To-Do List
- Settled Systems
- close quarters combat
- shotguns
- Ballistic Weapons
- Laser Weapons
- Pistols
- Melee Weapons
- Heavy Weapons
- EM Weapons
- EM damage
- Rifles
- Particle Beam Weapons
- Grenades
- Explosives
- Critical hit
- Critical hit chance
- non-automatic ranged weapons
- Energy Weapons
- Sniper
- Scoped Weapons
- Scope
- Accuracy
- Range
- shooting without aiming
- Disarm
- Armor
- human enemies
- Humanoid enemies
- pressure points
- nerves
- disable
- downed