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It's time to head back to the Lodge. At the pedestal, interact to place Artifact Chi as the next artifact piece. Wait for a spell as Sam finishes speaking. Finally, converse with him one more time to complete the mission, and voila! Sam becomes a permanent companion option.
It's time to head back to the Lodge. At the pedestal, interact to place Artifact Chi as the next artifact piece. Wait for a spell as Sam finishes speaking. Finally, converse with him one more time to complete the mission, and voila! Sam becomes a permanent companion option.
==Tips and Tricks==
*This quest contains multiple [[Persuasion]] Conversation opportunities.
*Make sure you have your [[Cutter]] in your inventory when entering any cave like formation in order to collect valuable resources.
*The Freestar Collective Faction quest "Job Gone Wrong" is part of this quest, but can be done separately.


==Objectives==
==Objectives==
===1. Talk to Sam Coe===
===Talk to Sam Coe===
*[[Sam Coe]] it located behind [[Sarah]] in the Conservatory within [[The Lodge]].
 
[[File:Starfield_EmptyNest1_EN1.png|400px]]
 
===Travel to Akila City===
*After speaking with [[Sam]], make your way outside and fast travel to [[Akila City]] in the [[Cheyenne System]].
*Note: If you have unexplored [[system]]s between wherever you are and Akila, you may need to do multiple jumps until you get close enough to reach Akila.
 
[[File:Starfield_EmptyNest1_EN2.png|400px]]
 
===Speak with Sam===
*Once you land, Speak with [[Sam]] who will join you.
*Be aware that [[Sam]] will be locked as your follower until you complete this [[mission]] once you select "Understood. Let's get going."
 
[[File:Starfield_EmptyNest1_EN3.png|400px]]
 
===Go to the Galbank Vault===
*As you begin your approach to the Galbank Vault, you will be stopped by [[Akila City]] [[Security]].
*The guard explains there is trouble at the bank. Follow the dialogue choices and you will need to go speak with [[Mars]]hal Daniel Blake.
 
[[File:Starfield_EmptyNest1_EN4.png|400px]]
 
===Mission Update: Job Gone Wrong===
*Speak with [[Mars]]hal Daniel Blake behind the armed [[guards]] pointing at the bank. During this conversation, you will find out that there is a hostage situation going on inside the bank. You will want to volunteer to handle the situation. In the next step you can try to Persuade them or attack the hostage takers.
 
[[File:Starfield_EmptyNest1_EN5a.png|400px]]
 
===Mission Update: Job Gone Wrong - Persuade the Bank Robbers to Surrender===
*Make your way to the bank's intercom to the left of the main entrance and talk to the hostage takers.
*Test your silver tongue or give them no choice in the matter. [[[Persuasion]] Opportunity]
*If you fail the [[Persuasion]] check and they refuse, you will be prompted with a few options:
**Speak with [[Mars]]hal Daniel on what can be done about it and he will give you a key to sneak around the back of the bank. 
**Ask to see the hostages
*If you pass the [[Persuasion]] check, you can still attack them, but you don't need to. You would then report back to [[Mars]]hal Daniel that you've convinced them to let the hostages go.
 
===Mission Update: Job Gone Wrong - Eliminate the Bank Robbers===
*Go around the back of the bank and use the key to open the door.
 
[[File:Starfield_EmptyNest1_EN5c.png|400px]]
*Clear out the building of all [[hostile]]s in whatever manner you choose.
*Once all would-be robbers are dealt with, head back out and speak with the [[Mars]]hal and let him know the hostages are safe.
 
[[File:Starfield_EmptyNest1_EN6.png|400px]]
*One you have completed Job Gone Wrong, you may proceed to Deputized.
 
===Go to the Galbank Vault [again]===
*Re-enter the bank and make your way to [[the vault]].
*The vault is downstairs on your first right.
*Enter [[the vault]].
 
[[File:Starfield_EmptyNest1_EN7.png|400px]]
 
===Search for the Maps===
*There are multiple containers in this room that you will want to search to search until you find the maps.
*One of the Secure Storage Lockers contains a note directed towards [[Sam]].
 
