Outposts: Difference between revisions

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{{see also|Features}}
{{see also|Features}}
==Introduction==
==Introduction==
[[Outposts]] are one of the most versatile parts of Starfield that will help with long term play of the game. An outpost serves as both a place to hang your spacesuit between jumping between systems and a resource gathering opportunity. Each outpost has the ability create a stockpile of resources that will fuel the improvement of weapons, spacesuits, ships, and outposts. It will also create a comfortable place of your choosing to spend a moment catching your breath between fighting spacers, scanning rocks, and running from aggressive alien creatures.
[[Outposts]] are one of the most versatile parts of [[Starfield]] that will help with long term play of the game. An outpost serves as both a place to hang your [[spacesuit]] between jumping between systems and a [[resource]] [[gathering]] opportunity. Each outpost has the ability create a stockpile of [[resources]] that will fuel the improvement of [[weapons]], [[spacesuits]], [[ships]], and outposts. It will also create a comfortable place of your choosing to spend a moment catching your breath between fighting [[spacers]], [[scanning]] rocks, and running from aggressive [[alien]] [[creatures]].


==Finding the Right Spot to Settle==
==Finding the Right Spot to Settle==
The majesty of the Settled Systems is going to be overwhelming at first due to the expanse of cold space, fiery stars, whirling planetary bodies, and the after image of ship engines. Whether it is going to be a wintery forest world or a barren husk, finding the right place to put down an outpost is critical. While scenic vistas are great for the aesthetic, it could be that you are looking for a resource that is hard to come by.  You should scan a planet before choosing an outpost location just to make sure it has something to help with continuing to complete goals you have set for yourself.
The majesty of the [[Settled Systems]] is going to be overwhelming at first due to the expanse of cold space, fiery stars, whirling planetary bodies, and the after image of [[ship]] [[engines]]. Whether it is going to be a wintery forest world or a barren husk, finding the right place to put down an outpost is critical. While scenic vistas are great for the aesthetic, it could be that you are looking for a resource that is hard to come by.  You should scan a planet before choosing an outpost location just to make sure it has something to help with continuing to complete goals you have set for yourself.


[[File:outposts getting started1.jpeg|400px]]
[[File:outposts getting started1.jpeg|400px]]


Select the planet and run a scan to see the available information for the planet.
Select the [[planet]] and run a scan to see the available information for the planet.


[[File:outposts getting started2.jpeg|400px]]
[[File:outposts getting started2.jpeg|400px]]
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==Place Down Your Outpost Beacon==
==Place Down Your Outpost Beacon==
When you've found the correct planet with the right deciding factors, you just need to pick your location to land your ship and begin settling.
When you've found the correct planet with the right deciding factors, you just need to pick your location to land your [[ship]] and begin settling.


Once you've settled on a location which can hold your outpost, you will need to select and deploy the Outpost Beacon.
Once you've settled on a location which can hold your outpost, you will need to select and deploy the [[Outpost Beacon]].


[[File:outposts getting started4.jpeg|400px]]
[[File:outposts getting started4.jpeg|400px]]
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==Begin Building the Outpost==
==Begin Building the Outpost==
The first step with building is to put down any extractors you plan on making use of in the outpost. This can be adjusted later, but a good way to start gathering resources is to start generating them.
The first step with building is to put down any [[extractors]] you plan on making use of in the outpost. This can be adjusted later, but a good way to start [[gathering]] [[resources]] is to start [[generating]] them.


[[File:outposts getting started6.jpeg|400px]]
[[File:outposts getting started6.jpeg|400px]]
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[[File:outposts getting started7.jpeg|400px]]
[[File:outposts getting started7.jpeg|400px]]


With an extractor down, it will need power so you should put something down that begins generating power.
With an extractor down, it will need power so you should put something down that begins generating [[power]].


[[File:outposts getting started8.jpeg|400px]]
[[File:outposts getting started8.jpeg|400px]]


Link the power generator to the extractor. This can be done by holding E on the power generator and then running the red line to the extractor. Once completed, the extractor will begin extracting.
Link the power generator to the extractor. This can be done by holding E on the [[power generator]] and then running the red line to the extractor. Once completed, the extractor will begin extracting.


