1,664
edits
Sneaky pete (talk | contribs) No edit summary |
Sneaky pete (talk | contribs) |
||
Line 16: | Line 16: | ||
}} | }} | ||
In the mission "The Old Neighborhood," you start by equipping your [[character]] and reviewing your [[skills]]. You then approach [[Sarah Morgan]], who is standing beside the [[artifact]] pedestal in [[the Lodge]]. If you're ready to embark on the [[mission]], talk to her. She'll join your party, becoming a permanent member until the mission's end. While still at the Lodge, don't forget to grab the [[Constellation Guide 01]] [[magazine]] from the railing for a permanent buff. | |||
Your first objective is to talk to Sarah's contact, [[Commander John Tuala]]. Exit the Lodge and follow your in-game map to locate him. During the conversation, you'll have the option to join the [[UC Vanguard]]; the choice is yours. | Your first objective is to talk to Sarah's contact, [[Commander John Tuala]]. Exit the Lodge and follow your in-game map to locate him. During the conversation, you'll have the option to join the [[UC Vanguard]]; the choice is yours. | ||
Upon obtaining new information from Commander Tuala, you're instructed to travel to [[Cydonia]] on [[Mars]]. Use the [[Starmap]] to locate Mars in the [[Sol]] [[system]] and initiate the jump. Once you arrive, land in Cydonia and navigate your way to the mining colony. Inside, take a right turn to find the [[Broken Spear]] bar. Speak with [[Jack]], your new contact. Through a Companion-specific dialogue option, you can use Sarah to call out Jack's dishonesty, dropping his asking price for information from 2500 Credits to a mere 1000. He also directs you to the Mission Board for extra jobs, if you're interested. | Upon obtaining new information from [[Commander Tuala]], you're instructed to travel to [[Cydonia]] on [[Mars]]. Use the [[Starmap]] to locate Mars in the [[Sol]] [[system]] and initiate the jump. Once you arrive, land in Cydonia and navigate your way to the mining colony. Inside, take a right turn to find the [[Broken Spear]] bar. Speak with [[Jack]], your new contact. Through a Companion-specific dialogue option, you can use Sarah to call out Jack's dishonesty, dropping his asking price for information from 2500 Credits to a mere 1000. He also directs you to the [[Mission Board]] for extra jobs, if you're interested. | ||
Armed with new information, set course for [[Venus]], also located in the Sol system. Upon arrival, Sarah will alert you to hostile ships nearby. Best heed her advice and avoid them. Then, set your ship systems to level 0, except for the engines which should be at 2, and carefully approach the satellite to interact with it. | Armed with new information, set course for [[Venus]], also located in the Sol system. Upon arrival, Sarah will alert you to [[hostile]] ships nearby. Best heed her advice and avoid them. Then, set your ship systems to level 0, except for the engines which should be at 2, and carefully approach the satellite to interact with it. | ||
Your next destination is the [[Nova Galactic Staryard]], orbiting Earth's moon. Once you arrive, Sarah will brief you on the significance of the Staryard. Approach the docking point and hold "/R" to dock automatically. | Your next destination is the [[Nova Galactic Staryard]], orbiting [[Earth]]'s [[moon]]. Once you arrive, Sarah will brief you on the significance of the Staryard. Approach the docking point and hold "/R" to dock automatically. | ||
Once inside, explore cautiously. There are more hostiles here than in the previous mission. Watch for a large room labeled "Conference Room" where two factions, the Spacers and Eciptics, are in a firefight. A Search and Rescue key leading to loot is found here. Continue toward the objective until you reach a room with a staircase; here you'll find another magazine, the Nova Galactic Manual 02. Secure it and proceed into the objective room, dealing with any opposition. Inside the white structure, you'll find Vanguard Moara's Slate on a bench. | Once inside, explore cautiously. There are more hostiles here than in the previous mission. Watch for a large room labeled "Conference Room" where two factions, the [[Spacers]] and Eciptics, are in a firefight. A Search and Rescue key leading to loot is found here. Continue toward the objective until you reach a room with a staircase; here you'll find another magazine, the Nova Galactic Manual 02. Secure it and proceed into the objective room, dealing with any opposition. Inside the white structure, you'll find [[Vanguard Moara]]'s Slate on a bench. | ||
After gathering all the intel, it's time to head to Neptune. Once back in space, locate Neptune in the Sol system and jump. Once you arrive, Moara's ship will be visible nearby. However, as you approach, the ship turns hostile. Navigate evasively while dialogue ensues. You'll need to disable the ship by taking down its shields with your laser weapon and then hitting it with your ballistic weapon. Get close enough, and you can dock with Moara's ship. | After gathering all the intel, it's time to head to Neptune. Once back in space, locate Neptune in the Sol system and jump. Once you arrive, Moara's ship will be visible nearby. However, as you approach, the ship turns hostile. Navigate evasively while dialogue ensues. You'll need to disable the ship by taking down its shields with your laser [[weapon]] and then hitting it with your ballistic weapon. Get close enough, and you can dock with Moara's ship. | ||
Prepare for combat as you board Moara's ship. After clearing out the enemies, loot the cockpit key from the last one. Then proceed to the cockpit to talk to Moara and understand the situation. You'll find an artifact at the front right of the cockpit—take it. | Prepare for combat as you board Moara's ship. After clearing out the [[enemies]], loot the [[cockpit]] key from the last one. Then proceed to the cockpit to talk to Moara and understand the situation. You'll find an artifact at the front right of the cockpit—take it. | ||
Return to the Lodge on Jemison, docking and adding the artifact to the pedestal. Wait for Sarah to consult with Noel about the artifact pieces. Finally, talk to Sarah one last time to complete the mission. With that, you're one step closer to unraveling the game's mysteries. | Return to the Lodge on [[Jemison]], docking and adding the artifact to the pedestal. Wait for Sarah to consult with [[Noel]] about the artifact pieces. Finally, talk to Sarah one last time to complete the mission. With that, you're one step closer to unraveling the game's mysteries. | ||
Tips for this mission include doing [[Into the Unknown]] before doing [[Back to Vectera]] and [[Empty Nest]]. You can use [[Sarah]] to carry [[items]] for you throughout the [[mission]] to help with how much you can carry. There are several areas in this [[mission]] where you will be attacked. Make sure to keep your health up and restore your [[shields]] on your [[ship]]. Don't forget to Undock/[[Dock]] your [[ship]] when you want to leave or you won't be able to fast travel. You will obtain your first [[Constellation]] [[Companion]] in this [[mission]]. | |||
==Tips and Tricks== | ==Tips and Tricks== |
edits