Combat Skills
- See also: Skills
Skill | Image | Tier | Background | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Patch |
---|---|---|---|---|---|---|---|---|---|
Armor Penetration | Armor Penetration.png | Master | By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat. | Attacks ignore 15% of a target's armor. | Attacks ignore 30% of a target's armor. | Attacks Ignore 50% of a target's armor. | Enemy armor is decreased by 25% for 6 seconds after a [[critical hit]]. | 1.0 | |
Ballistics | Novice | Beast Hunter Soldier File Not Found | Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles. | Ballistic weapons do 10% more damage. | Ballistic weapons do 20% more damage. | Ballistic weapons do 30% more damage. | Ballistic weapons range is increased by 30%. | 1.0 | |
Crippling | Crippling.png | Master | Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness. | Human enemies have a 30% increased chance to enter a downed state after taking enough damage. | Humanoid enemies have a 50% increased chance to not naturally recover from a downed state. | Human enemies now can enter a downed state earlier. | Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies. | 1.0 | |
Demolitions | Advanced | With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield. | Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius. | Explosives do 25% more damage. | Reduce damage taken from explosives by 25%. | All previous bonuses are doubled. | 1.0 | ||
Dueling | Novice | Chef Ronin | Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner. | Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon. | Melee kills make you run 20% faster for 10 seconds. | Melee weapons do 50% more damage. Take 15% less damage while wielding melee weapon. | Melee kills heal you for 10% of your health. | 1.0 | |
Heavy Weapon Certification | Advanced | Oversized weapons may prove cumbersome to wield, but their excessive damage output can't be ignored, especially in the hands of a trained combatant. | Heavy weapons do 10% more damage. | Heavy weapons do 20% more damage. | Heavy weapons do 30% more damage. | Gain 25% Physical resistance while aiming down sights with a heavy weapon. | 1.0 | ||
Incapacitation | Incapacitation.png | Advanced | EM weapons are generally employed to damage robots, but can also be used to render human beings unconscious. | EM weapons do 5% more damage. | EM weapons do 10% more damage. | EM weapons do 15% more damage. | EM weapons have a 15% chance to do 300% EM damage. | 1.0 | |
Lasers | Novice | Cyberneticist Explorer Xenobiologist | Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness. | Laser weapons do 10% more damage. | Laser weapons do 20% more damage. | Laser weapons do 30% more damage. | Laser weapons have a 5% chance to set a target on fire. | 1.0 | |
Marksmanship | Expert | Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement. | Increase critical hit chance with non-automatic ranged weapons by 3%. | Increase critical hit chance with non-automatic ranged weapons by 8%. | Increase critical hit chance with non-automatic ranged weapons by 15%. | Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot. | 1.0 | ||
Particle Beams | Advanced | While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage. | Particle beam weapons do 10% more damage. | Particle beam weapons do 20% more damage. | Particle beam weapons do 30% more damage. | Particle beam weapons have +5% crit chance. | 1.0 | ||
Pistol Certification | Novice | Combat Medic Space Scroundel | Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential. | Pistols do 10% more damage. | Pistols do 20% more damage. | Pistols do 30% more damage. | Pistol kills grant +25% critical hit chance for 5 seconds, | 1.0 | |
Rapid Reloading | Expert | In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death. | Reload Ballistic weapons 30% faster. | Reload Energy and EM weapons 30% faster. | Reload Particle Beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading. | Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds. | 1.0 | ||
Rifle Certification | Advanced | Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry. | Rifles do 10% more damage. | Rifles do 20% more damage. | Rifles do 30% more damage. | Reload rifles 30% faster while you're standing still. | 1.0 | ||
Sharpshooting | Sharpshooting.png | Master | For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair. | Increase headshot critical damage by 50% with ranged weapons. | Increase critical damage to enemy legs by 50% with ranged weapons. | Increase all critical damage to enemies by 50% with ranged weapons. | Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds. | 1.0 | |
Shotgun Certification | Novice | Gangster | The cornerstone of close quarters combat, or CQC, The shotgun has proven a simple, deadly weapon for hundreds of years. | Shotguns do 10% more damage. | Shotguns do 20% more damage. | Shotguns do 30% more damage. | Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time. | 1.0 | |
Sniper Certification | Expert | Only a trained sniper truly understands all the elements necessary to patiently and effectively neutralize a target at excessive range. | Scoped weapons are steadier and have less sway. | You can hold your breath longer with scoped weapons. | Headshots while aiming with a scoped weapon have a +25% critical hit chance. | Scoped weapons do 50% more damage while using the scope. | 1.0 | ||
Targeting | Expert | While careful aiming is generally preferred in combat, "shooting from the hip" can prove a fast and deadly alternative with sufficient training. | Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you. | Notably increased accuracy and range when shooting without aiming. Marks up to two enemies within 50m that damage you. | Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damage you. | 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you. | 1.0 |