Magazine and Battery
- See also: Weapon Mods
Magazine and Battery | Description | Crafting Material | Research Required |
---|---|---|---|
Annihilator Rounds | Banned by almost every government, these rounds produce a disease-like effect that spreads to any target that gets too close. | 3 Lead 3 Adhesive 2 Hypercatalyst 4 Toxin | Magazine and Battery Mods 3 |
Armor-Piercing Rounds | More powerful casingicax penetrate even the sturdiest armors. | 2 Tungsten 1 Lead 1 Adhesive | Magazine and Battery Mods 2 |
Depleted Uranium Rounds | Built using depleted Uranium, these rounds can penetrate any armor. | 3 Uranium 3 Lead 2 Sealant | Magazine and Battery Mods 2 |
Drum Magazine | Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. | 3 Lead 2 Titanium 2 Adhesive | Magazine and Battery Mods 2 |
EM-Charged Shot | EM-charged ballistic rounds, typically non-lethal. | 2 Polymer 1 Isocentered Magnet 3 Cobalt | Magazine and Battery Mods 2 |
Electromagnetic Beams | Electromagnetic rounds that can knockout living creatures as well as disable robotic units for a time. | 3 Beryllium 2 Adhesive 1 Isocentered Magnet..x1 | Magazine and Battery Mods 2 |
Explosive Rounds | Rounds that explode on contact with a surface | 2 Tetrafluorides 2 Adhesive 2 Lead | Magazine and Battery Mods 2 |
Extended Magazine | Slightly increases Ammo capacity at the cost of Ain Down Sight speed and Reload speed. | 2 Tungsten 2 Lead 2 Sealant | |
Extra Large Magazine | Extra Large Magazine | 3 Lead 2 Adhesive 2 Titanium | Magazine and Battery Mods 2 |
Flechette Drum Magazine | Vastly increases Ammo Capacity at the cost of Aim Down Sights speed and Reload speed. | 3 Lead 2 Adhesive 2 Titanium | Magazine and Battery Mods 2 |
Flechette Large Magazine | Increases Ammo capacity at the cost of Aim Down Sight. speed and Reload speed. | 2 Sealant 2 Lead 2 Tungsten | Magazine and Battery Mods 1 |
Flechette Rounds | Multiple razor~edged rounds that slice through unarmed targets and cause a bleeding effect. | 2 Lead 2 Antimony 2 Adhesive | Magazine and Battery Mods 2 |
Flechette Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed. | 1 Sealant 1 Lead | |
Gut Buster Rounds | Nasty rounds that, upon firing into an enemy. explode out the backinto a burst. of shrapnel | 2 Veryl 3 Lead 3 Adhesive | Magazine and Battery Mods 2 |
Hornet Nest | Explosive rounds explode downwards into a cluster of mini-explosions. | 3 Tetrafluorides 3 Adhesive 3 Lead | Magazine and Battery Mods 3 |
Ignition Beams | Lasers do more damage and now burn enemies. | 1 Positron Battery 3 Adhesive 2 Ytterbium 2 Zero Wire | Magazine and Battery Mods 3 |
Large Battery | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed | 2 Sealant 2 Lithium 2 Tungsten | Magazine and Battery Mods 3 |
Large Magazine | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload spped | 2 Tungsten 2 Lead 2 Sealant | Magazine and Battery Mods 1 |
Medium Magazine | Medium-sized magazine for decent ammo capacity and weight. | 1 Sealant 2 Lead 1 Tugnsten | |
No Stock | A removed stock for quick target acquisition and less weight at the cost of inaccuracy. | 1 Sealant 1 Aluminum | |
Penetrator Rounds | lncreadibly powerful rounds that cantpass through multiple enemies. | 3 Lead 4 Antimony 3 Adhesive | Magazine and Battery Mods 3 |
Slug Shots | Single, large projectiles that can be fired much further and do vastly more damage. | 2 Copper 2 Lead 1 Polymer | Magazine and Battery Mods 1 |
Small Battery | Increases Aim Down Sght speed and Reload speed‘at the cost of Ammo Capacity. | 1 Cobalt 1 Sealant 1 Tungsten | |
Standard Whitehot Rounds | Standard chemically-tipped rounds that burn on contact. | 1 Iron 1 Aluminum 1 Solvent | Magazine and Battery Mods 1 |
Tactical Battery | Lighter mag that vastly increases Aim Dowvn;Sight speed and. Reload speed. | 1 Sealant 1 Lithium | |
Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speedand Reload speed. | 1 Lead 1 Sealant | |
Tesla Pylons | Pylons that can be fired into surfaces that arc electricity between them. Mainly used for area denial. | 2 Adhesive 2 Zero Wire 1 Tau Grade Rheostat | Magazine and Battery Mods 3 |
Whitehot Rounds | Chemically-tipped rounds that burn on contact. | 1 Aluminum 1 Iron 1 Solvent | Magazine and Battery Mods 1 |