[[File:outposts getting started9.jpeg|400px]]
[[File:outposts getting started9.jpeg|400px]]


==Build a Space for Crew to Live==
==Build a Space for Crew to Live==
The next stage of creating an outpost is to build a habitable location. This can be done by placing an airlock to ensure enclosed, safe place for your crew and yourself.
The next stage of creating an outpost is to build a habitable location. This can be done by placing an [[airlock]] to ensure enclosed, safe place for your [[crew]] and yourself.


Place down an Airlock
Place down an Airlock
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[[File:outposts getting started10.jpeg|400px]]
[[File:outposts getting started10.jpeg|400px]]


Place a connecting hab unit to the Airlock.
Place a connecting [[hab]] unit to the [[Airlock]].


[[File:outposts getting started11.jpeg|400px]]
[[File:outposts getting started11.jpeg|400px]]


==Place a Crew Station==
==Place a Crew Station==
Place a crew station to allow for a crew member to be stationed at your outpost.
Place a [[crew station]] to allow for a [[crew member]] to be stationed at your outpost.


Once you've stepped into the interior of your first outpost for the first time, you will want to begin decorating. One of the key things to make sure to put down is a Crew Station. With a crew member present, you can bring hired help to improve production of items, expand your outpost building ability, and many other things.
Once you've stepped into the interior of your first outpost for the first time, you will want to begin decorating. One of the key things to make sure to put down is a [[Crew Station]]. With a crew member present, you can bring hired help to improve production of items, expand your outpost building ability, and many other things.


Place down a crew station.
Place down a crew station.
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[[File:outposts getting started12.jpeg|400px]]
[[File:outposts getting started12.jpeg|400px]]


With the crew station down, you will be able to begin assigning hired crew members to your outpost.
With the crew station down, you will be able to begin assigning hired [[crew members]] to your outpost.


[[File:outposts getting started13.jpeg|400px]]
[[File:outposts getting started13.jpeg|400px]]


==Decorate Your Outpost Home==
==Decorate Your Outpost Home==
There are a wide variety of things which can be created and placed in an outpost. There are many sections of the outpost build menu from the decorative to the functional. It is important to take some time to review and figure out what fits your style best.
There are a wide variety of things which can be created and placed in an outpost. There are many sections of the outpost build menu from the decorative to the functional. It is important to take some time to review and figure out what fits your style best.


[[File:outposts getting started14.jpeg|300px]]
*'''[[Storage]]''': This section will allow you to place [[storage containers]] in your outpost so that you can offload anything you've been holding onto. This also includes [[weapon racks]] and [[slate stands]] which hold [[weapons]] and [[weapon slates]].


Storage: This section will allow you to place storage containers in your outpost so that you can offload anything you've been holding onto.  This also includes weapon racks and slate stands which hold weapons and weapon slates.
[[File:outposts getting started14.jpeg|400px]]


Make yourself some storage spaces.
*'''[[Workbenches]]''': Upgrading your weapons, enhancing your [[spacesuit]], [[crafting]] scrumptious [[meals]], or creating [[aid]] [[pharmaceuticals]], it always saves some time to have access to [[workbenches]] in a place you frequent.
 
[[File:outposts getting started15.jpeg|300px]]
 
Workbenches: Upgrading your weapons, enhancing your spacesuit, crafting scrumptious meals, or creating aid pharmaceuticals, it always saves some time to have access to workbenches in a place you frequent.
   
   
Make yourself a work station.
[[File:outposts getting started15.jpeg|400px]]


[[File:outposts getting started16.jpeg|300px]]
*'''[[Furnishings]]''': Making your [[hab]] more livable is a goal.  Every crew needs to have somewhere comfy to rest in between their duties.
Make yourself a home.


Furnishings: Making your hab more livable is a goal.  Every crew needs to have somewhere comfy to rest in between their duties.
[[File:outposts getting started16.jpeg|400px]]
Make yourself a home.


