Normandy SR-2 (Mass Effect) Build Guide: Difference between revisions

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==Modules: The Engine Wings==
==Modules: The Engine Wings==
Weapons are attached to a Deimos Structure piece which is attached to the inside front of the Stroud Structure part of the Engine Wings. I used 4 PB-30 Electron Beams made by Ballistic Solutions Inc.
===Engine Long===
*[[Stroud Cap A]]**
*[[Deimos Wing E - Aft]]*
*Weapon of your choice
*[[Stroud Cowling 1LA]]**
*[[Stroud Cowling 1LB]]**
*[[SA-4110 Engine]]***
*[[Accu-Lander 11 Landing Gear]]** (Attached under the engine which is not ideal at all but, I needed a piece that connects the long engine to the short engine otherwise the short engine would be unattached to the main body. If I find a piece that can accomplish this better, I'll then move the landing gear and use it to replace the Stroud Cowling 1LA from the short engine)
===Engine Short===
*[[Stroud Cap A]]**
*[[Deimos Wing E - Aft]]*
*Weapon of your choice
*[[Stroud Cowling 1LA-Fore]]**
*[[SA-4110 Engine]]***





Revision as of 23:18, 6 September 2023

See also: Ship Builds
Normandy sf-21.jpg

Normandy SR-2 Ship Build guide created by the redditor /u/Bizzle94588. The Ship is from the popular games franchise Mass Effect.

Introduction

Not only is this ship strong and fast, but the best thing about it is that it can be built at perk level ZERO in Piloting and Starship Design with the exception of 2 modules that I used from a Spacer ship I commandeered and used as the base.

Top, Front and Back Views

Before We Begin - A Few Notes

Normandy sf-22.jpg
  • I find this ship works best as a Class A Ship. It's fast, it's strong, and it gets the job done as a fighter or cruiser. You can upgrade to a Class B reactor for stronger shields and weapons, with little to no downside, but it's not necessary. Upgrading engines to Class B engines actually makes it slower and less mobile due to the increased mass
  • I built the ship first in Akila, then went to New Atlantis to change modules and add finishing touches
  • The design isn't 100% accurate. It was nearly impossible to get many aspects of the Normandy just right due to limitations of the size and the parts available, so I did take some creative liberties with the general shape and design
  • The most significant departures from the actual Normandy design are going to be the sleek curved shape of the main body, the length-to-width ratio limited by the game, the landing gears messing up the silhouette, and the tips of the engine wings aren't hollow structs
  • I added some structural flair like thruster arrays, cowling, and windows for more Starfield immersion rather than Mass Effect accuracy
  • The hab modules need to be laid out one layer at a time, back to front. Confirm the ship design and then go back to the ship designer and place the next layer. The habs are VERY finicky and have a weird way of connecting together if you do it all at once
  • There's going to be a few weird gaps in the ship silhouette due to the parts available, but these can only be seen when really looking closely from the side and front of the ship
  • Balancing the ship's jump range, mobility, mass, and cargo space has been a huge limitation. I tried to make the ship functional and attractive
  • The list of the modules will go in order from the front of the ship to the back layer by layer
  • * Denotes the part is available at New Atlantis
  • ** Denotes the part is available at Akila City
  • *** Denotes the part was found on the base Spacer ship I commandeered, so you might have to find a substitute for it

Modules: The Body

Layer 1

Layer 2

Layer 2's Side Modules

Layer 3

Layer 3's Side Modules

Layer 3's Roof Modules

Modules: The Engine Wings

Weapons are attached to a Deimos Structure piece which is attached to the inside front of the Stroud Structure part of the Engine Wings. I used 4 PB-30 Electron Beams made by Ballistic Solutions Inc.

Engine Long

Engine Short