Persuasion: Difference between revisions
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|Tier-number = 1 | |Tier-number = 1 | ||
|Background = Diplomat, Industrialist, Sculptor, Space Scroundel | |Background = Diplomat, Industrialist, Sculptor, Space Scroundel | ||
|Description = In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | |Description = In the [[Settled Systems]], the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. | ||
|Rank 1 = 10% increased chance of success when persuading someone. | |Rank 1 = 10% increased chance of success when [[persuading]] someone. | ||
|Rank 2 = 20% increased chance of success when persuading someone. | |Rank 2 = 20% increased chance of success when persuading someone. | ||
|Rank 3 = 30% increased chance of success when persuading someone. | |Rank 3 = 30% increased chance of success when persuading someone. |
Latest revision as of 16:18, 28 August 2023
Persuasion | |
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Information | |
Type | Social |
Tier | Novice |
Tier # | 1 |
Background | Diplomat, Industrialist, Sculptor, Space Scroundel |
Description | In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later. |
Rank 1 | 10% increased chance of success when persuading someone. |
Rank 2 | 20% increased chance of success when persuading someone. |
Rank 3 | 30% increased chance of success when persuading someone. |
Rank 4 | 50% increased chance of success when persuading someone. |
Challenge 1 | ?????? |
Challenge 2 | ?????? |
Challenge 3 | ?????? |
Patch | 1.0 |
Persuasion is a Tier 1 (Novice) Social Skill. It is the starting skill for the Background Diplomat, Industrialist, Sculptor, Space Scroundel.
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