At the end of the outpost creation, the idea is to create a functional place that feels like you made it and it is some place you will receive value for taking the time to implement.
At the end of the outpost creation, the idea is to create a functional place that feels like you made it and it is some place you will receive value for taking the time to implement.
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Creating a home among the stars can be a daunting task, but there are some key factors that will help with the decision making process. This will help properly inform those choices being made and will allow you to get the most of our your outpost in both comfort and efficiency.
Creating a home among the stars can be a daunting task, but there are some key factors that will help with the decision making process. This will help properly inform those choices being made and will allow you to get the most of our your outpost in both comfort and efficiency.


[[File:outposts tips and tricks1.jpeg|400px]]
===Save before you begin editing your Outpost===
===Save before you begin editing your Outpost===
The careful consideration and placement of hab units, extractors, decorations, power generators, and the numerous other items can become daunting when first starting out in building your footholds in the Settled Systems.  
The careful consideration and placement of [[hab units]], [[extractors]], [[decorations]], [[power generators]], and the numerous other [[items]] can become daunting when first starting out in building your footholds in the [[Settled Systems]].  


No matter where you're building, from a lifeless moon with no atmosphere to a flourishing forest planet, it is key to start with the understanding that you should save before making serious edits to your Outpost.  
No matter where you're building, from a lifeless [[moon]] with no [[atmosphere]] to a flourishing [[forest]] [[planet]], it is key to start with the understanding that you should save before making serious edits to your Outpost.  


===Location, location, location===
===Location, location, location===
You can build in most places that you land your ship on. Before placing your Outpost, scan a planet from Space and see what is available. Land on the planet where the resources look the most prevalent and aim to place your Outpost where the resources are most abundant. In general, planets that have an abundance of flora and fauna will typically have a fair number of resources. Aim for key resources such as Aluminum, Lead, Iron and Nickel.
You can build in most places that you land your [[ship]] on. Before placing your Outpost, [[scan]] a planet from [[Space]] and see what is available. Land on the planet where the [[resources]] look the most prevalent and aim to place your Outpost where the resources are most abundant. In general, [[planets]] that have an abundance of [[flora]] and [[fauna]] will typically have a fair number of resources. Aim for key resources such as [[Aluminum]], [[Lead]], [[Iron]] and [[Nickel]].
 
[[File:outposts tips and tricks2.jpeg|400px]]


===Setup a Beacon===
===Setup a Beacon===
One of the important parts of an Outpost is the beacon that is placed as the very first step of the whole process. This beacon outlines the far edges of the Outpost you're forming from the raw materials you've brought to the far away part of the Settled Systems. The beacon, while at first being the center of your new domain, is also where you will spawn into the Outpost when your ship returns from the stars. This item can be moved anywhere once the Outpost has been created.
One of the important parts of an Outpost is the beacon that is placed as the very first step of the whole process. This [[beacon]] outlines the far edges of the Outpost you're forming from the raw materials you've brought to the far away part of the [[Settled Systems]]. The beacon, while at first being the center of your new domain, is also where you will spawn into the Outpost when your [[ship]] returns from the [[stars]]. This item can be moved anywhere once the Outpost has been created.
*You can place the Outpost Beacon next to the airlocked entrance to your structures is a good suggestion.
*You can place the [[Outpost Beacon]] next to the [[airlocked entrance]] to your [[structures]] is a good suggestion.
*You can also place it near your mineral extractors for quick gathering is also a good option when considering placement.
*You can also place it near your mineral extractors for quick gathering is also a good option when considering placement.
*You can even place it near your ship landing pad to maximize your immersion of landing and visiting your home away from all other worlds.
*You can even place it near your [[ship landing pad]] to maximize your immersion of landing and visiting your home away from all other worlds.
No matter where you find the most intriguing place, you can always return to the Outpost Beacon to delete or rename your Outpost. Be sure to place it right where you would find traveling there most useful when returning home.
No matter where you find the most intriguing place, you can always return to the Outpost Beacon to delete or rename your Outpost.Be sure to place it right where you would find traveling there most useful when returning home.