[[File:Starfield_EmptyNest1_EN8a.png|400px]]
*Seems like someone named "Jacob" has beat us to it. Luckily [[Sam]] knows where to find him.
*Optional: Talk to [[Sam]] about  "Jacob." [[[Persuasion]] Opportunity]
 
===Talk to Jacob===
*Leave the bank and head North to the Coe Estate
.
 
[[File:Starfield_EmptyNest1_EN9a.png|400px]]
*Upon entering, approach Jacob and let the conversation ensue.
 
[[File:Starfield_EmptyNest1_EN9b.png|400px]]


===2. Travel to Akila City===
===Talk to Sam===
[[File:Starfield_EmptyNest1_EN9c.png|400px]]
At this point, you have several options:


===3. Talk to Sam===
===Talk to Jacob===
*Approach Jacob and begin the conversation.
*Option 1: [[Persuasion]] Option
**If successful, he'll walk away from the door and allow access to grab the maps.
**If you fail, you will need to try the other two options.
*Option 2: Bring [[Cora]] in and you'll convince Jacob to give you the  maps.
*Option 3: [[Sam]] will talk to Jacob and you will need to steal the maps.


===4. Go to the Galbank Vault===
[[File:Starfield_EmptyNest1_EN10a.png|400px]]


===5. Complete “Job Gone Wrong”===
[[File:Starfield_EmptyNest1_EN10b.png|400px]]


===6. Search for the Maps===
===Talk to Sam===
*With map in hand, let's talk to [[Sam]].
*He will tell you that you need to head to Shaw Gang territory.


===7. Talk to Sam===
===Travel to the Empty Nest===
*Found on Akila, open fast travel and select the "Travel to Empty Nest" icon directly below [[Akila City]].
**Tip: If the fast travel point is missing, back out to galaxy view and reselect the [[planet]].
*


===8. Talk to Jacob===
[[File:Starfield_EmptyNest1_EN11.png|400px]]


===9. Talk to Sam===
===Get the Artifact===
[[File:Starfield_EmptyNest1_EN12b.png|400px]]
*It's about to get loud! Clear out the Shaw Gang camp in front of the Empty Nest.
**Tip: You can just run to the Empty Nest entrance, but what's the fun in that?
*When entering there will be a few more gang members to take out. Onward through the tunnels will lead you to a door. Enter this door to get the artifact.


===10. Get the Maps===
[[File:Starfield_EmptyNest1_EN12a.png|400px]]


===11. Talk to Sam===
===Leave the Hideout===
*Make your way back out of the dungeon (you can't fast travel)
*Once outside you'll find a group of gang members lined up in front of the hideout.


===12. Travel to the Empty Nest===
===Deal with Shaw===
Shaw and her cronies were waiting for us. You have three approaches to this scenario:
*[Speech] - You can [[persuade]] Shaw to let you go peacefully. Failing to persuade Shaw will cause the gang to go [[hostile]]
*[Pay 1000 Credits] -You can bribe Shaw to let them go peacefully
*[Attack] - Kills Shaw's Gang (Selecting this dialogue option causes the gang to go [[hostile]])


===13. Get the artifact===
[[File:Starfield_EmptyNest1_EN13.png|400px]]


===14. Leave the hideout===
===Optional: Kill the Ashta===
*Your group will be ambushed by Ashta.
*Ashta and the Shaw Gang will begin fighting each other.
*If you stay around and help the Shaw Gang with the Ashta, you will be rewarded.


===15. Deal with Shaw===
===Return to the Lodge===
*Open up the Starmap and head back to [[the Lodge]]
.


===16. (Optional) Kill the Ashta===
[[File:Starfield_EmptyNest1_EN14.png|400px]]


===17. Return to the Lodge===
===Add the Artifact / Wait for Sam===
*Place your newly acquired artifact along with the rest and listen to the dialogue between the [[Constellation]] members.
.


===18. Add the artifact===
[[File:Starfield_EmptyNest1_EN15.png|400px]]


===19. Wait for Sam===
===Talk to Sam===
*Talk to Sam and you will have the option of recruiting [[Sam Coe]] as one of your [[Companions]].


===20. Talk to Sam===
[[File:Starfield_EmptyNest1_EN16.png|400px]]


==Additional Information==
==Additional Information==
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