Normandy SR-2 (Mass Effect) Build Guide

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Revision as of 23:02, 6 September 2023 by Love ships (talk | contribs) (Created page with "{{see also|Ship Builds}} 400px|right '''Normandy SR-2''' Ship Build guide created by the redditor /u/Bizzle94588. The Ship is from the popular games franchise Mass Effect. ==Introduction== Not only is this ship strong and fast, but the best thing about it is that it can be built at perk level ZERO in Piloting and Starship Design with the exception of 2 modules that I used from a Spacer ship I commandeered and used as t...")
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See also: Ship Builds
Normandy sf-21.jpg

Normandy SR-2 Ship Build guide created by the redditor /u/Bizzle94588. The Ship is from the popular games franchise Mass Effect.

Introduction

Not only is this ship strong and fast, but the best thing about it is that it can be built at perk level ZERO in Piloting and Starship Design with the exception of 2 modules that I used from a Spacer ship I commandeered and used as the base.

Before We Begin - A Few Notes

  • I find this ship works best as a Class A Ship. It's fast, it's strong, and it gets the job done as a fighter or cruiser. You can upgrade to a Class B reactor for stronger shields and weapons, with little to no downside, but it's not necessary. Upgrading engines to Class B engines actually makes it slower and less mobile due to the increased mass
  • I built the ship first in Akila, then went to New Atlantis to change modules and add finishing touches
  • The design isn't 100% accurate. It was nearly impossible to get many aspects of the Normandy just right due to limitations of the size and the parts available, so I did take some creative liberties with the general shape and design
  • The most significant departures from the actual Normandy design are going to be the sleek curved shape of the main body, the length-to-width ratio limited by the game, the landing gears messing up the silhouette, and the tips of the engine wings aren't hollow structs
  • I added some structural flair like thruster arrays, cowling, and windows for more Starfield immersion rather than Mass Effect accuracy
  • The hab modules need to be laid out one layer at a time, back to front. Confirm the ship design and then go back to the ship designer and place the next layer. The habs are VERY finicky and have a weird way of connecting together if you do it all at once
  • There's going to be a few weird gaps in the ship silhouette due to the parts available, but these can only be seen when really looking closely from the side and front of the ship
  • Balancing the ship's jump range, mobility, mass, and cargo space has been a huge limitation. I tried to make the ship functional and attractive
  • The list of the modules will go in order from the front of the ship to the back layer by layer
  • * Denotes the part is available at New Atlantis
  • ** Denotes the part is available at Akila City
  • *** Denotes the part was found on the base Spacer ship I commandeered, so you might have to find a substitute for it