[[File:outposts tips and tricks3.jpeg|400px]]
===Setup a Landing Pad===
===Setup a Landing Pad===
While you can land your Starship at various locations on a planet, an Outpost will allow you to build a Landing Pad and provide a targeted landing spot. The Landing Pad will allow you to land directly at your Outpost instead of possibly landing near the settlement which may mean a run to the ship is longer than expected.
While you can land your [[Starship]] at various [[locations]] on a planet, an Outpost will allow you to build a [[Landing Pad]] and provide a targeted [[landing spot]]. The Landing Pad will allow you to land directly at your Outpost instead of possibly landing near the settlement which may mean a run to the ship is longer than expected.
 
[[File:outposts tips and tricks4.jpeg|400px]]


Some of these landing pads have benefits and restrictions so be sure to build what suits your needs. Some of these enable the ability to transfer your ship's inventory straight to your Outpost storage.
Some of these [[landing pads]] have benefits and restrictions so be sure to build what suits your needs. Some of these enable the ability to transfer your ship's inventory straight to your Outpost storage.


===Make sure you have the right tools for the job===
===Make sure you have the right tools for the job===
There are a great many resources that are needed to build an outpost. The resources can be from the raw materials you've found along your journey or specially tailored materials made at the Industrial Workbench. There are some specific resources that will be used quite a lot more, especially at the start of your Outpost. Some of these resources to keep an eye out for are:
There are a great many resources that are needed to build an outpost. The resources can be from the raw materials you've found along your journey or specially tailored materials made at the [[Industrial Workbench]]. There are some specific resources that will be used quite a lot more, especially at the start of your Outpost. Some of these resources to keep an eye out for are:
*'''[[Aluminum]]''': This resource is going to be used for everything from the living habs you place down to decorate to the airlock that gets you into the outpost. You should have a lot of it on hand.
*'''[[Aluminum]]''': This resource is going to be used for everything from the living [[habs]] you place down to decorate to the airlock that gets you into the outpost. You should have a lot of it on hand.
*'''[[Lead]]''': This resource becomes a little more specialized but can be found as a key ingredient in turrets and other living hab units.
*'''[[Lead]]''': This resource becomes a little more specialized but can be found as a key ingredient in [[turrets]] and other living hab units.
*'''[[Iron]]''': This resource is used in workbenches and weapon related objects.
*'''[[Iron]]''': This resource is used in [[workbenches]] and weapon related objects.
*'''[[Copper]]''': This resource is also used in workbenches and weapon related objects.
*'''[[Copper]]''': This resource is also used in workbenches and weapon related objects.
*'''[[Nickel]]''': This resource is used for adding crew stations to your outpost and setting up extractors for more resource gathering. You can also find it at use in wind turbines.
*'''[[Nickel]]''': This resource is used for adding [[crew stations]] to your outpost and setting up [[extractors]] for more [[resource gathering]]. You can also find it at use in [[wind turbines]].
Most of these are easily found on planets by traversing the planetary surfaces where these resources are flagged as available. When creating an outpost, you are going to have to fill your pockets with minerals.
Most of these are easily found on planets by traversing the planetary surfaces where these resources are flagged as available. When creating an outpost, you are going to have to fill your pockets with [[minerals]].


[[File:outposts tips and tricks5.jpeg|400px]]
===Extract extra value from your Outpost===
===Extract extra value from your Outpost===
One of the best reasons to place an Outpost is not just for the possible scenic sunrises and tropical breezes, but so you can take advantage of the natural resources of the planet you've settled.  With the correct type of extractor, you can pull resources from the Settled Systems and fill your storage with valuable resources which can be used to enhance weapons, spacesuits, and expanding your Outpost.
One of the best reasons to place an Outpost is not just for the possible scenic sunrises and tropical breezes, but so you can take advantage of the [[natural resources]] of the planet you've settled.  With the correct type of extractor, you can pull resources from the Settled Systems and fill your [[storage]] with valuable resources which can be used to enhance [[weapons]], [[spacesuits]], and expanding your Outpost.
   
