of the text, further deepening your understanding of Unity.


Once inside, immediately look to your left. You'll find the Magazine Trackers Primer 02 sitting there, ripe for the taking. Then direct your attention to the right of the room, where the book "Pilgrim’s Final Writing" can be found. Picking this up triggers an automatic reading of the text, further deepening your understanding of Unity.
The mission now shifts its focus to [[Hyla II]] in the Hyla system, where you'll need to locate the "Scorpion’s Sting" at the Ancient Ruins location. After landing, navigate through [[hostile]] fauna and reach the marked objective near a series of large statues. Here you'll find a glowing glyph puzzle. The objective is to align the beams of light in a specific pattern by interacting with the four circles surrounding the glyph. Align them so the beam moves to the bottom left of the constellation, particularly at the end of the hook.


Now, the mission shifts its focus to Hyla II in the Hyla system, where you'll need to locate the "Scorpion’s Sting" at the Ancient Ruins location. After landing, navigate through hostile fauna and reach the marked objective near a series of large statues. Here you'll find a glowing glyph puzzle. The objective is to align the beams of light in a particular pattern by interacting with the four circles surrounding the glyph. Align them so the beam moves to the bottom left of the constellation, particularly at the end of the hook.
Once this puzzle is solved, your next destination is [[Oborum III]] in the Oborum system. This marks the final leg of the mission, which concludes as soon as you warp into the planet's orbit.
 
Once this puzzle is solved, your next destination is Oborum III in the Oborum system. This marks the final leg of the mission, which concludes as soon as you warp into the planet's orbit.


==Tips and Tricks==
==Tips and Tricks==
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