Skill | Image | Tier | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Challenge 1 | Challenge 2 | Challenge 3 |
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Boxing | Boxing.png | Novice | Once considered a "sport of kings," boxing is still practiced as a recreational competitive activity, but its combat applications can't be denied. | Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack. | Unarmed attacks do 50% more damage. 50% less O2 used when using a power attack. | Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less O2. | Unarmed attacks do 100% more damage and have a chance to knock down opponents. | ?????? | ?????? | ?????? |
Cellular Regeneration | Cellular Regeneration.png | Expert | Whether through secret experimentation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death. | Slightly increased chance to recover from injuries naturally. | Moderately increased chance to recover from injuries naturally. | Noticeably increased chance to recover from injuries naturally. | 20% chance of not gaining an injury when you otherwise would. | ?????? | ?????? | ?????? |
Concealment | Concealment.png | Master | Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries. | You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage. | Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. | You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage. | Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage. | ?????? | ?????? | ?????? |
Decontamination | | Expert | Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled Systems' unseen threats. | Slightly increased chance to recover from infections naturally. | Moderately increased chance to recover from infections naturally. | Noticeably increased chance to recover from infections naturally. | 20% chance of not gaining an infection when you otherwise would. | ?????? | ?????? | ?????? |
Energy Weapon Dissipation | Energy Weapon Dissipation.png | Advanced | Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable. | Energy damage is reduced by 5%. | Energy damage is reduced by 10%. | Energy damage is reduced by 15%. | 25% chance to reflect energy damage back to an attacker when your health is below 50%. | ?????? | ?????? | ?????? |
Environmental Conditioning | Environmental Conditioning.png | Advanced | In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings. | Gain 10 resistance to Airborne environmental damage. | Gain 10 resistance to Thermal environmental damage. | Gain 10 resistance to Corrosive and Radiation environmental damage. | Reduced chance to gain afflictions from environmental damage sources. | ?????? | ?????? | ?????? |
Fitness | Fitness.png | Novice | In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival. | Sprinting uses 10% less Oxygen. | Sprinting uses 20% less Oxygen. | Sprinting uses 30% less Oxygen. | Sprinting and power attacks now use significantly less oxygen. | ?????? | ?????? | ?????? |
Gymnastics | Gymnastics.png | Advanced | From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability. | Unlock the ability to combat slide. Take 15% less fall damage. | Move faster in Zero-G. Take 20% less fall damage. | Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O2 after mantling. | Increased jump height. Run faster after combat sliding or mantling. | ?????? | ?????? | ?????? |
Martial Arts | | Expert | There are currently hundreds of martial arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat. | 15% increased chance to crit with a melee or unarmed attack. | 15% chance to disarm an opponent with a melee or unarmed power attack. | While unarmed or wielding a melee weapon, take 10% less damage. | Reflect 50% damage back when blocking a melee or unarmed attack. | ?????? | ?????? | ?????? |
Neurostrikes | | Master | Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner. | 10% chance to stun an NPC with an unarmed attack. | Unarmed attacks now do additional EM damage. | 20% chance to stun an NPC with an unarmed attack. | After stunning an enemy, you also knock down any enemies within close range. | ?????? | ?????? | ?????? |
Nutrition | Nutrition.png | Advanced | Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself. | Food and drink are 10% more effective. | Food and drink are now 20% more effective. | Food and drink are now 30% more effective. | Food and drink are now 50% more effective. | ?????? | ?????? | ?????? |
Pain Tolerance | Pain Tolerance.png | Advanced | Pain hurts - but only if you're not strong enough to take it. | Physical damage is reduced by 5%. | Physical damage is reduced by 10%. | Physical damage is reduced by 15%. | 5% chance to ignore physical damage when your health is low. | ?????? | ?????? | ?????? |
Rejuvenation | Rejuvenation.png | Master | Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability. | Slowly regenerate health outside of combat. | Regenerate health more quickly outside of combat. | Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat. | Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat. | ?????? | ?????? | ?????? |
Stealth | | Novice | For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective. | Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage. | Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage. | You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage. | You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies. | ?????? | ?????? | ?????? |
Weight Lifting | | Novice | Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground. | Increase total carrying capacity by 10 kilograms. | Increase total carrying capacity by 25 kilograms. | Increase total carrying capacity by 50 kilograms. | Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger. | ?????? | ?????? | ?????? |
Wellness | | Novice | By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy. | Increase your maximum health by 10%. | Increase your maximum health by 20%. | Increase your maximum health by 30%. | Increase your maximum health by 40%. | ?????? | ?????? | ?????? |