   
There are machines you can build at outposts to extract resources from the planet.
[[File:outposts tips and tricks6.jpeg|400px]]
   
   
There are three different kinds of extractors that can be built at your outpost. If you've set up on a vein of minerals that you want to exploit, you can put down a solid, liquid, or gas extractor depending upon what you're trying to produce.   
There are three different kinds of extractors that can be built at your outpost. If you've set up on a vein of minerals that you want to exploit, you can put down a [[solid]], [[liquid]], or [[gas]] [[extractor]] depending upon what you're trying to produce.   


===Everything has a place...===
===Everything has a place...===
...and everything is best when its in its place. One of the things a traveler of the Settled Systems is going to note is that you will pick up a gargantuan amount of [[objects]]. From resources like [[aluminum]] and [[iron]] to the [[guns]] you shoot [[lead]] from, there is going to be a lot of [[mass]] being moved from [[planet]] to planet. Whether you have a sandwich stack or prefer to have a [[fridge]] to place items of note, there are several different kinds of containers that can be placed and used to hold those valuable and not so valuable items that you cannot pass along to the [[Trade Authority]].
[[Weapon Racks]] can be placed to hold weapons of all kinds.
[[File:outposts tips and tricks7.jpeg|400px]]
[[Mannequins]] can be placed to show off the most fetching outfits you've cobbled together from [[Spacer]] pillaging.
[[File:outposts tips and tricks8.jpeg|400px]]
Standard [[chests]] and [[crates]] of a wide variety can be placed to just dump everything into.
[[File:outposts tips and tricks9.jpeg|400px]]
[[Display Cases]] can be set up to show of truly treasure objects that are worthy of being locked behind a glass wall.
[[File:outposts tips and tricks10.jpeg|400px]]
With the [[storage]] capabilities of an Outpost (or many), you don't have to carry everything around with you all the time... even if your starship's cargo hold is big enough.


===Invest the learned skills and gathered resources from your adventures to expand your Outpost capabilities===
===Invest the learned skills and gathered resources from your adventures to expand your Outpost capabilities===
If you are looking to maximize the effectiveness and really build up the capabilities of your Outpost, one of the most important things to spend your hard-earned [[Skill Points]] in [[Outpost Engineering]]. This skill category is found under the Advanced [[Science Skills]] which does require some investment but will expand the number of items used to furnish your Outpost. To make full use of those skill points, you will need to make use of the [[Research Station]] to explore and discover the various uses of the learned knowledge from [[Outpost Engineering]]. Stations to add to your Outpost to improve your gameplay:
*'''[[Research Lab]]''': This will aid you in obtaining new [[prefabricated builds]], improving selection of [[crafting]] [[items]] like [[Robotics]] and [[Hydroponics]].
[[File:outposts tips and tricks11.jpeg|400px]]
*'''[[Work Benches]]''': Allows you to make adjusts to [[weapons]], [[spacesuits]], [[cook]], and other important [[skills]] you will use in your journey through the Settled Systems.
[[File:outposts tips and tricks12.jpeg|400px]]
*'''[[Crew Station]]''': Grants you the ability to assign [[crew members]] to Outposts and help in your respective area of expertise.
[[File:outposts tips and tricks13.jpeg|400px]]


===The Right Person for the Job===
===The Right Person for the Job===
Managing the members of crew who work the Outpost you've created is key to making it run efficiently. These individuals help make it run smoothly.
Managing the members of crew who work the Outpost you've created is key to making it run efficiently. These individuals help make it run smoothly.
*Outpost Crew: These crew members have specialized areas of expertise ranging from Defensive measures to Basic Management of operations.
*'''[[Outpost Crew]]''': These crew members have specialized areas of expertise ranging from Defensive measures to [[Basic Management]] of operations.
*Outpost Robots: Whether to help with production of goods, tend plants, or just keep the place clean, you can also build robots to aid in the sustainability of the outpost.
*'''[[Outpost Robots]]''': Whether to help with production of goods, tend plants, or just keep the place clean, you can also build robots to aid in the sustainability of the outpost.
You can also expand the Crew options available at an outpost by spending skill points in the Outpost Management which can be found under the Social category.
 
