To-Do List
- health
- sprinting
- power attacks
- knock down
- Unarmed attacks
- Stealth Meter
- Sneaking
- Suppressed Weapons
- Sneak attack damage
- Doors
- space
- ground
- carrying capacity
- kilograms
- combat slide
- fall damage
- Zero-G
- mantling
- jump
- atmosphere
- resistance
- Airborne environmental damage
- Thermal environmental damage
- Radiation environmental damage
- Corrosive environmental damage
- afflictions
- environmental damage
- energy damage
- energy weapons
- Physical damage
- infections
- Settled Systems
- close quarters combat
- shotguns
- Ballistic Weapons
- Laser Weapons
- Pistols
- Melee Weapons
- Heavy Weapons
- EM Weapons
- EM damage
- Rifles
- Particle Beam Weapons
- Grenades
- Explosives
- non-automatic ranged weapons
- Energy Weapons
- Sniper
- Scoped Weapons
- Scope
- Accuracy
- Range
- shooting without aiming
- Disarm
- Armor
- human enemies
- Humanoid enemies
- pressure points
- nerves
- disable
- downed
- Critical hit
- Critical hit chance
- critical damage
- headshot
- enemy legs
- ranged weapons