Crippling: Difference between revisions

From Starfield Fans Wiki
m (Starfield moved page Crippling Shot to Crippling)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Skill Infobox
{{Skill Infobox
|Image = Crippling Shot.png
|Image = Crippling.png
|Name = Crippling Shot
|Name = Crippling
|Type = Combat
|Type = Combat
|Tier = Master
|Tier = Master
|Tier-number = 4
|Tier-number = 4
|Background =  
|Background =  
|Description = Unknown
|Description = Specifically targeting the [[pressure points]] and [[nerves]] of various limbs can [[disable]] an opponent, limiting their [[combat]] effectiveness.
|Rank 1 = Gain a chance to cripple a limb when performing a Critical Hit.
|Rank 1 = [[Human enemies]] have a 30% increased chance to enter a [[downed state]] after taking enough damage.
|Rank 2 = Gain an increased chance to cripple a limb when performing a Critical Hit.
|Rank 2 = [[Humanoid enemies]] have a 50% increased chance to not naturally recover from a downed state.
|Rank 3 = Gain an even greater chance to cripple a limb when performing a Critical Hit.
|Rank 3 = Human enemies now can enter a downed state earlier.
|Rank 4 = You now have a chance to dismember or decapitate your enemy when performing a Critical Hit.
|Rank 4 = Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
|Challenge 1 = Cripple 10 limbs.
|Challenge 1 = ??????
|Challenge 2 = Cripple 20 limbs.
|Challenge 2 = ??????
|Challenge 3 = Cripple 50 limbs.
|Challenge 3 = ??????
|Patch = 1.0
|Patch = 1.0
}}
}}
Line 26: Line 26:
<comments />
<comments />


[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Not Verified]] [[Category:Not Verified]]
[[Category:Skills]] [[Category:Combat Skills]] [[Category:Name Verified]] [[Category:Verified]]

Latest revision as of 13:49, 28 August 2023

Crippling
File:Crippling.png
Information
Type Combat
Tier Master
Tier # 4
Description Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness.
Rank 1 Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
Rank 2 Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
Rank 3 Human enemies now can enter a downed state earlier.
Rank 4 Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
Challenge 1 ??????
Challenge 2 ??????
Challenge 3 ??????
Patch 1.0

Crippling is a Tier 4 (Master) Combat Skill.


Guide

Tips and Tricks

Images

Comments

Loading comments...