[[File:outposts tips and tricks14.jpeg|400px]]
 
You can also expand the [[Crew]] options available at an outpost by spending skill points in the [[Outpost Management]] which can be found under the Social category.


===Bringing Power to your Outpost has never been easier===
===Bringing Power to your Outpost has never been easier===
Objects that require power, like lights, defensive weaponry, and other items are going to need to be connected to a power generator. While there are several different options for generating power (be it from using the natural light of a sun, the fierce winds of your world, or even burning abundant fuels), it can be concerning about placing items carefully when trying to setup lights in just the right way. Thankfully with the wondrous sciences of the Settled Systems, all outputs that require power are wireless and just need to be connected directly to the power generator to be given electrical life.
[[Objects]] that require [[power]], like [[lights]], [[defensive weaponry]], and other items are going to need to be connected to a [[power generator]]. While there are several different options for generating power (be it from using the [[natural light]] of a [[sun]], the fierce [[winds]] of your world, or even burning abundant [[fuels]]), it can be concerning about placing items carefully when trying to setup [[lights]] in just the right way. Thankfully with the wondrous sciences of the Settled Systems, all outputs that require power are wireless and just need to be connected directly to the power generator to be given [[electrical life]].
 
[[File:outposts tips and tricks15.jpeg|400px]]


*Solar Array: Best used on planets with a lot of light exposure (planets with little to no atmosphere are amoung these)
*'''[[Solar Array]]''': Best used on [[planets]] with a lot of [[light exposure]] (planets with little to no [[atmosphere]] are among these)
*Wind Turbine: Best used on planets with a thick atmosphere or planets that have little light exposure/ longer night cycle.
*'''[[Wind Turbine]]''': Best used on planets with a [[thick atmosphere]] or planets that have little light exposure/ longer [[night]] cycle.
*Fuel Generator: Best used for planets with extreme conditions that may not have an abundance of light, lack of atmosphere or a combination of both, while it puts out the most power you will want to be sure not to run out of fuel to power it.
*'''[[Fuel Generator]]''': Best used for planets with [[extreme conditions]] that may not have an abundance of light, lack of atmosphere or a combination of both, while it puts out the most power you will want to be sure not to run out of fuel to power it.


==Images==
==Images==

Latest revision as of 22:34, 7 September 2023

See also: Features

Introduction

Outposts are one of the most versatile parts of Starfield that will help with long term play of the game. An outpost serves as both a place to hang your spacesuit between jumping between systems and a resource gathering opportunity. Each outpost has the ability create a stockpile of resources that will fuel the improvement of weapons, spacesuits, ships, and outposts. It will also create a comfortable place of your choosing to spend a moment catching your breath between fighting spacers, scanning rocks, and running from aggressive alien creatures.

Finding the Right Spot to Settle

The majesty of the Settled Systems is going to be overwhelming at first due to the expanse of cold space, fiery stars, whirling planetary bodies, and the after image of ship engines. Whether it is going to be a wintery forest world or a barren husk, finding the right place to put down an outpost is critical. While scenic vistas are great for the aesthetic, it could be that you are looking for a resource that is hard to come by. You should scan a planet before choosing an outpost location just to make sure it has something to help with continuing to complete goals you have set for yourself.

Outposts getting started1.jpeg

Select the planet and run a scan to see the available information for the planet.

Outposts getting started2.jpeg

You can land once you have found what you were looking for on the planet.

Outposts getting started3.jpeg

Place Down Your Outpost Beacon

When you've found the correct planet with the right deciding factors, you just need to pick your location to land your ship and begin settling.

Once you've settled on a location which can hold your outpost, you will need to select and deploy the Outpost Beacon.

Outposts getting started4.jpeg

Selecting to set down your Outpost Beacon will allow you to place it wherever you wish.

Outposts getting started5.jpeg

Begin Building the Outpost

The first step with building is to put down any extractors you plan on making use of in the outpost. This can be adjusted later, but a good way to start gathering resources is to start generating them.

Outposts getting started6.jpeg

Make sure to place an extractor down to start generating resources that can be found under your outpost.

Outposts getting started7.jpeg

With an extractor down, it will need power so you should put something down that begins generating power.

Outposts getting started8.jpeg

Link the power generator to the extractor. This can be done by holding E on the power generator and then running the red line to the extractor. Once completed, the extractor will begin extracting.

Outposts getting started9.jpeg

Build a Space for Crew to Live

The next stage of creating an outpost is to build a habitable location. This can be done by placing an airlock to ensure enclosed, safe place for your crew and yourself.

Place down an Airlock

Outposts getting started10.jpeg

Place a connecting hab unit to the Airlock.

Outposts getting started11.jpeg

Place a Crew Station

Place a crew station to allow for a crew member to be stationed at your outpost.

Once you've stepped into the interior of your first outpost for the first time, you will want to begin decorating. One of the key things to make sure to put down is a Crew Station. With a crew member present, you can bring hired help to improve production of items, expand your outpost building ability, and many other things.

Place down a crew station.

Outposts getting started12.jpeg

With the crew station down, you will be able to begin assigning hired crew members to your outpost.

Outposts getting started13.jpeg

Decorate Your Outpost Home

There are a wide variety of things which can be created and placed in an outpost. There are many sections of the outpost build menu from the decorative to the functional. It is important to take some time to review and figure out what fits your style best.

Outposts getting started14.jpeg

Outposts getting started15.jpeg

  • Furnishings: Making your hab more livable is a goal. Every crew needs to have somewhere comfy to rest in between their duties.

Make yourself a home.

Outposts getting started16.jpeg

At the end of the outpost creation, the idea is to create a functional place that feels like you made it and it is some place you will receive value for taking the time to implement.

Tips and Tricks

Creating a home among the stars can be a daunting task, but there are some key factors that will help with the decision making process. This will help properly inform those choices being made and will allow you to get the most of our your outpost in both comfort and efficiency.

Outposts tips and tricks1.jpeg

Save before you begin editing your Outpost

The careful consideration and placement of hab units, extractors, decorations, power generators, and the numerous other items can become daunting when first starting out in building your footholds in the Settled Systems.

No matter where you're building, from a lifeless moon with no atmosphere to a flourishing forest planet, it is key to start with the understanding that you should save before making serious edits to your Outpost.

Location, location, location

You can build in most places that you land your ship on. Before placing your Outpost, scan a planet from Space and see what is available. Land on the planet where the resources look the most prevalent and aim to place your Outpost where the resources are most abundant. In general, planets that have an abundance of flora and fauna will typically have a fair number of resources. Aim for key resources such as Aluminum, Lead, Iron and Nickel.

Outposts tips and tricks2.jpeg

Setup a Beacon

One of the important parts of an Outpost is the beacon that is placed as the very first step of the whole process. This beacon outlines the far edges of the Outpost you're forming from the raw materials you've brought to the far away part of the Settled Systems. The beacon, while at first being the center of your new domain, is also where you will spawn into the Outpost when your ship returns from the stars. This item can be moved anywhere once the Outpost has been created.

  • You can place the Outpost Beacon next to the airlocked entrance to your structures is a good suggestion.
  • You can also place it near your mineral extractors for quick gathering is also a good option when considering placement.
  • You can even place it near your ship landing pad to maximize your immersion of landing and visiting your home away from all other worlds.

No matter where you find the most intriguing place, you can always return to the Outpost Beacon to delete or rename your Outpost.Be sure to place it right where you would find traveling there most useful when returning home.

Outposts tips and tricks3.jpeg

Setup a Landing Pad

While you can land your Starship at various locations on a planet, an Outpost will allow you to build a Landing Pad and provide a targeted landing spot. The Landing Pad will allow you to land directly at your Outpost instead of possibly landing near the settlement which may mean a run to the ship is longer than expected.

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Some of these landing pads have benefits and restrictions so be sure to build what suits your needs. Some of these enable the ability to transfer your ship's inventory straight to your Outpost storage.

Make sure you have the right tools for the job

There are a great many resources that are needed to build an outpost. The resources can be from the raw materials you've found along your journey or specially tailored materials made at the Industrial Workbench. There are some specific resources that will be used quite a lot more, especially at the start of your Outpost. Some of these resources to keep an eye out for are:

  • Aluminum: This resource is going to be used for everything from the living habs you place down to decorate to the airlock that gets you into the outpost. You should have a lot of it on hand.
  • Lead: This resource becomes a little more specialized but can be found as a key ingredient in turrets and other living hab units.
  • Iron: This resource is used in workbenches and weapon related objects.
  • Copper: This resource is also used in workbenches and weapon related objects.
  • Nickel: This resource is used for adding crew stations to your outpost and setting up extractors for more resource gathering. You can also find it at use in wind turbines.

Most of these are easily found on planets by traversing the planetary surfaces where these resources are flagged as available. When creating an outpost, you are going to have to fill your pockets with minerals.

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Extract extra value from your Outpost

One of the best reasons to place an Outpost is not just for the possible scenic sunrises and tropical breezes, but so you can take advantage of the natural resources of the planet you've settled. With the correct type of extractor, you can pull resources from the Settled Systems and fill your storage with valuable resources which can be used to enhance weapons, spacesuits, and expanding your Outpost.

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There are three different kinds of extractors that can be built at your outpost. If you've set up on a vein of minerals that you want to exploit, you can put down a solid, liquid, or gas extractor depending upon what you're trying to produce.

Everything has a place...

...and everything is best when its in its place. One of the things a traveler of the Settled Systems is going to note is that you will pick up a gargantuan amount of objects. From resources like aluminum and iron to the guns you shoot lead from, there is going to be a lot of mass being moved from planet to planet. Whether you have a sandwich stack or prefer to have a fridge to place items of note, there are several different kinds of containers that can be placed and used to hold those valuable and not so valuable items that you cannot pass along to the Trade Authority.

Weapon Racks can be placed to hold weapons of all kinds.

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Mannequins can be placed to show off the most fetching outfits you've cobbled together from Spacer pillaging.

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Standard chests and crates of a wide variety can be placed to just dump everything into.

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Display Cases can be set up to show of truly treasure objects that are worthy of being locked behind a glass wall.

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With the storage capabilities of an Outpost (or many), you don't have to carry everything around with you all the time... even if your starship's cargo hold is big enough.

Invest the learned skills and gathered resources from your adventures to expand your Outpost capabilities

If you are looking to maximize the effectiveness and really build up the capabilities of your Outpost, one of the most important things to spend your hard-earned Skill Points in Outpost Engineering. This skill category is found under the Advanced Science Skills which does require some investment but will expand the number of items used to furnish your Outpost. To make full use of those skill points, you will need to make use of the Research Station to explore and discover the various uses of the learned knowledge from Outpost Engineering. Stations to add to your Outpost to improve your gameplay:

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The Right Person for the Job

Managing the members of crew who work the Outpost you've created is key to making it run efficiently. These individuals help make it run smoothly.

  • Outpost Crew: These crew members have specialized areas of expertise ranging from Defensive measures to Basic Management of operations.
  • Outpost Robots: Whether to help with production of goods, tend plants, or just keep the place clean, you can also build robots to aid in the sustainability of the outpost.

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You can also expand the Crew options available at an outpost by spending skill points in the Outpost Management which can be found under the Social category.

Bringing Power to your Outpost has never been easier

Objects that require power, like lights, defensive weaponry, and other items are going to need to be connected to a power generator. While there are several different options for generating power (be it from using the natural light of a sun, the fierce winds of your world, or even burning abundant fuels), it can be concerning about placing items carefully when trying to setup lights in just the right way. Thankfully with the wondrous sciences of the Settled Systems, all outputs that require power are wireless and just need to be connected directly to the power generator to be given electrical life.

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